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回報翻譯問題
He played only like half the map and then scored it low because "There wasn't enough to do".
Now that it has been played though it can be updated, hopefully the map maker comes back to finish it I think this could be one of the best full custom maps one it's finished.
-Some weapons lose textures when PaP'd for some reason, like entirely.
-Some wallbuys are hard to interact with for some reason, like you have to fight to get the prompt to come up to be able to interact with them.
-AI bugs out and clogs some hallways like an artery and will be unable to move, as they all try and fit through a tight area at the same time.
-Some of the barricades that you can remove do not make much sense, meanwhile some areas that look like you should be able to enter you can't. It's a bit confusing and does not read or navigate well initially because of this, instead of being intuitive you simply have to trial and error and just remember what you can interact with and what you cannot.
The zombie spawns make sense, which is something some map makers seem to skip on and it results in nonsensical zombie spawns of them crawling out of solid cement and such. Here they spawn in sensible spots, at least as much as they could make them do so.
It's fast paced, tight, and deadly. I am fine with this, but it doesn't have any bells and whistles (yet) and it will shine more once it has an easter egg and so on.
Amazing map!!! https://youtu.be/pDkqlKlwelg