Space Engineers

Space Engineers

Adjustable Collision Damage - 50% Reduction by Default, Configurable Settings
9 kommentarer
rickmus 14. sep. kl. 11:58 
I have some fixes for vehicle collision and dedicated servers. How can I get them to you?
ZEN_2255 28. juli 2024 kl. 4:21 
HI. Can you make a separate configuration for Grinder to become armored? So they can ignore collision damage like drills?
Come and See  [ophavsmand] 21. juni 2024 kl. 14:34 
@TwinIndifferent DamageReductionPercentage applies to damage taken to players and grids from all collision and falling sources.
Far-reach Scout 17. juni 2024 kl. 7:06 
Does this mod reduces both voxel and grid collision damage or it can be set up to prevent only grid/player damage?

Asking to deal with Clang wanting my soul each time I use jetpack or try to land on a station moving around 500 m/s on stable orbit.
Come and See  [ophavsmand] 5. juni 2024 kl. 21:37 
I deployed an update with version 0.4.10 that addresses the server crash caused by a null entityid and unknown damage type.
Come and See  [ophavsmand] 5. juni 2024 kl. 13:19 
Regular keen log with debugging enabled in the .XML.
Cosmonaut 5. juni 2024 kl. 11:47 
I can absolutely get you a crash log. I'll try and get that over to you today. Is it gonna be the regular keen log or does the mod make it's own?
Come and See  [ophavsmand] 5. juni 2024 kl. 8:44 
@Cosmonaut Sorry to hear that. I'm pushing a new update with more robust checks and logging. If it still happens can you enable debugmode in the script and send me the info on Discord? My discord is ComeAndSee.
Cosmonaut 4. juni 2024 kl. 19:03 
Seems to crash torch and the server when disablefriendly is on and you crash into a friendly grid.