Arma 3
KP Liberation Cam Lao Nam
56 opmerkingen
D_K 14 okt om 23:16 
ok, if you allow me, i'll wait for a second opinion here...thx
FatRefrigerator  [auteur] 14 okt om 16:00 
nothing much should be changed functionally, i'm not sure why you're encountering so many issues
D_K 14 okt om 8:50 
Hi. After this BI update the enemy stopped planting mines. It's really a shame to lose such a great mission... Waiting, maybe the SOG team will fix the burning houses too. Is it possible to restore the mission more globally?Regards.
D_K 13 okt om 1:35 
In the Eden editor (without loading the mission) everything is repeated. With CBA_A3 and without it.So right ,this is map bug...
FatRefrigerator  [auteur] 13 okt om 0:51 
Maybe try running the same mods and KP framework on a different map, its possible its a Cam Lao Nam bug introduced in the recent update
D_K 12 okt om 23:55 
i have @Contact DLC ,but not load for this session.Only S.O.G + CBA_A3 (and those listed in the message below).
D_K 12 okt om 23:50 
Checking installed game files = ОК.No damage.
D_K 12 okt om 23:44 
Make a short test. Start as a host. In the settings, enable full ZEUS. Ignore the container and base deployment. Jump to any small village. Using ZEUS, remove the enemy. Enter the village. The marker is blue (we captured it). Approach the building, make shots at the base of the building or walls. Fire - explosion. Perhaps this will happen even outside the active sectors. No need for capture. Just jump to the straw huts. The test will take very little of your time. I used M 14 and M1897 rifles. The point is that this simulates a situation from a battle, ricochets, etc. Not quite an adequate situation if you have an explosion (even an empty house). At first I thought that this was the detonation of the enemy's ammunition, which is inside. But this is not so.
D_K 12 okt om 23:29 
@FatRefrigerator Add-ons loaded before launch: S.O.G Prairie Fire, CBA_A3.
Default add-ons: Art of War, Apex, Helicopters, Shooters, Tanks, Laws of War.
As we can see, third-party only: CBA_A3.
Data from the launcher.
FatRefrigerator  [auteur] 12 okt om 13:43 
@D_K What other mods are you using, that sounds like its something outside the control of KP Lib
D_K 12 okt om 9:02 
Thanks for the update! Now OPFOR with full ammo, RPG, etc.But, light structures explode from bullets and disappear. They are not replaced by mines. You approach, shoot, explosion...
D_K 11 okt om 1:51 
@FatRefrigerator I understand.
FatRefrigerator  [auteur] 10 okt om 15:30 
Yeah the whole thing got busted by the recent CBA update, I'll be fixing that soon
D_K 10 okt om 10:33 
Hi.I think the mission needs updating after release 2.18 2024-10-08.Now the huts in the village, explode from a simple bullet hit.You can release a line or take a pump-action shotgun and check.It seems to be due to the changes that are included in the update.Also there are no more mines laid by the enemy. They don't appear (I went through several villages to check this).2)Units with at least one RPG shooter don't appear(even on military bases)check with ZEUS (watch camera).But this is more related to the OPFOR class selection that you installed and not to update 2.18.Please test these problems...And it would be cool! If you edit, at the same time and the enemy class, install units that have full squads (with all the equipment that OPFOR has).There is a situation that your MHQ just pelted with grenades, instead of shooting at you from RPG.3)Air-OK.AI-OK.Sectors, counterattacks, supply, revival,motorized units -OK.4)Run as a dedicated server, with the standard installations.Thx
D_K 24 sep om 9:41 
Okay @FatRefrigerator
FatRefrigerator  [auteur] 24 sep om 8:20 
@D_K, if you're editing the mission, look for the file called "manage_time.sqf" that one handles the shorter nights setting.
D_K 23 sep om 22:50 
Thank's @FatRefrigerator for fast feedback.Let me ask one more question.Time of day and night in the mission.For me the length of the day = OK (parameters 6....24 hours).Question : in which file and what changes should be made to speed up the night even more.Make it as 20 minutes of real time.P.S I think for the Vietnamese version of this is relevant.Ideal would be to make changes in the menu of parameters in the form of selecting the speed of time, separately for day and night, as for example in Liberation RX by pSiKO.What do you say? Thx for the mission.
FatRefrigerator  [auteur] 23 sep om 14:34 
@D_K
You can find Arma workshop content at:
[drive game is installed on, C:\, F:\, etc]
\SteamLibrary\steamapps\workshop\content\107410\[workshop ID, in this case 3074934318]
There'll be a .bin file in there but just copy/paste it somewhere else and rename it to whatever.pbo and you can edit it just fine.
D_K 23 sep om 0:49 
Hi, where can I download the file .pbo of this version? Thx
JhonPatez 25 jul om 14:43 
@FatRefrigerator yes yes this mobile radar that costs 1000 supplies?
FatRefrigerator  [auteur] 25 jul om 14:19 
@JhonPatez
Have you built a Flight Control building first?
JhonPatez 25 jul om 13:50 
Why can't I buy the helipad to enable the purchase of helicopters? The helipad option is turned off for me to buy
Czar 30 mei om 18:44 
I'm having the same issue with @rocket1714. Can't seem to find solution. I even unloaded several mods and can't find the culprit
FatRefrigerator  [auteur] 20 mei om 13:55 
@rocket1714 I can't say I've seen that issue happen before.
Try asking around in the KP Lib discord?
rocket1714 19 mei om 16:05 
hello! i'm having trouble with this mission in which when I die as commander, it ends the game for everyone. it's a multiplayer game using upnp so I don't know why this is happening as i saw someone else have this issue and your solution was to make it a multiplayer lobby. i don't know what this means, so could you help? :)
FatRefrigerator  [auteur] 11 mei om 13:58 
@Cinas
Things are only saved if they're within the 125m radius of a FOB. Things outside that will always wipe on restart, unless placed in Eden and made to be a permanent part of the mission.
Cinas 10 mei om 18:26 
is there any way to save buildings placed by zeus after server restart?
R1CKYR3C0N55 15 apr om 12:31 
for whatever reason im having trouble having this mission pop up when i load into my server any body willing to help me with this its probably stupid question for a easy fix but i can take whatever fixes you guys could give me
FatRefrigerator  [auteur] 8 apr om 20:31 
@RevilingGalaxy not sure if you've gotten this sorted yet, but lots of people have been having issues with any rappeling mods breaking AI. If you've got one of those on try turning it off.
Linfocito 11 mrt om 4:17 
Tutorial for install in server?
RevilingGalaxy 20 feb om 15:31 
Hi! I'm having issues with the AI not wanting to move around when they spawn in. the civillians will sit there in weird positions like they are holding weapons and wont move. OPFOR will shoot at you but sometimes will be stuck just rotating around with their guns down but will still shoot at you. If anybody knows why this happens please let me know
TheDesertFox 16 feb om 23:41 
Hello I was wondering if it would be possible to have the Mash buildings work as medical facilities for Ace
Liberty 13 feb om 11:08 
thank you ♥
FatRefrigerator  [auteur] 13 feb om 8:24 
@Liberty
When you start up the mission (after a server restart) go into the "Parameters" menu that's in the role selection screen. There you can turn off the arsenal whitelist and choose the blacklist, that should let PIR stuff from the arsenal spawn.
Liberty 12 feb om 21:50 
well, i have no clue how to edit missions :-/ we wanted with friend to have each own squad of AI, but since AI gooks are precise and can see through vegetattion, we get killed a lot.

