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Nahlásit problém s překladem
if is possible, this map need optimitation, have so many doors (i like it). i cant understand somethings like: why is the PAP so close to respawn and at the same time i can see it UNDER the map, i'll try again to complete it
if there was more focus on porting over all the csgo weapons (instead of millions of features from other zombies) and keeping the map faithful to the source material this could have been really fun to play.
It's just the core gameplay needs some work is all, reducing some monotony and so on. I think with an update it could be quite fantastic as it's already most of the way there.
Everything is a bit too hard to get to, necessary things are blocked for a long time, there are WAY too many doors that make it so you're always broke; especially with the sheer amount of armour units that spawn which eat ammo but give little points.
The ai constantly gets stuck, the map is too big so ai not only gets stuck but you can go on a 5+ minute hunt just to find one single spider that got stuck somewhere.
Difficulty with waves is way out of whack, you have the slow boring start that you need to use the rampage inducer for, and then batshit insane zombies by level 5- but with so many expensive doors and never having weapons, ammo, perks, or anything useful ever, it just feels like a total slog.
If after all that, you make it to the final boss(s)- it almost always crashes after one dies.
Good visuals, but the gameplay is not very fun.