Starbound
UCDF War & Destruction
Комментариев: 107
Cpt. Litznitsky  [создатель] 28 авг в 14:34 
Decorative. Looked at the code once, got a headache, decided that I wasn't going to do that for multiple vehicles. I probably am not going to make vehicles for this mod anyways as I feel like they would not look right moving around.
ElKrecio 28 авг в 11:11 
I have a question: are the vehicles just decorative objects or can they be driven?
Cpt. Litznitsky  [создатель] 24 авг в 19:37 
As of today the Micro Dungeon update is active and should appear on new worlds when generated. Enjoy the 156 new generated structures and 6 planetary dungeons and all the NPC's that come with them. I am going to take a break from this mod as it has been several months of work to get this out but I will come back to it in the future when I get new Ideas for it.

Let me know if you encounter any issues with the new update and I will get to them as soon as I can.

Thank you to those who were patient over the last few months for this update
Cpt. Litznitsky  [создатель] 11 мар в 13:41 
That is beyond my knowledge of code and involving a second mod. I will not make it a patch however I will not stop anyone from making it a add on mod either.
Nova 9 мар в 13:25 
enhanced storage patch pls
Cpt. Litznitsky  [создатель] 6 фев в 22:28 
It will be a part of this mod when I get around to finishing the generated structures as I already have the NPCs done. and thanks I try to work on it whenever I can.
Cpt. Litznitsky  [создатель] 26 янв в 13:42 
Currently no. That said I am working on micro dungeons with all the current objects in game I have a few screenshots of in game examples but they are still being edited.
Leonard 25 янв в 2:30 
Are these dungeons in the pictures?
Cpt. Litznitsky  [создатель] 21 янв в 14:48 
Its afternoon but whatever floats your boat. Anyways fixed, just more duplicate files I didn't catch. Will push a patch later.
Good Game 21 янв в 12:55 
Good evening! Some of the projectile errors indeed disappeared, but I still get the following ones:

[21:52:32.647] [Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketUniversal.projectile
[21:52:32.654] [Error] Duplicate projectile asset typeName electricplasmaimpactgrenadestatus. configfile /projectiles/guns/UCDFGrenade1Shock/UCDFGrenade1Shockstatus.projectile
oub13 21 янв в 9:58 
i have a good pc so i get the pleasure of 60fps in the UCDF equipment truck :D
Cpt. Litznitsky  [создатель] 20 янв в 15:06 
Use the shop vending machines not the shop truck as it separates the items out more. There isn't much I can do to fix the main shop at the moment.
Narriz 20 янв в 5:47 
The mod is nice and simple, I like it

But I have one big problem with it

The Weapons shops are so overstuffed that everytime i open either of them, my game slows down to 3 fps per second, while the other shops work just fine

Think you could do something about it?
Cpt. Litznitsky  [создатель] 17 янв в 0:14 
I try my best.
Good Game 16 янв в 22:07 
Wow, nice update! Good job! :)
Cpt. Litznitsky  [создатель] 16 янв в 20:07 
@Good Game. Update is out fixing the errors you were having as a bonus I have given you an additional 108 military objects to build with. Enjoy :steamthumbsup:
Good Game 12 янв в 16:20 
Thank you a lot! :)
Cpt. Litznitsky  [создатель] 12 янв в 16:16 
Issue seems to be resolved. removed two files that seemed to be duplicates elsewhere in the mod. When the next update is done it will be patched then. keep me informed of any other issues you may come across.
Good Game 12 янв в 15:32 
@Cpt. Litznitsky

[Error] Duplicate projectile asset typeName rocketuniversal. configfile /projectiles/guns/unsorted/rocket/rocketuniversal.projectile
[Error] Duplicate projectile asset typeName rocketshell. configfile /projectiles/guns/UCDFHornetRocket/UCDFHornetRocketShell.projectile
[Error] Duplicate projectile asset typeName fireplasmaimpactgrenadestatus. configfile /projectiles/guns/UCDFGrenade1Incindiary/UCDFGrenade1Incindiarystatus.projectile
[Error] Duplicate projectile asset typeName electricplasmaimpactgrenadestatus. configfile /projectiles/guns/grenades/impactgrenade/electricplasmaimpactgrenadestatus.projectile

