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Повідомити про проблему з перекладом
would modifying dragon's scales (and claws) to have material properties analogous to one of the lesser weapons-grade metals work as a means of adding additional survivability to dragons (without making them excessively powerful)? right now they are using the same material for their scales as fish, so it should be a big improvement.
If I create a trap hall and have a dwarf beat the crap out of the dragon could they potentially knock it out and trap it that way?
Note that you can still catch trap-avoiders in cages, it is just much harder. You just have to knock them over to do it. You can do this by causing a small collapse nearby, though getting the timing right can be hard. If you can manage to get beast-webs on a trap, that will work too (same as how you catch megabeasts).
It might be a good idea for me to post a tutorial video on how to catch trap-avoiders.
Anecdotally, on the DF forums I had always heard that the reason dragons specifically tend to die so quickly is that they grew *very* slowly (which I have corrected). My own testing with this mod doesn't support that though. It seems more like the simulated-combats heavily favour equipment and skills over size and attributes (as you say).
I am still experimenting with world-generations and may have to do some statistical analysis to determine how strong the effect of something like growth-rate is on worldgen combats.
and add these tags
[EQUIPS]
[INTELLIGENT]
so they may hold weapons in their front hands.
i had a dragon get a Great steel axe during world gen and get a kill count of 78