RimWorld
[SR]Realistic Ore Generation (Continued)
43 comentário(s)
ttyet há 19 horas 
@subhuman_p0s in this case Im with Mlie, playing hardcore means self-discipline, particularly in Rimworld modding environment. there is no perfect unity design to help us hardcore players to ensure details alignments. (at least I am not a HSK player)
Mlie  [autor(a)] há 19 horas 
@subhuman_p0s My suggestion is to not exploit the game mechanic if you want to keep the challenge, or if that is impossible, not use the mod
subhuman_p0s há 20 horas 
Hi. I really like the idea of this mod, so much so that I wouldn't play without it. There is a fundamental loophole though, that ruins the point of the mod. Mining posts can be abandoned and then reopened at the same tile endlessly, with the resources respawning. This makes the mod not harder, but even easier than the original, and further deems the mining scanner useless, since the player can endlessly farm ores near the base settlement.
Furthermore, the fact that the mining posts share the same properties as an outpost, it makes logistics way too easy. Without the mod, you had to think about how to manage the pack animals and/or vehicles entrance near the storage and make a proper exit from the map, manage pawns that have to load/unload etc. With this mod you basically have to spend 200% less time for logistics and this makes the whole system even more broken. The vanilla system where you had to build a separate colony worked better than this.
SERAGONDON 13 de ago. às 12:20 
somehow this mod breaks entering to pits from anomaly and insects lairs from oddysey
reproduced on all dlc enabled + harmony + this mod by loading dev mode, spawning pit gate and trying to enter
encountered the same thing with insect lair while playing
ttyet 10 de ago. às 6:41 
Yeah Ive read several similar issues happened between other mods
Mlie  [autor(a)] 10 de ago. às 6:11 
Should work better now however, the original code was not really done correctly in the mod either
Mlie  [autor(a)] 10 de ago. às 6:07 
@ttyet This is due to a bug in the game, I have reported it to the developers
Yezus 10 de ago. às 1:08 
truthing
ttyet 9 de ago. às 11:39 
Bug Report:
You can normally start a new game, but once you try to save and load your save again, you will unable to load it. Showing "Error while loading a map", with an error log. The error is easy to reproduce so I dont want to post the error log here since it exceeds Steam's word restriction.
Reproduce step: 1.all dlcs, Harmony and this mod only. 2. start a new game. 3. save and load.
Mlie  [autor(a)] 8 de ago. às 11:28 
Should work better now
XGGJI1 8 de ago. às 6:05 
In world page, when clicking on any asteroid, all icons and UI disappear. I can’t even bring up or upload logs.
Like this:
https://p.sda1.dev/26/ff84c7e19d7b290208cb6d34299adca1
ttyet 7 de ago. às 23:25 
Bug report:
conflict with Rimworld Exploration Mode(https://steamproxy.net/sharedfiles/filedetails/?id=2941608795) :
when clicking Select Random Site on landing tile selecting window, all UI disappears and the screen freezes, no bottons on keyboard can trigger any changes, you have to ALT+F4 to shut the game down. So of course I cannot provide error log. I published a video for the issue: https://youtu.be/vX5tU9jUqZE
since I dont know the issue is on which mod's end, I post this bug report on both comment sections.
Mlie  [autor(a)] 6 de ago. às 13:20 
Fixed the hard crash on world select screen
ttyet 6 de ago. às 8:13 
+1 on the issue of game crashing once clicking on any world tile.
Ive noticed @Erythion had post a formal report on Discord, so I wouldnt post another one. Just to back his report. The issue is confirmed by many players in Chinese player community.
Schuchart 4 de ago. às 2:07 
Hey there! Got the same issue as SmellyFishNuggets, it is a reproducible CTD with no crashlog or similar generated, happens on every newly generated planet when clicking "Select Random Site" and when manually selecting Landmarks while using ROG. I've emptied my mod list and rebuilt it using RimSort, started adding one by one, this one is definitely the problem. Using all DLC, latest Rimworld-version. Here is the link to my my log done with Log Uploader.

