Total War: WARHAMMER III

Total War: WARHAMMER III

Ogre Kingdoms Mechanics 2
12 kommentarer
Incata  [ophavsmand] 31. mar. kl. 4:17 
@Shatilov As far as I know, that mod still works, although I think moving the camps had some problems, so I didn't even consider doing that.
Shatilov 31. mar. kl. 4:05 
it will be great if you try to only add the moving camps from the ogrehaul mod.
Daverin2112 3. jan. kl. 19:31 
Hell, anything that makes the AI more competent at this rate. All nice QoL changes!
Incata  [ophavsmand] 3. jan. kl. 19:23 
@Daverin2112 I hope you find them to your liking. There aren't many, but they made my life easier, and they make the AI a bit more competent.
Daverin2112 3. jan. kl. 18:55 
LOL, just hilarious timing. Plus I like your stuff, so I notice quick if you have an update, lol.
Incata  [ophavsmand] 3. jan. kl. 18:52 
@Daverin2112 You're faster than Billy the Kid :lunar2019crylaughingpig:. The mod has been completely redone; if you give me a few minutes, I'll post all the changes.
Daverin2112 3. jan. kl. 18:48 
Oh? This got an update after all. Will it mostly still do what is listed above, or any major changes?
achris1206z 23. dec. 2024 kl. 23:27 
Not really, just wondering if talented modders like you feel like to do anything. Seems like this is quite a decent DLC.

Merry Christmas
Incata  [ophavsmand] 23. dec. 2024 kl. 17:54 
@achris1206z After reviewing the AC changes on this faction I think these changes are no longer useful. Any feature of the mod that you miss?
achris1206z 22. dec. 2024 kl. 23:59 
Will you update this mod in the furture? Sorry if it bothers you to ask.
Incata  [ophavsmand] 30. nov. 2023 kl. 5:35 
@XIII07 I hope you like it :lunar2019wavingpig:
XIII07 29. nov. 2023 kl. 20:58 
Interesting, might try this one out.