tModLoader
Vacuum Bags
258 commenti
PartyCat247 7 set, ore 18:44 
A vac bag bag, stores vac bags and you can still use the ones that are stored.
BiGGieEyes 3 set, ore 6:29 
Hi, could you add a confirmation dialog when we clicked clear trash button in the trash bag ?
Strapps 18 ago, ore 10:38 
Is there any known issues that cause the trash can bag to not work? The clear trash button doesn't work and it doesn't autosell duplicate items. All the other bags are working
SpecyJ 4 ago, ore 10:59 
Also I noticed that on occasion my crafting menu will just automatically scroll in a continuous direction due to the opening and closing of inventories, dragging items to the recipe browser. A lot can set it off and I have to close the inventory just to reset the endless scrolling.
SpecyJ 4 ago, ore 5:24 
There is one minor graphic glitch where holding shift and certain mouse positions, the player will be holding a glowstick while having the flare gun spark effect as if holding both at the same time. I guess it's a clash between having the flare gun and the slayer bag in the same inventory.
Bekky 7 lug, ore 3:15 
Potion flask seems to be fighting with the infinite potion buff system from fargo's mutant mod, I'm not sure what there is to do about that, It's functional, but the timers flash constantly and it's kind of an eyesore, attempting to hide the infinite buff statuses just makes the entire thing flash.
SpecyJ 29 giu, ore 1:15 
Sometimes debuffs will gain the duration of the terminated (Shift click) buffs. and it tends to be hard to set the priority when sorting the potions as there are so many and it's hard to arrange in intense situations especially if there are different healing potions. Some healing items have a unique buff that can also accumulate so cancelling that unique buff will also unfavorite the healing item and go back.

Another thing that sometimes happens is when a buff runs out and you quick buff, it will have the previous potion buff's last remaining microseconds so it will be at zero before having to quick buff again. So this might end up using more potions and consumables or require more micromanagement.
SpecyJ 29 giu, ore 1:15 
Been testing and so many things have improved.
Forgive me for reporting the latest bugs I found. The potion flasks' feature to accumulate the different buffs tends to be rather janky. Items or accessories from other mods that apply a specific buff will accumulate durations to the point that they become hours just from staying close or wearing them instead of drinking potions.
marcostadeusc 28 giu, ore 11:33 
I just tested QoT again without this mod and it went back working. any chance to get fixed for fishing machine go back working again with this mod together? I love this mod so much, wouldnt like to remove it :c
marcostadeusc 27 giu, ore 19:56 
is this mod incompatible with QoT? my fishing machine just stopped working, idk if is relatable with this one, just wondering if is there any problem, since there is a fishing bag
Tree 14 giu, ore 2:56 
Could you add an option to re order the bags in the bag switcher?
andro951  [autore] 11 giu, ore 9:20 
The biome globe doesn't normally work in the void bag, but I made set it to work in the void bag/vacuum bags if Vacuum Bags is enabled.
andro951  [autore] 11 giu, ore 9:19 
The_furf_of_July, I fixed the table issue. It will be released in 1.2.4.16.

Info accessories and items that apply effects in your inventory that work while in a void bag will now work in Simple Bags, the Mechanic's toolbelt and the Fishing Belt if the item is FAVORITED.
The_furf_of_July 10 giu, ore 18:58 
Doesn't have support for the Biome Globe from Magic Storage yet
«Wyvern» 10 giu, ore 2:46 
Only single player for now
The_furf_of_July 9 giu, ore 20:28 
Broke a station that was on a table by breaking the table, the game hardcrashed
andro951  [autore] 9 giu, ore 18:47 
Are you playing multiplayer or single player?
«Wyvern» 9 giu, ore 16:32 
It happens with any bag. Im using the bagpacks one to hold other bagpacks. it happens quite often, i suppose because of what you said with the lag reduction. At least im pressing the "Quick stack button, sometimes i have to press it multiple times, because its not working 100% of time
For exemple, it happens to have ore and block in my inventory, and when im pressing quick stack, the ore go to their bags, i press a second time, nothing can happens, and the third time blocks go to their bags. Its not a big problem. I just wanted to inform that automation system isn't fully operationnal.
andro951  [autore] 9 giu, ore 6:50 
«Wyvern», concerning the older issue of bags sometimes not working when inside another bag. I have a very complex (aka hard to troubleshoot) system that delays how often it looks for bags to minimize lag. If the check happened every tick, it would be (was) terrible.

