Barotrauma
EK Mods for 1.x.x.x
650 commentaires
Я Гражданский! 7 déc. à 11h51 
Are there any suits like PUCS in this mod?
springpuddle17 2 nov. à 22h17 
Do you think you could make the Logistics PDA work off ship while on a station? I'm not sure if that is possible but I thought i'd throw it out there!:PEAKthink:
The_RED_Baron 16 oct. à 14h47 
There will be an update to the mod, meaning more items and things when the DLC comes out.
ArMinazo 27 mai à 10h51 
Часть вещей не работают вовсе, шипы на корпус точно не работают.
Commisar Jon Fuklaw  [créateur] 8 mai à 3h48 
Some items or objects may not work properly due to updates. However, I haven't played BT for the better part of three years, so this hasn't gotten the TLC it needs.
Ruggedgolem 8 mai à 3h45 
Does this still work with current version?
Lil Joey 8 déc. 2024 à 8h50 
WHY WOULD YOU MAKE THE MK-I MILITARY HARD SUITS REQUIRE A CAN OF BLUE SPRAY PAINT!? I haven't needed to chase blue paint for almost three years, and you do this to us!? This, is heresy!
Пулемётчики 25 nov. 2024 à 23h24 
And if I delete the version (Legacy) Ek mods and download this Ek mod. Will it change anything in my game if I have armour vests on some characters, etc.? Items are included
Reduviid 24 nov. 2024 à 16h03 
time to lay this mod to rest
Malbec 24 nov. 2024 à 11h17 
Does anyone know the stats for the incendium fuel rod? How much heat and durability it has by default?
Данила 1 nov. 2024 à 12h22 
Sadly,what now EK mods are relict of past,a warm memory,because original creator don't want to update his mods on new versions for unknown reasons. I don't blame him.
Pro-Yo 29 oct. 2024 à 21h46 
is this still working with the October 22nd update?
CORR3QU3T3M4TO 14 oct. 2024 à 13h18 
This mod works great for me, is one of my favourites and let me tell you guys that i use it with a lot of other mods (a lot) and it works fine
space_can 12 oct. 2024 à 11h51 
does this mod still work?
Reduviid 1 sept. 2024 à 22h06 
are there any mods like this that haven't been utterly abandoned?
Roninonix 14 aout 2024 à 17h13 
Duplicate Affliction bug shows in console, something i have to worry about?
Lost Weapon Master 13 aout 2024 à 11h29 
Is it safe to add mid game?
Jeb 10 aout 2024 à 15h50 
How to disable radio interference and bobbling in water when talking without a suit or a mask?
Please help
ALHIMIK 9 aout 2024 à 6h55 
How can I fill a crate of something like tin? It crafts only with 50%
trevorluck 5 aout 2024 à 19h01 
My electric drill just dissapeared after the new update...

Hope you come back, man :(
<†>Baigle1<†>™ 20 juil. 2024 à 17h30 
So far to help with the reported lag I've made a circuit box with a stair-step oscillator set to 0.01 Hz, a multiplier to change the range from 0-100, a memory component set to 100 seconds and a subtract component to create a countdown, a floor component for a stable readout, a memory and concatonator feeding to a text display for the labeled countdown, and a signal check delay and relay component off the floor value for triggering the signal on at 0 and off again after 8-10 seconds of watering, but I'm not sure this circuit is the most optimized or efficient, nor does it take arbitrary time-lenghts beyond 100 ticks/seconds*. Each water detector is also wired to a signal check from a smoke detector that outputs a blank value except when there is smoke detected which puts out mutated fruit fires with speed and effectiveness.
<†>Baigle1<†>™ 20 juil. 2024 à 3h00 
There are a lot of game hosts that won't use or allow the use of the portable sprinkler powered items because they claim it causes lag. Looking at the files, each sprinkler produces at least 50-120 particles per second (including optional mist), each potentially having variable lifetimes, speed, drag physics player and environmental effects, collision, animations, and other features while active. Browsing the custom_devices, ekutility_placeablemachines, and particleprefabs files, it seems like these might have been a fun and passionate feature.

Is there a way to reduce the performance impact of these sprinklers so either players can run them continuously or be told to design periodic watering circuits?

Does the game require the ekutility_sprinklerdrops to collide with the planter pots to register them being watered, or can this be simplified with less engine-taxing mechanisms?

