RimWorld

RimWorld

[WYD] Worker Drones
20 kommenttia
Monkey Magic  [tekijä] 9.8. klo 18.09 
@★UP | julius ★TeamPyro★ - Mod has been updated to 1.6. This version has may require flags for the Lumberhand and Demoloid, so if you are not using those mods, they won't be appearing in the game ^^
Oooooh, those are seperate mods!
Im stoopid. My apologies. I thought they were part of this mod.
Monkey Magic  [tekijä] 8.7. klo 21.33 
★UP | julius ★TeamPyro★ - That only applies if one is using the mos Separate Deconstruction same as Separate Tree Chopping causes Agrihands to lose the ability to fell trees. If one isn't using those mods, there should not be an issue.
But what about the section that says like construction bots lose the ability to deconstruct?
Monkey Magic  [tekijä] 6.7. klo 11.56 
@★UP | julius ★TeamPyro★ - Welp, you could just not build them? I don't build the vanilla Fabricator myself, and that one is vanilla. I don't think it would be much of an issue to simply ignore them - all the worker drones here are optional rather than required.
Is it possible to disable the use of certian mechs that are added in this mech?

For example, i aboslutely love the Culinoid, Craftihand, Metallutor, Inquisitor. I have plans of using all of them in my mechanitor only colony im planning to do.

But im not a huge fan of Demoloid and Lumberhand. Could i turn off the 2 i dont like and leave the rest on somehow?

I didnt see any mod settings so im assuming that isnt a possibility yet.
Monkey Magic  [tekijä] 17.3. klo 21.06 
Ideally I would like to have had unique textures for these drones, but iunno man I can not draw robots I guess. If anyone wants to contribute to that end, lemme know.
chill 13.3. klo 4.06 
culinoid rolls suprisingly smooth
Monkey Magic  [tekijä] 13.3. klo 3.14 
@MeowMazilk - Not sure what you mean by "which tab" but they unlock at different stages of Mech tech.
MeowMazik 30.11.2024 klo 6.14 
Hi, can i ask where is these drone in which tab?
Monkey Magic  [tekijä] 23.9.2024 klo 16.00 
Welp, at least you know how to get it working :D
Meyar 23.9.2024 klo 5.48 
ID-10-T error. I was expecting the Craftihand to do Metallutor work AND the other craft work I had queued up lacked resources.
Meyar 23.9.2024 klo 5.08 
1.5, but let me check something and get back to you, I've slept on this and I highly suspect ID-10-T error on my part. Will advise.
Monkey Magic  [tekijä] 22.9.2024 klo 22.37 
@Meyer - Which version are you running, and what job are you expecting it to do? Clicking the info button on a droid will show you which tasks it is capable of. This should also include modded jobs.

The mod was working fine for both 1.4 and 1.5 the last time I played, and I have just tested 1.5 again and each droid is still working without issue (barring the Inquisitor that has been disabled). I would suggest checking to see if there is any other mod you have running that may be interfering with this one..

Please note that you must have the materials on hand, and if a pawn is set to do a task, they will often take over, leaving the droid idle.
Meyar 22.9.2024 klo 18.05 
My craftihand doesn't appear to want to do any actual crafting. Any way I can try and debug what that's about?
hyuntoe 14.6.2024 klo 4.58 
👍 good work
Monkey Magic  [tekijä] 6.6.2024 klo 1.23 
@hyuntoe. Well given that mechanitors are Biotech content, obviously it requires that DLC, but yeah, nothing other than that. Forgot to set it though, my bad.
hyuntoe 6.6.2024 klo 0.46 
for this mod, nothing needed but core, right? is there no dependancy?
I think it's not..
you must describe about dependancy to people.
Monkey Magic  [tekijä] 4.6.2024 klo 6.43 
The original Analyst mod works for 1.4, but is broken 1.5 and has not been updated. The forked version meant for 1.5 does not work at all.

The xlm I have written for the Inquisitor (currently commented out in the files) technically works, but they do not accrue any points when researching, or gain any percentage when using the scanners. They report errors, which I assume can only be fixed with some C# patching.

I am looking into C#, but it's kinda daunting since I know nothing about it. I am also looking into getting some help with that stuff, in case I can't get my head around it XD
The Blind One 4.6.2024 klo 0.27 
The analyst mech mod adds an analyst mech that can research and the likes. It also has the C# patch required to enable this mech.

You could ask the author if you can use their C# patch for your mod.