Did you notice it happening on single player, multiplayer, or both? What bag do you use as the one to hold the others, and what is 1 specific bag that you've noticed not working? (or if you just post a screenshot of the bag holding the others to my Discord if that's easier). When you notice it happen again, please click the "Switch" button and take a screenshot. The switch menu is a very easy way to see which bags the game thinks you have. Also, please check which mod version you have. I published an update last night, 1.2.4.13 that attempted to fix issues similar to this, but hard to tell if it was the culprit.
«Wyvern» 9 giu, ore 5:40 
The trash can problem is fixed. The problem with bags randmly not absorbing items is still here. But i noticed that pressing the quick store button on the inventory GUI works for bags. So i don't have to drop items for grabbing them again. pressing the key makes the proces faster. But just to be sure, im closing and opening all bags from time to time, while leaving open the one holding all others.
if i sum up, everything seems to be back to normal after i updated the library. Thank you :)
Megadodo 8 giu, ore 18:34 
Wow, thanks for fixing it so fast. You're awesome.
andro951  [autore] 8 giu, ore 17:55 
Fixed in 1.2.4.14, sorry about that. Working on my new mod and adding cross mod support between them, but I messed up the reference.
andro951  [autore] 8 giu, ore 17:12 
Working on it now. Should be published in about 10 min
Megadodo 8 giu, ore 16:30 
I also started running into this same issue today.
darkmaster472 8 giu, ore 16:03 
Yep, error with vacuum bags, the same log as PYRO.
Lord Qew 33 8 giu, ore 15:57 
It says That vacuum bags was made for tmod v2024.4.3.2 when i'm using v2024.5.2.4. One problem before the update I could use it on 5.2.4.
PYRO 8 giu, ore 15:26 
Ever since the last update my friends and I have all run into the same issue. Since I cant post screenshots and am limited to 1000 characters I tried to include the most important sections of the error message and its backtrace.

An error occurred while loading VacuumBags v1.2.4.13
The mod(s) and any dependencies have been automatically disabled.
This error was caused by the "VacuumBags.ModIntegration.RegisteringStorages.TerrariaAutomationsIntegration" class.
System.IO.FileNotFoundException: Could not load file or assembly 'TerrariaAutomations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'TerrariaAutomations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at VacuumBags.ModIntegration.RegisteringStorages.TerrariaAutomationsIntegration.RegisterPipesStorage()
at Terraria.ModLoader.ModType.Terraria.ModLoader.ILoadable.Load(Mod mod) in tModLoader\Terraria\ModLoader\ModType.cs:line 34
«Wyvern» 7 giu, ore 17:19 
few minutes ago once more, i haven't updated yet. I can't tell if its random or if a condition must be met to reproduce the bug
andro951  [autore] 7 giu, ore 17:05 
«Wyvern», I fixed a few issues last night like loot all. I just published the fix for the Trash Can.
When was the last time you experienced the bags within bags issue?
«Wyvern» 7 giu, ore 16:36 
I have restarted my game, and added a mod. When i activated the mod, i pressed the update button and it seems to have updated androlib. The "Loot all" button seems to work fine again, But the trash can seems to still have white listed all items. i have put a 4 random items inside and it was already white listed

