Left 4 Dead 2

Left 4 Dead 2

Stronger Uncommon Infected (Commission)
49 件のコメント
Pringles™  [作成者] 10月17日 6時42分 
The idea itself is not bad, but it shouldnt be as strong as you describe. The weapons also have different calibers and shot mass, so it doesnt make sense from a realism point of view on that form and would need more work.

This was a paid mod with only design from me, so you'd need to buy something else from Chimi. He is a busy man though.
Doc903 10月14日 15時15分 
Do you do requests? I had an idea for a script that causes Common Infected and Uncommon Infected to stagger, varying depending on the strength of the gun. Basically the idea that when a zombie takes damage from a firearm, they will stagger as if shoved.

Essentially:

- Tier 1: Standard Shove, no knockdown
- Tier 2: 40-50% chance knockdown(like sometimes the Riot does)
- Tier 3: 80%-100% knockdown

Just something to make it feel like the weapons actually hit the common infected.
pann 10月14日 9時37分 
please add me back as a friend, i want to talk to you
Pringles™  [作成者] 9月22日 13時56分 
those mods already exist too bruv
pieter 9月21日 12時47分 
could you do a script that makes the common infected stronger?
JFK 8月30日 9時26分 
"do not pray for easy lives my friends...pray to become stronger men"
Pringles™  [作成者] 7月7日 12時52分 
Theres already a ton of stronger specials mods out there.

I did ask Chimi for special infected skill mod, but it would be a lot of effort and maybe cost a lot.
UAFC Sergeant 7月7日 11時48分 
ay can u make this for special infected
Pringles™  [作成者] 6月30日 10時07分 
Nope.
normie 6月30日 10時02分 
will jimmy gibbs get replaced by a fucking tank with a different model that resembles him?
logitchy 3月20日 16時29分 
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JOEYSTEINBACHFITNESS 3月17日 13時43分 
Ah I see. no problem. Thanks anyways!
Pringles™  [作成者] 3月17日 13時24分 
In English, you either have this one, or that mod :D
ChimiChamo (very scary)  [作成者] 3月17日 12時40分 
@JOEYSTEINBACHFITNESS
the way the uncommon types are differentiated in the addon is through a netprop, and i assume that the noisemaker uncommon just reuses the gender netprop of a different uncommon so applies whatever the buff is for that one to the noisemaker. limitations amirite
JOEYSTEINBACHFITNESS 3月17日 12時38分 
@Pringles Thank you so much for your response! I don't see any conflicts in my addons or through my mod manager.
Pringles™  [作成者] 3月17日 11時03分 
@joey do they conflict with each other?
JOEYSTEINBACHFITNESS 3月17日 7時37分 
I am using the noisemaker mod and the population mod that adds a 1-2% chance of the noisemaker to any campaign but I noticed the health boost ( and the increased in hordes only applied on the Dark carnival campaign. Is there a way to make these mods work together?)
ChimiChamo (very scary)  [作成者] 1月14日 13時36分 
@Bronyogres
the guy below you
Bronyogres 1月14日 13時34分 
who is fucking asking for this
Pringles™  [作成者] 1月12日 8時27分 
@Bankruptcy
construction yard hard hats are not built with ballistic materials, merely blunt and sharp object resistance :) we aimed for realism with this mod.
Jerkakame 1月12日 5時54分 
you make amazing script mods
Bankruptcy 1月11日 19時06分 
would it be possible to make construction workers helmets work like how they do in dead rising where any shot bounces off and doesn't do any damage?
[ADM] Itachi 1月11日 12時05分 
Riot: :steamthumbsdown::chainsaw:
Percocet Addict 1月9日 22時54分 
You could always make it that the riot zombies do extra damage. Since they carry the nightstick they could hit you with it
PeopleLikeStuff 1月9日 14時50分 
Y'know speaking of Jimmy Gibbs being brought up earlier: is it possible to do a mod giving Gibbs a chance to spawn in any campaign? Via Vscript I mean, as I know population scripts can already achieve this for maps using vanilla populations
I ask because I think it'd be neat if Gibbs could spawn as a rare pseudo-miniboss of sorts to go along with the uncommons feeling like actual elite mooks now
(I'm not really experienced with Vscript beyond simple cvar changing stuff, so I figured I'd ask a more knowledgeable modders)
Pringles™  [作成者] 1月9日 11時19分 
@Bane I think the vomitjar passive is just that their senses are muffled. Maybe, lore-wise, the pheronomes in the vomit somehow interact with all their senses in unison.
Gameplay-wise it is a balance mechanic that the devs most likely put in so that the roadcrew zombies wouldn't be a total gimmick. I always thought they'd be blunt melee immune due to their helmet, but turns out that was just a beginner's misconception. So at least now they feel like they can be actually challenging to fight - while the molotov is useless and even detrimental with hazmats now, the others cannot pull away the roadcrew so easily, and you cannot postpone fighting them with shoves, making them a very efficient combat distraction.

