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Another thing that sometimes happens is when a buff runs out and you quick buff, it will have the previous potion buff's last remaining microseconds so it will be at zero before having to quick buff again. So this might end up using more potions and consumables or require more micromanagement.
Forgive me for reporting the latest bugs I found. The potion flasks' feature to accumulate the different buffs tends to be rather janky. Items or accessories from other mods that apply a specific buff will accumulate durations to the point that they become hours just from staying close or wearing them instead of drinking potions.
Info accessories and items that apply effects in your inventory that work while in a void bag will now work in Simple Bags, the Mechanic's toolbelt and the Fishing Belt if the item is FAVORITED.
For exemple, it happens to have ore and block in my inventory, and when im pressing quick stack, the ore go to their bags, i press a second time, nothing can happens, and the third time blocks go to their bags. Its not a big problem. I just wanted to inform that automation system isn't fully operationnal.
Did you notice it happening on single player, multiplayer, or both? What bag do you use as the one to hold the others, and what is 1 specific bag that you've noticed not working? (or if you just post a screenshot of the bag holding the others to my Discord if that's easier). When you notice it happen again, please click the "Switch" button and take a screenshot. The switch menu is a very easy way to see which bags the game thinks you have. Also, please check which mod version you have. I published an update last night, 1.2.4.13 that attempted to fix issues similar to this, but hard to tell if it was the culprit.
if i sum up, everything seems to be back to normal after i updated the library. Thank you :)
An error occurred while loading VacuumBags v1.2.4.13
The mod(s) and any dependencies have been automatically disabled.
This error was caused by the "VacuumBags.ModIntegration.RegisteringStorages.TerrariaAutomationsIntegration" class.
System.IO.FileNotFoundException: Could not load file or assembly 'TerrariaAutomations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'TerrariaAutomations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at VacuumBags.ModIntegration.RegisteringStorages.TerrariaAutomationsIntegration.RegisterPipesStorage()
at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
When was the last time you experienced the bags within bags issue?
I now have now an another problem, which is older than that. I have put a lot of vaccum bags in a single bag. vaccumbags inside the bag are working as long the main bag stays open. But sometime, vaccumbags inside the main bags aren't vaccuming. Sometimes closing and reopening the main bag fixes the problem, and sometimes it doesn't, so i have to close and re open the concerned bag inside the main bag. I can't tell whats causing this issue
1) Buttons "loot all" and "restock" aren't working anymore in any bag
2) for some reason, the trashcan has white listed all items, vaccuming everything and it didn't sold anything. Its like... acting like a bag, and not a trash can.
Logged today, i made 2 new bags, fought mobs, and noticed the problem. Whats the problem ? and can it be solved ?
Thanks for the mod <3
It keeps doing this for me.
Yuni, I'll install Ammo Tool and look for the issue.
FOR THOSE HAVING AMMO BAG ISSUES: If your Ammo Bag opening makes your HUD disappear, remove all ammo from the "ammo" slot of your vanilla HUD. I do not know why this happens. For me it started happening when I installed "Ammo Tool v1.0.2".