Starbound

Starbound

Titanbound FU Patch
23 kommentarer
Ardvin 6. okt. kl. 19:54 
nvm I just played with it and they still feel pretty powerful honestly lmao
Ardvin 6. okt. kl. 18:09 
Yoooooo I was actually playing with the Titanbound Mod and Frackin Universe but I stopped using the Titanbound Mechs cuz they just felt too overpowered. With this I can finally use them without ruining the game experience. Thanks a lot, this is amazing
Xawking 1. okt. 2024 kl. 11:27 
Oh, ok sounds sick
Niko Beniko  [ophavsmand] 1. okt. 2024 kl. 8:40 
Yeah true, but i'm working on new update, which will include update for smart pistol with an actual smart bullets
Xawking 1. okt. 2024 kl. 5:45 
Also smart pistol doesn't seem very smart, so here's another idea: FU has some guns with homing bullets, perhaps it is possible to use those and somehow put homing capabilities to mk6 smart pistol?
Niko Beniko  [ophavsmand] 26. sep. 2024 kl. 14:25 
@Xawking i can't promise, maybe yes, maybe not. Sadly it's comlicated to do
Xawking 26. sep. 2024 kl. 11:50 
Is there any way to make guns utilize FU ammo system? Reloading would be so cool
Myta 27. feb. 2024 kl. 5:11 
understood, just didn't know if it was an issue with the mod itself or not, idk how it'd even go about approaching the issue tbh, I'll have to look into it
Niko Beniko  [ophavsmand] 27. feb. 2024 kl. 5:06 
Well, I can say that when I tested the mod in the vanilla game, the cursors don't change to vanilla, but with the collection of mods, this problem is the case
Myta 27. feb. 2024 kl. 5:00 
I just ran through my mod list, there's quite a few but I'm not sure any of them change the cursor, the content mods I have are Arcana, Frackin' Universe and Shellguard, which I think have custom cursors
Niko Beniko  [ophavsmand] 27. feb. 2024 kl. 4:57 
@Myta , I think this bug appears when you use some mod to change the cursor, i saw the same problem in "Project Knightfall", and maybe it's becouse i used "Refined Cursors" mod
Myta 27. feb. 2024 kl. 1:05 
Loving the update but it would seem whenever i use the weapons I can see the crosshair appear and then switch back to default, I'm not sure if this is a bug with this mod specifically or an issue with using other mods, but I figured I'd report it just incase
Niko Beniko  [ophavsmand] 14. dec. 2023 kl. 11:17 
@dc , i made "Buffed" patch. Hope it will be usefull :SBpanda:
ErickD 14. dec. 2023 kl. 9:26 
@Niko Beniko That would be very nice of you :steammocking:
Niko Beniko  [ophavsmand] 14. dec. 2023 kl. 9:16 
@dc , actually i can make the "Buffed" patch for that case
ErickD 14. dec. 2023 kl. 9:13 
@Niko Beniko need to be more buff if use a lots of mod increase the mobs' strength,like RPGgrowth Borderlands 3 healthbar etc. take more consider about it :steamhappy:
Niko Beniko  [ophavsmand] 13. dec. 2023 kl. 9:26 
@dc , i already buffed it, so now it should be better
ErickD 13. dec. 2023 kl. 8:51 
@Niko Beniko Nick's word is true ,weapon need to be buffed
Niko Beniko  [ophavsmand] 2. okt. 2023 kl. 9:37 
@NickOoga , Thanks for the detailed feedback. I'll look at it and do my best:SBpanda:
NickOoga 1. okt. 2023 kl. 5:03 
to my previous comment I use a lots of mods that
increase health and attack multiplier of Enemy and
orther mods that add tier 10 difficulty (like arcana)
so maybe that's why it take a lot of time to kill a single Enemy
but even that I wish melee hit harder
NickOoga 1. okt. 2023 kl. 4:52 
I have made the spreadsheet for someone actually want to know dps with and without the mod
why I'm doing this because I have lots free times and I hate myself
spreadsheet [docs.google.com]
BTW most range weapon are fine even though it's kind of mediocre.
but melee weapon suc almost and unusable
did you design the weapon to expect us to use dual machine gun?
Niko Beniko  [ophavsmand] 23. aug. 2023 kl. 9:12 
ok, i will change the description after a while. And recipes maybe.
Lambda 23. aug. 2023 kl. 5:18 
could you please change the desription to show immunites? Also it would be nice if recipes for crafting got changed to fit FU better