These use the same names as vanilla projectiles, thus the duplicate error.
Cpt. Litznitsky  [создатель] 12 янв в 15:20 
I am working on some other things at the moment but if you know exactly which projectiles are causing the errors and let me know I can look at them.
Good Game 12 янв в 14:06 
I just looked into it and the duplicates seem to be a conflict with the vanilla game itself. I can help you fix it if you need help.
Good Game 12 янв в 14:03 
Good evening, @Cpt. Litznitsky !

Any news on the duplicate projectile errors?

As I said before: There might be some conflict between this mod and other mod(s) going on. Could you please add an UCDF prefix to the internal names of these projectiles to improve compatibility?

Thank you!
my apolocheese 30 дек. 2024 г. в 5:38 
gonna add the mod again to check, i may be confused with any other of the hundreds of military mods
Cpt. Litznitsky  [создатель] 29 дек. 2024 г. в 15:50 
Just checked damage values. Highest value recorded with high level UCDF armor was 300 damage points with the Huntress Sniper all other values were lower. Not including the Fracking Universe damage nonsense check what other mods you have.
Cpt. Litznitsky  [создатель] 29 дек. 2024 г. в 15:42 
What sniper are you using? And do you have special armor on? You aren't giving me much information to go on here.
my apolocheese 29 дек. 2024 г. в 15:29 
im talking about snipers with a thousand damage, that's exactly why i dont use it on my friends servers, just pointing out that every other weapon is useles because why would you choose a minigun instead of a sniper that does 980 damage (cant use question marks)
Cpt. Litznitsky  [создатель] 29 дек. 2024 г. в 12:32 
@ Handsome devil. If you are referring to the 'Camera Man' weapon that was on purpose. If you spent the large sum of pixels to get you can do whatever you want. If you have a problem with using weapons to wipe out bosses don't use it.
my apolocheese 29 дек. 2024 г. в 7:04 
some weapons can two shot kill mod bosses :d
Cpt. Litznitsky  [создатель] 26 дек. 2024 г. в 12:12 
@ jjoa_joji That is oddly specific... Thanks, though I am going to stick with the micro dungeons and generated structures that I am working on currently.
jjoa_joji 26 дек. 2024 г. в 6:43 
id give crazy head to someone who does an outpost resprite of this
Cpt. Litznitsky  [создатель] 24 дек. 2024 г. в 23:50 
It has been a hectic few months but the mod is now updated with new assets and items and a new vendor, see change notes.
And as a stepping stone to micro dungeons and generated structures I have added NPCs.

https://steamproxy.net/workshop/filedetails/discussion/3290959277/597388114631071764/

But all the further work will be put off till next year.

Till then Merry Christmas, Happy Holidays, and to all a Happy New Year.
Davoker 22 ноя. 2024 г. в 1:13 
I think you should take a look at this mod:

https://steamproxy.net/sharedfiles/filedetails/?id=1967748482

Its “recoil effect” and visual effects of the weapons on impact is quite nice, so you can get some ideas hehe
Cpt. Litznitsky  [создатель] 20 ноя. 2024 г. в 10:01 
@DS-OP Marcia V. I have to work within the limits of the game and my knowledge of code.
However there will be some major overhauls soon and some new toys, objects and perhaps something more "Alive" if you will.
DS-OP Marcia V. 19 ноя. 2024 г. в 17:21 
I hope that in the future, the mod will have a better shooting animations. The shooting animations look very underwhelming for good sprited guns.
Davoker 5 ноя. 2024 г. в 1:40 
Thanks to the mod ‘UIR Cities & Industry’ I've known this mod too, honestly, two wonderful mods, the armor and military weapons, the vehicles, everything in this mod seems to me a marvel, very good work, I think it deserves more attention from people than it has at the moment.
Cpt. Litznitsky  [создатель] 2 ноя. 2024 г. в 21:38 
To any one that keeps tabs here I am fixing all of the ranged weapons and have a vote discussion for any one who wants to let me know their thoughts on me changing the base damage values.

https://steamproxy.net/workshop/filedetails/discussion/3290959277/4633734546101118237/

Let me know here.
Cpt. Litznitsky  [создатель] 1 ноя. 2024 г. в 17:03 
I am aware of how the weapons seem to be under powered it is something I plan to address in the next update. As for upgrading weapons I have been on the fence about adding that but it most likely will not be addressed for a while as I am working on other items.