I now have now an another problem, which is older than that. I have put a lot of vaccum bags in a single bag. vaccumbags inside the bag are working as long the main bag stays open. But sometime, vaccumbags inside the main bags aren't vaccuming. Sometimes closing and reopening the main bag fixes the problem, and sometimes it doesn't, so i have to close and re open the concerned bag inside the main bag. I can't tell whats causing this issue
andro951  [autore] 7 giu, ore 16:03 
«Wyvern», I made a lot of major changes to the core of the mod yesterday. Thanks for reporting the issue. I'll try to get it fixed today.
«Wyvern» 7 giu, ore 11:22 
Hello. I noticed 2 problems today:
1) Buttons "loot all" and "restock" aren't working anymore in any bag
2) for some reason, the trashcan has white listed all items, vaccuming everything and it didn't sold anything. Its like... acting like a bag, and not a trash can.
Logged today, i made 2 new bags, fought mobs, and noticed the problem. Whats the problem ? and can it be solved ?
Thanks for the mod <3
andro951  [autore] 6 giu, ore 21:52 
darkmaster472, I just fixed a few bugs, about to release. I tried crafting with the bags and it looks fine for me. If you are still seeing issues after you have androLib 1.0.7.8, please let me know.
darkmaster472 6 giu, ore 16:04 
Theres a problem with crafting with items in the bag, before i could use the items in the bag to craft stuff as long as the bag was open, now the recipes appear for half a second and then disappear as if I didn't have the mayerials.
andro951  [autore] 5 giu, ore 19:20 
Adams758, it's strange that starlight is going into the bags again. An easy way to handle it on your end is to blacklist the starlight from the bag. All you have to do is shift right click it while it's in the bad. It will make a cah-chunk sound and give a chat message.
Adams758 31 mag, ore 16:34 
The "Essence of Gathering" for the Stars Above mod is is getting full with "Starlight: Some stray starlight: Chargers the Stellar Nova slight when acquired" when the Stellar Nova is full. Single player. Not sure what other info you need to get this to work.
SpecyJ 25 mag, ore 21:14 
@andro951 It was actually all the bags, but never mind, the latest update already fixed it.
andro951  [autore] 25 mag, ore 14:26 
Salubrious Fish, I'm publishing androLib 1.0.7.1 which has an attempted fix for the full inventory issue. Please try it out when you have a chance.
andro951  [autore] 25 mag, ore 13:51 
SpecyJ, which bag or bags? Are you playing in single or multiplayer?
andro951  [autore] 25 mag, ore 13:50 
Zamers, I've had a couple of other players report the same issue recently, but I haven't been able to replicate the problem. I tried a bunch of different things with torches and the slayer bag, but had no issue. I'm not surprised that it's happening because of the strange way I programmed it, but I need an exact way to reproduce it to fix it. Do you have any more specific details for how to make the issue happen?
Salubrious Fish 12 mag, ore 16:22 
was playing today and noticed that when my inventory gets filled up items will no longer go into the bags unless I remove an item from my inventory
SpecyJ 9 mag, ore 5:27 
I notice that when I place any bags as furniture it doesn't use the bag which means I can just keep collecting duplicates of bags I placed.
Zamers 8 mag, ore 15:33 
i have figured out what is happening. the bag is getting over written when using torches stored inside it with smart cursor
Zamers 8 mag, ore 14:33 
my slayer bag keeps vanishing from my inventory even when marked as favorite, anyone else noticed this issue?
Biopsyhozis 7 mag, ore 16:00 
Спасибо большое за мод, странно что я его сразу не смог найти :HappyMask:
Skavau 1 mag, ore 16:15 
Nevermind, it just had to be unsubscribed then resubscribed. It wouldn't update without me doing that.
Skavau 1 mag, ore 15:27 
{COLLEGAMENTO RIMOSSO}

It keeps doing this for me.
andro951  [autore] 1 mag, ore 12:24 
Fixed issue with 01MAY tMod update.
Yuni, I'll install Ammo Tool and look for the issue.
rileyspeak11 1 mag, ore 7:26 
bruh
Yuni 1 mag, ore 7:10 
I can confirm this mod no longer works as of a TModLoader update. "Failed to find instructions OnDrawItemSlot 3/4"

FOR THOSE HAVING AMMO BAG ISSUES: If your Ammo Bag opening makes your HUD disappear, remove all ammo from the "ammo" slot of your vanilla HUD. I do not know why this happens. For me it started happening when I installed "Ammo Tool v1.0.2".