so i tried to load PIR, it works as a mechanic, but arsenal deletes PIR medkits and even as zeus i cant find that item.

i tried to spawn singleplayer PIR character with medkits but they disappear... so now we get a lot of AI soldiers just screaming in pain dying slowly with no means to revive them :D

i didnt try to fool around whitelisting, i dont know how that works. will check it out thx
FatRefrigerator  [auteur] 6 feb om 8:31 
PIR shouldn't be incompatible, are there items from that mod that you're unable to access? If that's the issue you can either turn off the arsenal whitelist mode in the mission parameters or edit the mission file and add them to the arsenal preset.
Liberty 6 feb om 3:49 
Please add compatibility with PIR or make AI revivable, Also would be good to have optional compat with unsung for uniforms and stuff.
Stogie 28 dec 2023 om 12:36 
V1PER you can edit the PBO file to include modded content including the SOG nickel steel planes as well as pretty much whatever else you want. I have it working on my server with no issues.
-V1PER- 26 dec 2023 om 20:38 
thanks a lot! this is a GREAT mod!! i would like to ask you if it is possible to add the nickel steel vehicles?
FatRefrigerator  [auteur] 9 dec 2023 om 21:08 
you should be hosting it as a multiplayer lobby, even if you just set it up as a LAN network.

that will allow you to respawn
-V1PER- 9 dec 2023 om 9:04 
2 quick questions, i've noticed playing this in my local machine also saves progress? I want to make sure it autosaves. And another question, as a commander if i die it says mission failed but can i change that ? So i can respawn or am i doing something wrong?
FatRefrigerator  [auteur] 27 nov 2023 om 20:14 
It is in the pre-game parameters when you're in the lobby picking your role slot.
Stogie 27 nov 2023 om 16:54 
How do I get the first fob to place playing solo? I'm trying to test it out before I get it loaded on my server. It says theres an option to start with the first fob placed but I don't see it once im in the game.
JhonPatez 20 nov 2023 om 16:53 
I understood it like this, it really worked hard, which loses the immersion of Vietnam, which are old weapons, but that's ok, it's nothing that's important.
I thought it could be included in an update so I asked.
FatRefrigerator  [auteur] 20 nov 2023 om 16:47 
In the mission parameters you can disable the "Arsenal Preset" and it will let you use that mod, since it's something you equip in the arsenal. Just know that it will enable *everything* so you'll have vanilla Arma guns available to use as well. In case you were wanting to restrict the arsenal for your players.
JhonPatez 20 nov 2023 om 15:42 
There is a cigarette mod that you can smoke but the cigarette itself is in the glasses inventory and it doesn't appear here in this mod of yours but that's ok it was just a doubt in some liberations this cigarette option in the sunglasses inventory is active for That's what I asked...
thanks for replying
FatRefrigerator  [auteur] 20 nov 2023 om 15:15 
That doesn't seem like something specifically related to this mission. I think you can just turn on the mod and it will work, but I'm not sure what exactly you're trying to add.
JhonPatez 20 nov 2023 om 8:07 
@FatRefrigerator
I would like to add a cigarette mod to your current mod, but from what I've seen it hasn't been added. Is there any way to add it into the game? I thank the attention.
JhonPatez 19 nov 2023 om 17:16 
@FatRefrigerator I understand thank you very much
FatRefrigerator  [auteur] 19 nov 2023 om 16:38 
@JhonPatez, you likely haven't built the flight radar which enables air vehicles or a helipad which increases helicopter capacity.