RimWorld
ReBuild: Doors and Corners
1.125 comentarios
st.rusik 2 NOV a las 15:13 
@Mr. J Soda I keep track of all his popular mods, and they haven't been updated in a long time, even though there are some pretty critical things that need to be fixed, and Helixien himself hasn't appeared in the comments and replies for a long time. In addition, I had a conversation with him while making a patch for the door perspective, and he said that he doesn't have time to work on mods right now. So, unfortunately, it is unlikely that there will be any updates for the time being :(
Mr. J Soda 2 NOV a las 12:33 
@st.rusik what makes you say that?
st.rusik 2 NOV a las 11:56 
@J3susvldaloc4 I created a temporary patch that fixes the cell door animation. I don't think Helixien will return to supporting his mods anytime soon
https://steamproxy.net/sharedfiles/filedetails/?id=3598547615
J3susvldaloc4 1 NOV a las 19:29 
The Cell door texture is bugged, it don't have an open animation, it just slides in itself from both sides.
Dewa 31 OCT a las 6:21 
Stonecutters table, iirc
Sheibban 31 OCT a las 2:22 
Where to make glass?
st.rusik 28 OCT a las 6:07 
@Seanツ my mod patch includes this fix, and you can download it. If you don't like the return of the standard door perspective, you can simply go to my mod folder and delete all files related to doors (except for the ornamental one)

https://steamproxy.net/sharedfiles/filedetails/?id=3584349796&tscn=1761647387
Seanツ 27 OCT a las 12:36 
the Ornate Doors arent retextured. the wide ones are, but the vanilla ones arent
[Br] Nasid 27 OCT a las 6:10 
It's just disgusting.
Умиротворение 26 OCT a las 9:30 
I have a problem with the prison door, the texture is displayed on the right and left sides, in a word, when the door opens, it does not open!
Blue Star 24 OCT a las 11:22 
@Tekuromoto In my game, they don't have flames, so I would assume that they don't.
Tekuromoto 21 OCT a las 11:25 
Quick question: should the fireplaces have flames in them when they're fueled? Mine don't, so I want to know if that's as intended or if I have a conflict somewhere.
Midnight 19 OCT a las 11:21 
Im very glad this is how I found out revenants can open security doors, also 3x3 security door my beloved my grid of symmetric 11x11 squares is very pleased
wolf. 11 OCT a las 13:51 
would be amazing if the glass window walls were airtight :0
tried to build an asteroid base with windows and half my base vented :(
toetruckthetrain 10 OCT a las 19:09 
can we get rotatable floor AC units? gravships being able to turn means putting one against a wall is gonna eventually result in it being blocked
st.rusik 10 OCT a las 11:08 
I created a patch to remove the perspective doors https://steamproxy.net/sharedfiles/filedetails/?id=3584349796
AreYouOKAni 9 OCT a las 6:52 
"I keep warning you. Doors and corners, kid. That's where they get you. Humans are too ♥♥♥♥♥♥♥ stupid to listen."

Love this mod!
BottledDew 6 OCT a las 3:28 
Please give cell walls the ability to transfer temperature like a vent
rosymachine 5 OCT a las 21:32 
seconding on wanting the same diagonal functionality on your gorgeous gravship panorama and glass walls!!! although this mod is still my fav
turkler 4 OCT a las 21:52 
I found a strange issue, the wall fireplace (and only the wall fireplace) seems to produce a tiny amount of heat, like less than a campfire. I checked with ve temperature and it actually seems properly configured to push a lot of heat, and yet rooms that can be brought up to about 15c basically act like they don't have heating with the wall fireplace
can confirm I was able to replicate this mod with just ve temperature, rebuild, and the prerequisites (ve framework and harmony)
qux 29 SEP a las 10:57 
Hi, can you put "medieval" techlevel for your fireplaces please ?
JAS 25 SEP a las 21:06 
@anaris @Balthazad The grate tiles (stuffable and sterile both) only have 57%ish move speed. i didn't realize this until i had used them for most of my base.
Balthazad 25 SEP a las 10:34 
https://steamproxy.net/sharedfiles/filedetails/?id=2412682633
could you pls add a lil patch for this mod's secret passage doors? as of now, they are the only vanilla textured wall parts in my colony and that looks questionable :p