I will also look into the issues with the missing projectiles and muzzle flash as I have not gotten those errors before.
yuri1 1 ноя. 2024 г. в 15:52 
It seems UCDFMuzzleflashRifle3, UCDFMuzzleflashRifle1, UCDFMuzzleflashRifle2, and UCDFMuzzleflashPlasma1 all have same issues with missing projectiles.
yuri1 31 окт. 2024 г. в 17:44 
Also, is there a way to upgrade these weapons? Some of them feel very weak.
yuri1 31 окт. 2024 г. в 17:40 
I got some errors from the log that are related to weapons from this mod, for example,

05:33:08.796] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.png:3.1', using placeholder default.
(AssetException) No such frame 3.1 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.frames
[05:56:17.095] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.png:3.1', using placeholder default.
(AssetException) No such frame 3.1 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashElectricRailgun1.frames
[05:36:54.211] [Error] Could not load image asset '/projectiles/muzzleflashes/UCDFMuzzleflashLaser3.png:2.2', using placeholder default.
(AssetException) No such frame 2.2 in frames spec /projectiles/muzzleflashes/UCDFMuzzleflashLaser3.frames

Most are muzzle flash related with railgun and laser
Nihatovski 30 окт. 2024 г. в 1:55 
man, I wonder if you can make clothes for companies like LECTEC in the future, I can help you, I know a little bit about modding.
Cpt. Litznitsky  [создатель] 29 окт. 2024 г. в 19:20 
@Nihatovski Thanks for the praise I put in quite a bit of work for this mod over the years and still have plans for further expanding it. The vehicles by my choice however will remain as static display only however there will be some new objects and vehicles soon.
Nihatovski 27 окт. 2024 г. в 13:51 
Dude, this mod is really my favorite mod .it has been my biggest dream to see vehicles such as mortars, cannons, tanks in drivable versions, they are very useful in roles and builds, please do it in this regard, man.
Cpt. Litznitsky  [создатель] 21 окт. 2024 г. в 11:03 
The UIR Cities & Industries mod has been released today.
https://steamproxy.net/sharedfiles/filedetails/?id=3352621091

Big things are coming to this mod soon (possibly this year) New Objects and Decorations, UCDF NPCs and Merchants, and Finally UCDF generated structures.

I am going to take a break from modding for a bit but will be back next month to continue on.
Cpt. Litznitsky  [создатель] 19 окт. 2024 г. в 12:23 
check your logs. I just ran this mod last night with no issue even with the new stuff I am working on.
Also I am thinking of releasing the UIR Cities and industries mod early might be out by Monday.
runonthespot 19 окт. 2024 г. в 5:06 
damn it might be my box computer but when i added this mod to my game it no longer starts unless i get rid of the mod :steamsad:
my apolocheese 18 окт. 2024 г. в 7:23 
this mod is totally not broken
Cpt. Litznitsky  [создатель] 15 окт. 2024 г. в 11:04 
I'm glad to hear that you enjoy it.
Alter_ 15 окт. 2024 г. в 8:27 
@Cpt. Litznitsky Yeah, i think pairing will do the work. Anyway, did some additional research - clothes vendor and AFAIK items one works good without lags, but weapons vendor gives FPS issues. Anyway, not a problem for me, i'm enjoying armor the mod has, so yeah
Cpt. Litznitsky  [создатель] 14 окт. 2024 г. в 21:10 
@Alter_ The only thing I can do at the moment to quickly deal with the FPS issues for the truck is to pair down the items accessible by it or create separate shops with smaller item selections.