Space Engineers

Space Engineers

Scrapyard - Scenario
515 comentários
Uhrmanden 21 de set. às 9:01 
I really like this play style. It makes for thinking in creating something not-that-pretty-but-useful, then heading off to gather more stuff to build that starship.
I was thinking of sort of a combination of the AQD research progression combined with this (yet totally lack the skills to do it). But like so:
- scrapyard start, either in space or on planet.
- using basic parts the AQD research station can be built.
- when the basic assembler is found somewhere and moved to base it can be used to disassemble items to make the raw mterials to produce research material.
- AQD research then unlocks building the items needed for getting our of scrap mode and to get to warp drive etc.

However, some conflicts are in place between the two as they have a different view on what can be built form the start. Well. Could be fun though with a scenario starting as srapyard, then going a research based path to warp drive and solar system escape :-)
Nemesis851 3 de set. às 16:59 
Thanks for answering my various questions
Bigred01 30 de ago. às 7:23 
Luko: you should be using either merge blocks or welding pads, I have been learning watching his scrapyard youtube series...
Luko 29 de ago. às 8:26 
How do you attach blocks to other grids?
Greywolf 28 de ago. às 7:59 
Keep upgrading/dating that mod. Hope to see multiple end-game solution (ex: getting a fusion reactor from a dangerous A.I. and install it on a major grid for a community win (MP only). Finding a datapad with the coordinates to a space station 50000km, maybe 100k, away in space for a solo or group victory.). I also wanted to share my rig of late game (I am only missing some grids for the hydrogen propulsion systems right now). This is the game where I can only have one grid and that is my vehicle. I am hauling some wind turbines just because I found them (out of habit).

https://steamproxy.net/profiles/76561198049949381/screenshot/2417957458722318514/
[-_-] 24 de ago. às 9:05 
do someone haves issues with connction to scrapyard servers?
RoanSVG 29 de jul. às 6:42 
aditionally it isnt removing the blocks you wanted to remove?
RoanSVG 29 de jul. às 6:41 
i wanted to set up a save for me to play on alone but the mods dont seem to be working correctly?
for starters the rover you made isnt being show as drop pod option nor do i seem to be able to check if the clean upsettings are correct?
Orian 21 de jul. às 8:25 
there are no projectors available to find or build
Moltike 20 de jul. às 22:09 
is there a list of item that dont spawn in this scenario and could you provide list of item that possible to spawn in world and what will nto able to spawn like refinery ?
Tired 19 de jul. às 2:38 
Mike ={JcC}= you can build some new blocks not every thing is locked
Tired 19 de jul. às 2:35 
Eclipse Raven no you don't need the DLCs to use the mod
Eclipse Raven 15 de jul. às 8:41 
do you need the DLCs for this mod to work?
MrFox 6 de jul. às 17:49 
How to change what is in the G menu?
shadow_hound 5 de jul. às 20:10 
think this mod may be the best one for a longest drive scenario play style
Mike ={JcC}= 4 de jul. às 11:43 
what do you need a projector for, if you can't build new blocks?
Roboman5e15YT 4 de jul. às 9:29 
how do i find a projector?
GenJackO 15 de jun. às 23:29 
have the new blocks been added into scrapyard yet? the action relay has interesting scrap potential
psionprime 12 de jun. às 18:34 
I've been looking around but haven't discovered yet a list of what cannot be constructed. Does this exist somewhere and will someone please point me to it ?
psionprime 12 de jun. às 13:46 
Thanks
Mike ={JcC}= 12 de jun. às 12:29 
@psionprime equip a block, point it at the structure until it lights green so you could build, then press SHIFT + P to copy the settings of the block you aimed at, including color and texture.
psionprime 12 de jun. às 12:09 
Just trying this out. How to keep the "rusted" texture default ? I ripped off some framing from a building I found and when I rebuilt it it looked brand new.
JimTheSoundman 8 de jun. às 20:35 
I think I found a bug. I had a friend who was offline and I was at his base, he was sitting in his rover when he was offline (I think it was the Buggy Cockpit) and I clicked on it thinking it was empty. Normally it would just do nothing, or maybe give you the "error" sound, but this time it appeared to try and fit me in the cockpit also. Immediately my game crashed, and possibly the server, not sure about that part. Now every time I try to log on the game throws an error and crashes. Maybe the game can't log me back in because I'm in an invalid situation?
StoneTiger 2 de jun. às 8:42 
@gasboy I havent ever seen them on a wreak planet side but in space you will find them both large and small grid once in a while.
Gasboy 30 de mai. às 14:17 
@Splitsie Are ion thrusters a possible "drop", like, showing up in wrecked ships and the like?
GenJackO 30 de mai. às 8:26 
Is this mod broken? i have played a new start for the past 25 min and nothing is spawning in went to an old save and spawned in new area and same thing. experimental mode is enabled
Green_ya 17 de mai. às 5:40 
Whats about new blocks? I cant find any of Signal blocks...
Greywolf 15 de mai. às 20:32 
Found a bug with a grid. A container cannot be released. Even if you remove everything or use your grinder to release it, it floats in the air and even grabby hands cannot lock onto it.

https://steamproxy.net/profiles/76561198049949381/screenshot/2459606329252339618/
Lewas 15 de mai. às 13:11 
Доброго времени, после обновления перестал перетаскивать блоки на R, кто то сталкивался с этим? или как решить данный вопрос, подскажите?

