Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin






At the very least, I figured Strong was going to see less inputs in comparison to Attack and Special, so I tied it into the Hammerheads and gave Attack and Special the more-available other missiles. At this point though, the movement buttons (Jump and Parry) getting tied to menu inputs was a common complaint about why the menu was clunky to begin with, and the only other input I can use is Taunt - which itself may also be a difficult input depending on the controller setup.
I think at this point, if the menu as-is still isn't doing it for anyone, I'll go ahead with the nuclear option and make a new Neutral Special.
And then Silverjack can punch out cannonballs for his new Neutral Special. Might get a use for this hitscan code after all
Only hiccup is I'm not allowed to make major reworks for a little while longer due to the judging period, so expect to see reworks tested and implemented once we get the greenlight to do so.
I like him tho, the slow but powerful attacks makes him deadly and great to learn.
also down tilt needs heavily nerfed
love the character though