This mod also works wonders in Versus if you seek extra challenging games! :boomer:
Morsch 1月9日 11時08分 
Glad to be of help! :steamthumbsup:
ChimiChamo (very scary)  [作成者] 1月9日 11時06分 
its in
Morsch 1月9日 10時55分 
Steam doesn't like links...
ChimiChamo (very scary)  [作成者] 1月9日 10時48分 
@Morsch
go for it
Morsch 1月9日 10時44分 
Oh and btw, i fixed the A-posing issue. :dustwich:
Morsch 1月9日 10時43分 
Hey! I found out a better approach to the Roadcrew's shoving resistance, it makes him completely immune to all shoves (including ones that make zombies stumble).

Essentially he cannot stumble, and has a faster shove recovery than all other zombies.

Interested?
bind m "toggle vgui_drawtree" 1月9日 7時42分 
worst mod oat
Zadkiel 1月9日 6時09分 
@Bane

Pipebomb and BIle bomb share the same coding, it doesn't seem like any one can change that all these years later without Valve creating separate coding.
Bane 1月8日 19時05分 
Sorry i still maintain the vomit jar immunity is stupid, their nose is not covered, puke attracts infected by smell, not by sound
The Mafia 1月8日 12時44分 
I'm pairing this with mega hordes and uncommon on any map, while playing on expert. I'm so dead..
Pringles™  [作成者] 1月8日 10時54分 
Riot police immune to attack from back is truly a galaxy brain idea.
No but fr I think it would fall into meme status really fast :jarate:
Ritsu Sakuma 1月8日 5時53分 
This is quite interesting concept. I like it,.
7ᴇᴍᴘᴇsᴛᴲ 1月7日 21時30分 
make Riot police immune to damage from back
APT 1月6日 5時57分 
I love you pringles
Pringles™  [作成者] 1月6日 5時52分 
@PeopleLikeStuff Fallen Survivor infected are limited to 1 per map spawn in the game engine so we did not edit their features. They already carry valuable items and have a ton of health due to their combat armour and past life experience, too, making them stand out the most even with this mod.

Jimmy Gibbs infected are ultra rare - modifying would not affect 99,9% of the players. They already avoid vomit bombs, pipe bombs, are immune to flame, and cause oil splash upon hit. They have 3000 health - 3 times what a vanilla Witch has. :witch:
Pringles™  [作成者] 1月6日 4時57分 
@artemis Riot zombies are already really tough, especially on Expert difficulty. No other zombie has 100% resistance to melee hits and ballistics from up front, so we didnt change them here for that reason.

we could have applied stagger effects to any of these zombies, but since staggering is a really, really powerful mechanic, we avoided that in the end. Everything in this already feels strong.
Zadkiel 1月6日 2時40分 
@PeopleLikeStuff

I think Valves intentions with the uncommon infected was to counter some of the tactics used in the L4D1 days that would trivialize hordes and to not take the spotlight away from Special Infected as the more dangerous enemy. I always saw them as, 'You can't use this tactic because its useless' or 'You have to do additional steps to take them down'.
PeopleLikeStuff 1月5日 22時12分 
@ArTeMis Thạch - Riot infected were already like the only kinda threatening uncommon since you have to waste shoves on them (and a simple health increase would probably be redundant given the armor already lets them soak up a lot of bullets)
Also Jimmy Gibbs is just an easter egg essentially (and even if you use mods to make him spawn normally, he has a ton of health+combines the other uncommon's gimmicks)

Not sure what you'd do for fallen uncommons though given they don't attack, except maybe make them drop less guaranteed supplies I guess? Or like, make the grenades they carry get detonated after they die if you want them to have some offensive aspect?
PeopleLikeStuff 1月5日 21時57分 
I like the health change especially, uncommons always felt somewhat inconsequential since there's only a handful that appear in a horde and died just as fast as any other standard infected ("who cares if they're fireproof if they die in two shots?" as a friend put it while playing the other day on a map with CEDA uncommons lmao)
That combined with the new effects they have, makes them more of a noticeable threat rather than an occasional nuisance
ArTeMis Thạch 1月5日 20時22分 
Ehh... What about riot, fallen/parachutist & Jimmy Gibbs?
Xeno :] 1月5日 19時48分 
Maybe allow the riot zombies able to shove/knockdown survivors? If you wanna extend the difficulty haha
79561199002325830 1月5日 19時29分 
your mods are amazing man!
Pringles™  [作成者] 1月5日 17時21分 
Finally someone made the Uncommon zombies more dangerous and interesting, without making them OP or too clunky. Thank you for your work once again Chimichamo :chainsaw::steamhappy: