Sid Meier's Civilization VI

Sid Meier's Civilization VI

Expandable Mods In Use Area
15 Yorum
1454935198 2 Şub @ 1:05 
哇,虽然这个区域很少用到,但用于分享模组的时候很有用。
担心兼容性问题时,可订阅pvp ui 联机ui 这些整合类模组。
Obb 11 Haz 2024 @ 9:29 
Ah yes I’ve read about the spectator flag, that was also a possibility.
But since what I did worked, I did not look further into it.
I just hope I will not have unforeseen effects ! ^^ I’ll see, I suppose !
Thanks for your answer.
号码菌Synora  [yaratıcı] 11 Haz 2024 @ 7:01 
@Obb If you choose multiplayer, there will be no animations. You can try creating a game on your local network
Obb 11 Haz 2024 @ 5:09 
Can I bother you once again ? =3 I’ll be concise !

Wanting to disable disasters cinematics, I commented out the very first section of « function ShowPopup », in « NaturalDisasterPopup.lua », it seems to work as expected, but do you think it could cause any unforeseen effect ?

I don’t know if you’re looking for mod ideas, but this is the only cinematic / event that no mod exist yet to disable. ( Unless I just did not find one, but I searched a lot before trying it myself. ) I’m sure it could please many players, if working as intended !
Obb 10 Haz 2024 @ 9:30 
My friend, that’s truly fantastic !
All I can do is going in the files to blindly change random values until it works xD
That I would have never found by myself ! Thank you so much !!
号码菌Synora  [yaratıcı] 10 Haz 2024 @ 9:02 
@Obb
function OnFinishedGameplayContentConfigure(result)
if(ContextPtr and not ContextPtr:IsHidden() and result.Success) then
GameSetup_RefreshParameters();
OnAdvancedSetup()
end
end
号码菌Synora  [yaratıcı] 10 Haz 2024 @ 9:02 
@Obb Try to find GameSetup_RefreshParameters() in the AdvancedSetup.lua file; and then add OnAdvancedSetup() on the next line of it
Obb 10 Haz 2024 @ 8:59 
I supposed something like that indeed, that’s what led me to think it’s possible, though I don’t know where to look for ! =/ I’d say it’s not in a xml file, but what, a sql or lua ? I looked in several files I though could manage that but without success yet.
号码菌Synora  [yaratıcı] 10 Haz 2024 @ 8:54 
@Obb All you need to do is find the event that corresponds to the "New Game" click, and then bind it to the "Advanced Options Button".
Obb 10 Haz 2024 @ 8:42 
Took me long but I finally found what I was looking for lol ( It’s PlayerPullDown )

Though, I have another question since, I don’t risk anything asking too :
But this time I have really no clue where to look for, I searched but without success…
I’d love to directly go inside the advanced options screen when clicking on « new game » button, instead of the default basic settings screen.
Obb 9 Haz 2024 @ 15:34 
Sorry, it's not directly related to the mod, but I have a question about something similar, maybe you'd know : When creating a game with the advanced settings, the leader scroll selection is so tiny ! I'd love to make it longer. I think it’s managed by « AdvancedSetup.xml », but I can’t really find where… Could you know, or help, by chance ? =3
NAREBOX 13 Şub 2024 @ 6:37 
Helpful mod. Ty dude o7
CKHomo 11 Eki 2023 @ 22:33 
Thank you, this is almost necessary for heavily-modded players.
TimberJackEB 18 Eyl 2023 @ 14:39 
Much needed! Many thanks!
=[NK]= Col. Jack O'Neil 16 Eyl 2023 @ 21:48 
Thanks!