@anaris standard sterile tiles need twice as long to be cleaned up, despite costing more, so yea you're right, it's kinda broken, grate tiles would need attractivity -2 instead of -1
JAS 24 SEP a las 21:45 
Loving the mod. The only thing that I'd ask is if you could make the glasshull and panorama hulls have the same diagonal effect as regular gravship hulls. I tried to build a glass bubble bridge and was sad to realize it didn't work.
anaris 24 SEP a las 15:42 
are the sterile grate tiles just better than regular sterile tiles? they seem to have the same bonuses but cost less silver
vexxn0va 23 SEP a las 15:32 
does the glass work with fog of war?
John DeWolf 22 SEP a las 16:02 
I would like the doors to be un-perspectived please.
Rous 21 SEP a las 8:02 
My fireplace doesn't actually give off light, anybody run into that before?
Autumn 20 SEP a las 20:04 
Do you have plans to make glass walls airtight or at least add an airtight version? Was hoping to use them on an asteroid for a space colony run.
Fourth 19 SEP a las 14:41 
Love this mod, but I wish you could replace an existing wall like the vanilla wall in 1.6
Balthazad 18 SEP a las 1:55 
@Raygne how did u fix it?
Balthazad 18 SEP a las 1:41 
btw i like the perspective doors, but i feel with everyone that doesn't like forced content
Balthazad 18 SEP a las 1:37 
https:// snipboard .io/ybL2wq.jpg

ornate door not being retextured
me cry
Caek 17 SEP a las 22:03 
Still slapped the thing in my favorites, though - here's hoping we see an update that brings back the button to disable perspective doors!
Caek 17 SEP a las 21:54 
I don't think I've ever had as fast a turn around on a mod as I've had with this one. First glance = insta-DL, but I've loaded it up and found out it has perspective doors and you can't actually turn them off, so I've gotta remove it. It's a legit shame because everything else in the mod looks superb and seems like a ton of love has gone into it, but the perspective doors don't work for me at all, and I'm getting a weird issue with it also overwriting some VFE doors and preventing me from changing their appearance.

Bummer.
Darian Stephens 15 SEP a las 7:48 
Does this actually have corners?
I was hoping that I could use the gravship glass hulls added by this mod in some diagonal areas, but they sadly don't connect like the vanilla hull does.
lem0nade 12 SEP a las 21:30 
dunno why but I keep getting error with the fireplace.
Amnaa 9 SEP a las 8:30 
+1 bring back option to disable perspective doors
The Guy in Your Closet 5 SEP a las 14:59 
There are certain walls that exist which do not quite fill the 1x1 space that they occupy, so doors kind of create this awkward gap in between the door and the wall

Is it possible that the doors can be slightly widened to accommodate for this? I know it's a huge ask but some of the walls come from popular mods. One of them I found was Fortifications - Citadel
Gabe Knight 3 SEP a las 19:51 
Hi, tiny issue with wall lamps. If anyone's able to help. Now my wall lamps are made of other resources than steel like wooden wall lamps. I did disable the seamless option in the mod menu, rebooted the game and then now all my wall lamps are entirely made of wood, no steel at all, they are just brown. The option to build wooden ones is gone from my architect menu and the normal vanilla ones are back, but already built ones are all made of wood, in a different, weird fashion than even with the mod installed. Thanks!
Tsunatus 31 AGO a las 22:07 
Is there a fix for the Ornate door not being seamless?
Raygne 30 AGO a las 18:10 
Same issues with ornate doors not being seamless versions. Easy fix but forcing perspective door mod is just bad.
objsource 30 AGO a las 14:42 
@Kelven I remember that the issue was with working around the new Vac Barriers, which naturally shift perspective. I'm no coder, but it seemed difficult to rework the mod without messing something up.
Kelven 29 AGO a las 15:30 
+1 for returning the option to disable perspective doors. Until that's available, this mod unfortunately is a no-go for me.
Echo Ichor 29 AGO a las 12:35 
I second ChrisB's issue, also happening with the Ornate Door. So, both of the edited 2x1 doors and not the 3x1 doors that were added.
ChrisB 28 AGO a las 19:14 
hiya, security door on my current run seems to be the non-seamless vanilla texture
https://gist.github.com/HugsLibRecordKeeper/af33599f7d14479ea82eed5e37c70f3f
cherry-wave 27 AGO a las 2:20 
Hi. Im missing a "line indicator" in the powergrid view to always know with which circuit the floor lamps are connected, mind implementing this? <3 Thanks for the mod
vixisdead 26 AGO a las 17:58 
this mod looks amazing but i just cant stand the perspective doors and it's really disappointing that the option to disable it is gone
Alerios 25 AGO a las 14:29 
SOS2 has been fully updated to 1.6. Is it possible to get back the space ship glasses? I miss them hahaha.
Gbedraws_8 25 AGO a las 13:09 
why was the perspective doors toggle even removed in the first place?