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So much better than the boring Slayer hero we got in the lastest DLC!
However, I have also dropped the Priestess down a tier of buildings in line with the other dwarf heroes and the max level brewhall now gives +2 capacity
To recruit from the Spirit of Grungni I added lines to the "building_effects_junction_tables" for the beer hall (wh3_dlc25_dwarf_spirit_of_grungni_beer_hall_2). Where I stumbled for a bit was on the effect scope (force_to_force_own), which differed from the settlement tavern.
Aside from that I followed what you had already built to fill in the rest of the gaps. Seems to be working for me so far, but I'm not sure that I did it all 100% correctly. Hope this helps, and thank you for making the mod!
https://steamproxy.net/sharedfiles/filedetails/?id=3153606948
Thank you kindly.
May I use the names you've created for Valaya Priestesses in my upcoming mod for dwarfs? I will give you a proper credit.
Thank you for this very good mod.
I wanted to generate this hero via the “Console Commands (Modding Tool)” commands in order to test something with the Thorgrim faction but I was unable to do so, even after having looked into the “code” of this mod to have the hero's references. “Console Commands (Modding Tool)” was placed before Daifaeic's Priestess of Valaya for Dwarfs in the mod manager
=> The “Console Commands (Modding Tool)” command is as follows : agent agent_type agent_subtype
=> For this I type : agent spy wh_main_dwf_dai_priestess_valaya
Could someone help me find out, explain to me what I'm doing wrong?
Sincerely,
Arvedin
Dwarf women, especially priestesses are important and would be protected.