安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Your mod can still be used for the "older" NPSBD, it's not fully redundant. Although this mod should be able to handle either NPSBD or CPS (maybe even RPGO's version of this screen too), I don't know, I didn't do the testing :) :)
@IceLancer
Screen.IsA('xxx') needs to be handled with extreme care as it will be true for any&all subclasses of the screen. If used in an incorrect way or on some certain screens/UI chains it can end up causing some extreme lag. Thankfully it works flawlessly for the use case presented here in this example.
The Button identification 'trick' only worked because in the original ITCH mod, Dare had the good sense to actually name the button. This is not always the case.
Having a mod like this (that *forces* controller compatibility) is cool and everything, but it should be a 'last resort' style thing, instead of a common practice.
Ha! Funny preview image! I'm almost tempted to claim it's copyrighted.
I may have helped with the code, but you did the testing and compiling, etc.
I'm just happy it worked.