Rivals of Aether

Rivals of Aether

Geese Howard
41 kommenttia
C8236  [tekijä] 11.8. klo 22.48 
also appreciate u guys for enjoying my mod
C8236  [tekijä] 11.8. klo 22.48 
:CLONE:
C8236  [tekijä] 11.8. klo 22.48 
yeah command inputs are a bit wonky and its a bit hard to pull off on demand
i added the super as sort of an afterthought/just a cool thing u can do instead of a practical move
if u guys got any ideas to make him easier to play be sure to lemme know
Brain-less 11.8. klo 13.01 
There wouldn't happen to be a way to rebind Raging Storm, would there?
Brain-less 9.8. klo 9.08 
Damn the Raging Storm input is hard.
Brain-less 8.8. klo 12.59 
Wait nvm I saw the other comment.
Brain-less 8.8. klo 12.58 
So how do you use the stronger specials? I understand Raging Storm and can sorta do the input reliably but I dunno how the stronger specials like Double Repuken work.
enchant 13.5. klo 11.04 
love this mod thank u very much
Blu Stickman 7.10.2024 klo 19.11 
finally trying this dude out and he's amazing, it would be cool if there were different options fr ex attack inputs though like special + attack or parry +attack like blaziken because trying to do both a strong attack and a special attack with a joystick is just sometimes difficult
Keyalux 20.9.2024 klo 19.47 
been waiting for this
C8236  [tekijä] 7.9.2024 klo 17.21 
@Shuck Rax VV i do want to make other KOF characters like Ralf, Leona, Rugal or maybe even Ryo? but ive been doing other stuffs and i dont think i can put that much time into doing ROA stuff
maybe one day
Shin Garou 7.9.2024 klo 8.55 
I don't mean for this to come off bad but, do have any plans on making any other KOF characters?
C8236  [tekijä] 6.9.2024 klo 14.34 
@Dopefish i personally havent had problem with it but ill consider it
Dopefish 6.9.2024 klo 7.05 
I have to ask do you have any plans to make rivals-style sprites for the projectiles? They look pretty out of place especially in comparison to Geese's excellent sprites..
Duke Dugtrio 5.9.2024 klo 10.57 
is it just me or is Raging storm harder on p2 side?
EpicGuy 5.9.2024 klo 6.20 
Will we ever see Terry?
C8236  [tekijä] 4.9.2024 klo 8.22 
thats really great to hear!
Apocastrophe 4.9.2024 klo 7.14 
Thank you for the answer , realy like the character one of my favorite workshop character so far ^^
C8236  [tekijä] 4.9.2024 klo 6.49 
@Apocastrophe that does sound cool but i dont plan on making it at the moment since ill have to make whole new sprite sets
but i do plan on expanding current alt canvas, i couldnt edit much because current sprites cant be corresponded properly
C8236  [tekijä] 4.9.2024 klo 6.45 
@SeventyFour that does sound overpowered, ill try to rebalance it on the next patch
Apocastrophe 3.9.2024 klo 19.43 
Hi , I dont know if someone asked that or if it's in your plan but , do you think it's possible to add a shirtless palette like in tekken 7 ?
Rath 3.9.2024 klo 14.58 
Akuma finally has a sparring mate
SeventyFour 3.9.2024 klo 11.42 
Not sure if this has been reported already, but Geese's nair can be looped into itself endlessly on grounded opponents until you reach the edge of the stage. This seems to be caused by the auto cancel frames being placed too early as there is no landing lag the moment the 3rd hit comes out, so I can just tap short hop and attack to get easy 50-100% damage (There is however landing lag if you hitfall the first or 2nd hit which gives the opponent a few frames to parry or escape). Also there is enough advantage frames from auto cancel nair to connect into EX side special which is basically a guaranteed kill at the ledge, and SDI doesn't seem to get you out of this loop.
C8236  [tekijä] 2.9.2024 klo 22.43 
EX moves can be done by pressing strong and special simultaneously
raging storm might be hard to nail but you're gonna have to have full gauge bar, and then input '↓→↓→ + attack'
C8236  [tekijä] 2.9.2024 klo 22.41 
@tai_zazanek text was very clear! ill look into it
Crazy Bozo 2.9.2024 klo 20.52 
How do you do the EX Moves? Also I have not been able to get Raging Storm to work at all :trolol:
Tainoji 2.9.2024 klo 15.35 
I would like you to make it easier for the up special to hit continuously.
Even if the first stage of up special hits, the second stage is hard to hit.

Also, please make the up tilt and down tilt less of an ending lag, or make it possible to cancel with special.
The use of these techniques is not clear to me.

I am not good at english so if the text is not clear I apologize.
C8236  [tekijä] 1.9.2024 klo 23.22 
@BlackghostLT i dont have too much experience playing the game itself but i think his recovery (or at least EX uspecial) is strong enough recovery, maybe his EX fspecial can be cancelable since its really lengthy
i did notice a few whiffs during dspecial, there were a few things i wanted to fix with dspecial so ill do check it out again on next update
and command input... must admit it gets pretty janky at times or at least compared to original games
i borrowed the code from supersonics shotobert so im not sure how i could make it go smoother but once you get the hang of it, you can nail it pretty consistently
thanks for really huge feedback and im really glad you liked it :steamhappy:
C8236  [tekijä] 1.9.2024 klo 23.15 
@nomoonatall lol i actually tried adding the pretzel input but it didnt work, but i wanted to add some kind of difficulty to it nonetheless
C8236  [tekijä] 1.9.2024 klo 23.13 
@welovehomeschool I'll consider it, thanks for the idea
BlackghostLT 1.9.2024 klo 19.44 
Found some things with geese I'd like to bring up. First, could side special be wall cancelable? Geese's recovery would improve greatly with that alone, unless you're going for bad recovery. Two, maybe have down special turn around to the opponent that activated it? A bigger hitbox would be nice too, it whiffs sometimes on hit. Last may be just a skill issue, but the super input is mega finicky. Is it intended to be tricky to input? Everything else is fun so far, looking forward to how Geese changes!
nomoonatall 1.9.2024 klo 18.30 
WhErE iS tHe PrEtZ3l MoT1On?1?
welovehomeschool 1.9.2024 klo 17.28 
any chances to add the final smash compatibility or any other compatibilities
Squid Daddy 1.9.2024 klo 14.24 
Hey man! Welcome back! :steamhappy::steamthumbsup:
SageisNIce 1.9.2024 klo 12.58 
isn't this guys name also flamingo? or am i thinking of that one guy from one piece?
BeetleUD 1.9.2024 klo 12.53 
Geese that's insane, but also, PREDICTABO!
C8236  [tekijä] 1.9.2024 klo 12.52 
ill work on it on the next update, thanks for feedback!
Paco 1.9.2024 klo 12.33 
Please tone his hitsounds down a bit, this guy is deafening to play. Other than that, awesome character!
C8236  [tekijä] 1.9.2024 klo 12.21 
not sure if ill have enough time to work on a next mod but i love both of those characters
ill definetely do consider if i decide to start on another project
welovehomeschool 1.9.2024 klo 12.18 
@c8236 can you make rugal bernstein or ralf jones next please
Pinho 1.9.2024 klo 12.10 
dow specila dont howrk