https://gist.github.com/HugsLibRecordKeeper/a1d1bc9f34ebec25cad3a15fe152e8ca
Mlie  [autor(a)] 17 de jul. às 21:40 
@SmellyFishNuggets Please see the Reporting Issues section described above
SmellyFishNuggets 17 de jul. às 17:05 
okay so Realistic ore generation just crashes no matter what i do i disabled every mod and dlc and it still crashed my game anytime i click a tile
moss 12 de jul. às 22:55 
needs to be towards the bottom of load order otherwise it gives the issue @тетеря, блин says i believe
Mlie  [autor(a)] 12 de jul. às 21:21 
@тетеря, блин Please read the reporting issues steps above again
тетеря, блин 12 de jul. às 20:53 
Mlie  [autor(a)] 12 de jul. às 20:32 
@тетеря, блин Please see the Reporting Issues section described above
тетеря, блин 12 de jul. às 16:31 
crashed the game when trying to select a tile. had installed: Odyssey, My Little Planet, World Presets, Faction Customizer, Geological Landforms, Biome Transitions (I guess nothing more important that involved into world generation).
Mlie  [autor(a)] 11 de jul. às 21:17 
@警觉调整者 Please see the Reporting Issues section described above
警觉调整者 11 de jul. às 1:18 
The mining station always produces coal, iron ore, lead ore, copper ore, even though it is indicated that it is impossible to generate them.
https://gist.github.com/HugsLibRecordKeeper/f489f5d7e8f53a476d8ea89452aab18b
Mlie  [autor(a)] 7 de jul. às 21:30 
@Psycho Penguin Please see the Reporting Issues section described above
Psycho Penguin 7 de jul. às 15:20 
seems like this mod crash when I try to select a tile of the map
Mlie  [autor(a)] 3 de jun. às 21:51 
@SmellyFishNuggets It modifies ore generation, not regeneration
SmellyFishNuggets 3 de jun. às 16:50 
does the ore regenerate all at or am i just lazy with the description
Mlie  [autor(a)] 16 de mar. às 23:14 
@SMercisk If you are referring to the size reported here on steam it is probably due to not including the source in the steam upload as its already available on the github repo. I also optimize textures of uploads.
SMercisk 16 de mar. às 15:42 
Why do your mods usually end up more lightweight that the originals? It's not a big deal, just stumps me.
Erythion 13 de fev. às 14:55 
It seems like long range scanners underground/surface scan mode does not persist through save/load cycle. is it just me, or?
DontAskY 20/nov./2024 às 12:58 
Incompatible with deeprim, no ore was being generated underground.
Mlie  [autor(a)] 3/jul./2024 às 9:53 
@domin2ktr Compatible how? And please link to the mod, I dont use the VE stuff
domin2ktr 3/jul./2024 às 9:39 
make it compatible with VE Outposts
Lotan flan 29/jun./2024 às 18:58 
you sadly cant do that right next to your current settlement
Mlie  [autor(a)] 29/jun./2024 às 16:06 
@Lotan flan You can just increase the max possible settlements in the game settings, take a caravan, settle there, mine and then abandon it
Lotan flan 29/jun./2024 às 15:02 
are there any mods that will allow me to enter tiles next to my settlements so i can mine in them?
McMookerson 29/jun./2024 às 11:13 
(and thanks for your hard work in my resurrecting/continuing these mods for all of us!)
McMookerson 29/jun./2024 às 9:44 
Thanks, @Mlie!
Mlie  [autor(a)] 29/jun./2024 às 9:41 
@McMookerson Should only be affected by mods that changes the map after the generation. So I think Preview should be fine.
McMookerson 29/jun./2024 às 9:33 
I see Map Reroll called out as an incompatibility. Do we know whether the similar functionality in Map Preview also conflicts with this?

Or is it only the Reroll mod, since that one happens *after* a map is generated, instead of before?
Reishe 28/jun./2024 às 23:37 
I was looking for this!