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script is here : https://docs.google.com/document/d/1cXRJeZ7A5-d-iu_k_EJwYhLaEhRKigXF60I3It309qM/edit?usp=sharing
(I can't upload mod as a submod myself because I freeze my game version to 5.3)
I've notice that your mod modified province_info.twui.xml which can easily cause some incompatibility.
I manage to modify some script from other mod(LCCP) that change similair UI, made it so that your province ritual UI won't have to edit province_info.twui.xml to work
[Mod] Instant Building with Vampire Blood by Gnombert
https://steamproxy.net/sharedfiles/filedetails/?id=3264505987 🦇
This would be perfect for since Khorne is all about Blood and Skulls. I find the vanilla Blood to be lacking intensity. It would be nice to add a blood fog around some portion of the Blood streams on the surface.
maybe a soon to be released update will resolve the issue
also if you have any suggestions on what you might want to see within this, feel free to tell me ^^
Even if possible, do you think in the future you might be able to recolour a basic corruption similar to this? :)
I like the trees but when you are playing a campaign, it kind of messes with ambush stance. It was kind of hard to figure out where I could get the best ambush success chance because I'm used to running into forests for a higher chance.
When you get a chance, I would love this mod but a version without the trees added! Blood corruption is way better than the blue misty one in vanilla. And a version of the mod too for people with bad pcs like me, maybe with just the blood resource by itself for people with even worse pcs haha.
Overall, great mod. It justs makes the campaign map lag a bit more once you get around 100+ settlements or so.
idk if that tone of blue/indigo can be achieved in the WH "3" engine, but I think it looks awesome, especially in the desert if you corrupt the land with Arkhan, it's more ghoulish in a way