Garry's Mod

Garry's Mod

Dynamic Interactions
951 opmerkingen
Mactownsniper86 5 uur geleden 
what is that thing in gif 2
kuyachirps 14 okt om 16:39 
is it entropy zero 2 pack?
kuyachirps 14 okt om 16:39 
what mod is the bullsquid from?
Limakenori  [auteur] 2 okt om 23:57 
One of screenshots show VJ base SNPC.
gaming_noob 2 okt om 22:43 
can you support vj npc?
how to get the bullsquip and the gonome
Limakenori  [auteur] 4 sep om 8:32 
Rebel vs combine animations don't exist in any of games or mods that I used for this addon. And no, I won't add ability to do dynamic interactions for players, there's BSMod for that, this is strictly a NPC addon.
I don't really think I'm gonna add something new to this addon.
A.King.Campbell 4 sep om 8:15 
because uh.

..for one, the only way to get a rebel to interact with you if your teamed with the combine, is having zombie animations on. and those.. the fingers look terrifying. and two, wheres the animations for combine vs the rebels??
A.King.Campbell 4 sep om 8:08 
Can you make players able to one, switch which animations can be used against them, eg, rebel vs combine animations on them, and the animations that Combine play against the zombies, and two, can you add a way for us to attack in these interactions aswell? as in, start them.
therockman63 1 sep om 19:46 
i installed entropy zero 2 and i still don't have the bullsquid and gonome
therockman63 1 sep om 19:27 
how do i get gonome and bullsquid
papas fritas 30 aug om 7:14 
WWW WWW, THS IS DAH GOAAAAT
Mikuláš Manczal (Nate) 24 aug om 9:23 
This is ♥♥♥♥♥♥♥ amazing
darthtater16 19 aug om 7:57 
the gonome is brutal
Gorden fishman 17 aug om 17:02 
thanks for this incredible mod!
Limakenori  [auteur] 10 aug om 12:13 
Yeah, it is a cool idea. If I ever get my hands on it I'd like to do something like this since I can make animations, but it'll require a lot of time, so it probably won't happen any time soon by me.
Fooler 10 aug om 11:07 
This actually gave me an idea, what if the player could do similar interactions with npcs? With like quick time events to counter the enemy npc or fail and pay the price for slow reaction time (kinda like in dying light)? At the same time I'm thinking of npc fatalities where an animation would play of them slaughtering you (mostly looking at it in context of zombies). Not asking to make one but the idea itself is quite interesting, isn't it?
darthtater16 7 aug om 19:08 
to everyone. in the settings of the mod in spawn menu is a bar where you can lower and up the chances of the interaction / the bullsquid will not attack headcrabs because they are both from xen. hope this helped!
Plu1223 5 aug om 20:15 
The player animations look a little funny on female playermodels.
james210franklin 30 jul om 10:21 
make dog from half life intreactions
Topperlots 17 jul om 0:59 
i don't get how i am supposed to get the dynamic Interaction from it
Topperlots 17 jul om 0:58 
i have the bull squid but it will not attack the HL2 headcrabs
rodriguez 5 jul om 19:03 
You should update this.
Firedolphin 28 jun om 19:53 
Anyway to fix the issue of the NPC not disappearing during the animation? It results in the normal NPC standing there and their animation counterpart.

This is only with VJ base though, it's likely an issue with that, but I was wondering if there was any fix or work-around.
Anticitizen 28 jun om 11:21 
i want the bullsquid, how do i do that
TheDesertRoad 23 jun om 19:40 
why the animation transition looks so rare??
Limakenori  [auteur] 15 jun om 13:10 
I don't remember Alyx with melee attacks but all Alyx's melee zombie and antlion animations are all marked as Dynamic interactions.
Male_09 15 jun om 13:05 
does this have Alyx's punch melee animation? since that isnt really a "dynamic interaction", its more of the butt stroke attack the combine soldiers do when youre close to them.
UNIT1 7 jun om 21:56 
The fact Combine and metrocops will play a pain sound when stabbed by a antlion during a interaction is such a nice detail
e 7 jun om 10:34 
is it possible to go into first person during a dynamic animation?
hl1x 7 jun om 6:22 
could you possibily add an option to check for important hl2 npcs?
like in the antlion caves in ep2 with the 2 guys greggs and summ else cant remember
antlions keep killin em then it breaks the map
Soviet The Cat Thing 1 jun om 5:57 
Thank life! I do not need to overfill my game library again.
levislaven02 31 mei om 10:52 
I didn't even know you could go into first person
RyRy629 30 mei om 13:18 
doesnt require hl2, but gives some animations to hunter, and antlion worker though
Soviet The Cat Thing 29 mei om 9:27 
Does this require Half Life 2?
BananaThief985 26 mei om 17:38 
can you slow the antlion animation its too fast for my keyboard
PELTIER5 22 mei om 15:54 
The gnomes are just refusing to do any animations, I tried a lot of methods.
Zigota 12 mei om 11:48 
qte is impossible
Scanner Man 19 apr om 20:35 
I have noticed that the animation of the vortigaunt taking the headcrab out of the zombie is not completed at all, so when killing the npc with that animation the zombie corpse is still with the headcrab in his head, is that normal? or is it because another animation addon is interfering?
blarmonfamily2 19 apr om 8:36 
oh ok thanks
Limakenori  [auteur] 18 apr om 20:31 
It should be bought, installed and marked as mounted in Gmod's list of mounted games(pause the gwme and click on a small console controller icon)
blarmonfamily2 18 apr om 20:08 
sorry but what do you mean by mounted?
Rat Alchemist 17 apr om 17:17 
zesty ass antlion dodge
Limakenori  [auteur] 16 apr om 20:11 
It's not a mod. It's part of Gmod. You need Half-life 2 mounted to get it.
blarmonfamily2 16 apr om 18:24 
um question where do you get the hunter mod
Limakenori  [auteur] 13 apr om 9:55 
It should. But only on EZ2 variants of Gonome from this addon.
Limakenori  [auteur] 13 apr om 7:21 
Gonome.
You can find it in Entropy : Zero 1-2 Alien SNPCs, Entropy : Zero 2 Zombies SNPCs or Gonome SNPCs(not sure if it exists anymore).
peekaboo 13 apr om 7:17 
whats the name of the zombie type npc in the second gif i wanna download it