Good time, after the update, I stopped dragging blocks to R, has anyone encountered this? or how to solve this issue, please tell me?
Jack Schitt 14 de mai. às 23:40 
@Uncle Urdnot: There are config files. They should get created and show up in %appdata%\SpaceEngineers\Storage\ once the mod is launched and loaded. Several of them have timer settings in them. There's a timer element for <TimeoutDuration>60</TimeoutDuration> in the "Config-PlanetaryInstallations.xml" file. That might be the setting you're looking for.

If you'd be interested in increasing the text size on the screen, I have poor eyesight myself (age, always wore glasses or contacts), I've made a HUD mod that allows me to see and read everything I was able to make the text larger for. Click here for its workshop page.

If you run PluginLoader there are 2 plugins I use that increase text size for GPS and chat. Look for GPS Marker Scaling and Resizable Chat in the plugins list.
Wiking 14 de mai. às 21:41 
Цербер, сначала просто посмотри видео про етот сценарий
https://youtu.be/2vlVuw_k0NU?si=nAuqWZdGBebfndcO
Uncle Urdnot 14 de mai. às 21:40 
ANyway to keep the gps for the scrap spawns on the screen longer? Its too quick for old eyes and slow reactions like mine.
[Dev] Цербер 14 de mai. às 16:17 
Не понял как передвигать предметы - нигде не написано - крайне сложный вход в этот сценарий... Обучения нет.. гайдов нет...
Отпил деталь, не понял как ее переносить...удалил мод нахрен :steamthumbsdown:
Arcturus 1 de mai. às 16:07 
@NoName
I would be interested in something like that too. It might add a bit more variety as currently with Scrapyard Survival you don't need a whole lot to make a rover work. Spacecraft based on salvaged parts would add a lot more challenge.
Naz 29 de abr. às 8:46 
All the items that are spawned are put together (or borrowed) by Splitsie. I think he tries not to use DLC items so that the most people can enjoy his stuff. If its tied to a paid DLC you probably wont see it. Otherwise, it's just dependent on him adding one to the scrap builds.
ATF_Coldblooded Carebear || 28 de abr. às 15:15 
I wonder if it will spawn in the wind turbine from the 3rd decors pack?
Goatroach 21 de abr. às 8:41 
I, too, would love food items from EDSR to be found. For now, gotta use admin menu.
DlriumTrgger 20 de abr. às 5:48 
how hard would it be to integrate a mod so food from EDSR could be found?
NoName 20 de abr. às 4:22 
Hi all.
Tell me, is there a landfill scenario in space?
Mike ={JcC}= 19 de abr. às 14:09 
@Nathan: Space Engineers is not a game, it's a toolbox.
Nathan 19 de abr. às 10:02 
If you want Space Engineers to become a driving game, this is the modset for you!
25iceking20020 12 de abr. às 15:51 
I would also like to increase the spawning as well
It would add more depth to my game
Phillip Ian 12 de abr. às 15:41 
Naz, can you share how to do that? I'm not seeing anything spawning in on the Entity List and I'd like to check the timing.
Naz 12 de abr. às 9:24 
Keep in mind he edits out the very long periods in between finding stuff. The videos make it look like you should be getting goodies every 5-10 minutes. You have to drive long and far to get stuff. You can edit the MES files to increase your spawn rates though.
TanteTrude 11 de abr. às 9:25 
This works nothing like in the videos, i'm disappointed. Very.
Revale08 10 de abr. às 9:02 
Update: Think I have disocvered my issue, I was confusing your desert start as Pertam, which has 1.2g. where you are using a custom planet Satrius. In the meantime I adjusted <ExoskeletForce> to 10000 which seems to be a sweet spot for pertam.
Revale08 10 de abr. às 8:24 
@Splitsie, Can i ask you to check the improvised experimentation settings you wrote in description are correct? I ask as i altered them exactly to as you have them into the correct folder, yet I cant seem to be able to lift a single small grid gyro (its too heavy). Thanks in advance
Like a Boss 9 de abr. às 5:33 
I found out what my problem was, in case some1 else is having the same issues, turns out it was all my fault, since i hate darkness and didnt use the stop sun rotation i was using the admin tool "Time of the day offset", looks like its messes with the spawn mechanics, no more problems since i have stop using it.
Ragnarok42 8 de abr. às 23:46 
I have the same problem, as REV4666 with multiple grids in one place and as `like a boss` with beacon and battery. But did not change anything in my settings nor added any new mods, just started new game (2 times for this).

Any advice please?
REV4666 8 de abr. às 18:43 
is there a way to stop MES from spawning inside one another?

Most of the spawn I arrive to has at least 2-4 large grid inside one another and sometime a few small grids (mostly smashed) added to the mix

It is almost impossible to work with them as clang tend to send stuff flying in all direction when grinding something, sometime killing me sometime smashing my rover.

So when arrive at a location I have to go into the admin menu to remove one or 2 grids
and if they is any small grid stuff a lot of time they are just smashed to scrap metal

My guess is MES trigger a spawn too many time and end up just spawning them at the same location. But I could be wrong