Thank you for your time and care having revived this project. It is almost irreplaceable! :KOh:
Harry P. Nuz 16 juil. 2024 à 23h38 
How do the walker drone work? It does not defend me when I am attacked, It doesn't defend itself when attack, how does one use it properly?
Malikyte 5 juil. 2024 à 19h15 
Surprised people are too stupid to read timestamps and see this mod hasn't been updated in over a year, meanwhile the base game just keeps getting updated thus pushing this mod further and further into the realm of outdated.
The Viral Divinity 5 juil. 2024 à 14h51 
Surprised this is so broken. More surprised it's dead. Even more surprised, that legacy actually still works fine for me so I'm just gonna use that.
MonsterKillers1973 22 juin 2024 à 11h21 
could we have an update please this mod misses so much in my game ;-;
Vult 19 juin 2024 à 11h22 
Currently causes issues with the Summer 2024 update. Turret auto operate functionality is broken.

The two new ports don't appear on the EK turrets' connection panel: "Set_Auto_Operate" and "Toggle_Auto_Operate"
Battle Engineer 12 juin 2024 à 4h08 
Can you make it so items that use batteries use mobilebattery rather then just batterycell? it allows modded batteries. id fix it if i could lol
Fox240{RUS} 21 mai 2024 à 8h49 
update plz sprinkler
Viper 12 mai 2024 à 22h15 
Sounds more like your still struggling to kill those eldar brother... it would help if you actually had ammo in your bolter..
Commisar Jon Fuklaw  [créateur] 5 mai 2024 à 13h19 
Buried under other projects at present.
ТоварищЬ Иван (Ivan) 5 mai 2024 à 12h56 
any plans to update?
Dozz 22 avr. 2024 à 16h28 
Still Working?
Jeff 2? 28 mars 2024 à 20h47 
When is the suicide cooming? :captainsmooth:
noot 28 mars 2024 à 7h34 
buff beast ssl its kinda ♥♥♥♥ tbh lmao
Reed_33 24 mars 2024 à 0h59 
please tell me why it is needed in Russian, it is called a “mining laser capsule”.
but I didn’t understand where it could be used, because it doesn’t want to become a pulsed laser, and I thought that it would be similar to the endless ammunition that is available for a magnetic gun, called a “laser radiation box for a magnetic gun.”
If it is possible to sign for which weapon this ammunition is used, I would brazenly ask you to do so.
Well, if possible, then some kind of crystal or capsule for a pulse laser so that not only do you shove magnets everywhere (
Cam 9 mars 2024 à 19h13 
would be nice if you could put normal railgun shells in the heavy shells so they're not completely useless
cznorton2 4 févr. 2024 à 20h41 
Draconis thanks for the info
mihajlozivanov08 4 févr. 2024 à 14h10 
what ammo is for medium ssl turret?
RD555 28 janv. 2024 à 6h59 
what is fusion fuel for? i just cant find any info about it. It doesn't fuel reactor, it doesn't fit in a battery slot. Does somebody know anything about it?
Endy 26 janv. 2024 à 13h41 
Does placed items (EK Fabricator or deconstructor) not work only for me? I can't place them in my sub. I read the knows issues but didn't see anything about it.
Azure Nocte 7 janv. 2024 à 15h23 
Could I ask that is condensed materials' Fabricate and Deconstruct method reversed?
Because tecnically you can use 5x materials to make the condensed version then deconstruct it to get 10x of it... in this way, any material would be infinite. It just weird...:steamfacepalm:
pf01 28 déc. 2023 à 7h05 
Would be helpful if this mod gets updated so that the oxygen tanks are either similar or better than the vanilla ones that last longer.
k.leroy 27 déc. 2023 à 14h50 
might be a very dumb questions that may have been answered before but, if I started a campain with the old ek mods and I would like to use this one would I be able to switch them mid campain without problems?
Cnst. 19 déc. 2023 à 7h26 
You came all the way from extensive War-Hammer modding,
To keep this gem of a mod alive from this little niche game?

you're a good man sir.
Meowrius 16 déc. 2023 à 11h06 
Does rocketbelt even work? Not really doing anything for me.
Lord slobbenheimer 13 déc. 2023 à 4h27 
Update: found the shells but the heavy railgun's and all of that is still missing
Lord slobbenheimer 13 déc. 2023 à 4h19 
I dont know if im making a mistake or what, but atleast in multiplayer (haven't tested in singleplayer yet.) a ton of the EK armory ammo's do not exist, fusion nuclear shell for the railgun to name one of them, ontop of that. i cannot seem to get the heavy railgun or any of the heavy cannons, aka those that use the large mount like the railgun to be built. though that i feel might be due to the submarine we're using being a modded one rn.

if a fix exists, please do inform me as this is quite annoying you can guess, especially when you are dealing with barotraumatic monsters that you barely dent with vanilla nuclear railgun shells
Malikyte 11 déc. 2023 à 21h59 
The Acoustic-Kinetic Pulse seems like an interesting alternative to discharge coils, but on problem - when it fires off, it also damages the hull. How are you supposed to make use of this thing without sinking your own boat?