RimWorld
[SYR] Processor Framework
46 件のコメント
ViralReaction  [作成者] 8月30日 17時51分 
You need to unsubscribe from the original one.
John Banana The Fool 8月30日 17時51分 
i have a slight problem, ingame it says the mod is only 1.3 and 1.4 but on the mod page it says 1.5. is there anyway to fix this
wydscum 8月27日 5時14分 
my fault man im glad i can use this mod again thoo
wydscum 8月27日 5時14分 
oml man i just figured it out LMAOO rimpy does that if you have two of the same mod whether they're active or inactive
wydscum 8月27日 4時26分 
idk if you use RimPy but it's a mod loader for rimworld and i have a big mod list so usually i'd think there'd be an incompatibility in one of the other mods somewhere but it pops up with caution signs every time i put this and sos2 in the same mod list even tho they should be compatible. When I ignore the alerts and load rimworld anyway if i try to do a quicktest world it doesn't load at all and when i load a save all my pawns are gone from the colonist bar, and invisible with their names showing and no way to interact with them. I've tried using other translations of this mod, and removing my facial animation mods cause they mess with the colonist bar but to no avail
ViralReaction  [作成者] 8月26日 14時22分 
I am not familiar with SoS, what things are not working?
wydscum 8月26日 10時25分 
please add support for save our ship i beg loll
ViralReaction  [作成者] 8月12日 14時48分 
I left the original ones Syr did due to being the original modder. I will not be doing anymore as that is not the place for a framework. But something tells me you don’t get that.
Scorpio 8月12日 14時26分 
your reply tells me you didn't check the existing patches at all
ViralReaction  [作成者] 8月12日 11時50分 
You are free to delete the textures on your copy.
primetime_29 8月12日 11時17分 
Is there a way to keep the vanilla textures for the fermenting barrels?
ViralReaction  [作成者] 8月12日 8時54分 
As this is just framework. It is best to leave that to another mod.
Scorpio 7月31日 4時02分 
VE classical support?
ViralReaction  [作成者] 7月11日 19時05分 
Apologies for taking a while been pretty busy, but I don't seem to be having any errors on launch with the VE stuff.
cubicPsycho 6月24日 22時05分 
I am also having that error with alcohol's mood buffs being disabled
Leeum 6月15日 14時23分 
I was using this for stoneborn delights but I had to unfortunately disable because I found out it for some reason disables the mood boosts you get from drinking any alcohol, idk if this is because of a mod conflict or not but just letting you know.
Kangae 6月11日 17時36分 
Wait, what mod do you have that makes people have thrumbo/bird features? (in the 4th gif)
kongkim 5月27日 0時03分 
Hi @ This allow you to add extra Processor needed like sun etc.
Is it possible to make to what you build need to be in range of a campfire to work?
ViralReaction  [作成者] 5月13日 10時15分 
I’ll take a look
GradientPumpkin 5月12日 11時55分 
Would you be able to also update the patches that allow Vanilla Brewing and Cooking expanded to utilise the Processor Framework?
Monkey Magic 5月12日 8時08分 
One can check the numbers against the folders in your workshop folder, or simply look up the Steam page and check the hyperlink id. But yeah, like I said the first option is the easiest - doubly so if you have mods that have either changed mod name, or changed hands - since these will often have multiple sets of files associated with them, and they will cause errors coz of this :/

Best of both worlds would be: Zip up the Config folder, move the zip elsewhere then delete it. And them once you've loaded your game, you can compare the repopulated files with those in zip file, and just fill in the settings for those mods that loaded different from how you are used to
tanyfilina 5月12日 7時42分 
@Monkey Magic, thank you! I've already tried to do the latter, but didn't understand that the numbers correspond to the mods, so I was confused.
Monkey Magic 5月12日 6時39分 
@tanyfilina - Yeah, my bad I should have mentioned that:

Navigate to the Rimworld by Ludeon Studios folder (path: [Installed Drive]/Users/[your profile name]/AppData/Local Low/Ludeon Studios/Rimworld by Ludeon Studios) then either:

- delete the Config folder - you will need to reset all your game, and mod settings this way, but it is the simpler option

or

- open the Config folder and check every single file (either in Notepad, or get Notepad++ to read them easier) to see what mod it is associated with (some mods will have renamed these making this easier, but most are just numbered) and delete the ones belonging to removed mods.
The Dutchman 5月3日 18時48分 
@Alien When Viral feels like it. Now stfu
Alien 5月1日 21時46分 
When will it be completed?
ViralReaction  [作成者] 5月1日 3時06分 
@Mattie Rethyu Appreciate the report, I will look into fixing it.
Mattie Rethyu 4月29日 3時41分 
Might want to take a look at the patch for "Salted Meat", since it got updated to 1.5 I get red errors on startup when used together with this mod, but not when just using "Salted Meat" without this
Mansen 4月28日 2時26分 
Awesome! :)
tanyfilina 4月21日 1時08分 
@Monkey Magic "to clear out the garbage in your config folder" - could you please say or give a link on how to do that? I've never even thought that "garbage left by removed mods" is possible, that may be the reason for my flooded error log.
Vartarhoz 4月20日 11時45分 
I have a question, is there way to make barrels bigger or take more items in it? I remember that there was a mod added bunch of sizes.
Fighting Pirate 4月13日 22時56分 
For red errors caused by the name change, unsubscribe from both Processor Framework mods, and then resubscribe to this one. Since they have the same name, easiest way is to unsubscribe through steam.

Ran into the same issue when the Jewelry mod changed ownership.
ViralReaction  [作成者] 4月13日 14時20分 
My apologies if it bricked your save. The internal processes did not change, so it should be easy updated for any mods that did change to the previous modID/name
WabbaCat 4月13日 14時00分 
yea, I see his comment to.
Doesn't change that this isnt good for saves. Getting alot of red errors now thanks to it and may need to start a new run.
Oh well... it happens I guess. Better to have the compat.

@Monkey Magic
I had already done that. Standard practice on DLC, and big mod loadout changes...
Is it worth doing for a single mod? I'd assume not?
Monkey Magic 4月13日 13時26分 
@WabbaCat - you can always take this chance to clear out the garbage in your config folder. You will need to reset your mod settings, but it will remove any errors due to old save settings, and general garbage left by removed mods
ViralReaction  [作成者] 4月13日 12時53分 
@WabbaCat please read the changelog
WabbaCat 4月13日 12時49分 
Looks like you changed the name to add/remove (continue) and now my game thinks its an entirely different mod.
Hope that doesnt screw up my save
WabbaCat 4月13日 12時45分 
Why did this suddenly run issues and think I no longer had the mod? Did you change the ID or something?
Monkey Magic 4月13日 4時59分 
Is Syrchalis not updating to 1.5 then? They have been pretty active in Steam (online right now BTW)
Victor 4月13日 4時32分 
I was pretty confused as I had just added compatibility with your new packageID, turns out you just changed it back D:
ViralReaction  [作成者] 4月13日 3時55分 
Oh, probably left over from when it was private fork was waiting on SYR for a PR. Easy enough fix, thanks Taran
Taranchuk 4月13日 3時48分 
Thus these mods will not activate the compat patches.
Taranchuk 4月13日 3時47分 
It wasn't necessary to change the package id and the name. There are many mods that check for the name or package id.
ViralReaction  [作成者] 4月9日 12時42分 
@Naptime I don’t understand your comment.
Naptime Yeen 4月8日 7時20分 
Oh is that why my medieval save was lagging so hard
d_valroth 4月4日 9時59分 
It lives!
Fighting Pirate 4月2日 17時25分 
Nice, thank you!