Sid Meier's Civilization VI

Sid Meier's Civilization VI

Teutonic Knight
46 comentarii
God Emperor D 25 iul. la 2:10 
Willing to donate a 5$.
Would you be willing to make a Devildog unit (USA Marine Corps?). The Marines have been stopping people from touching American boats since the Barbary wars.
I play the 6T mod, or is it T6 I get stuff backwards sometimes.

Having the unit start with the Amphibious promotion, or have a unique promotion tree.
I know the USMC is the only branch the president can deploy anywhere in the world without congressional approval.
Maybe it can enter city state territory even if not the Suzerian?
火力种田王 3 febr. 2024 la 8:38 
Thank you very much for your help!
Mikecro  [autor] 2 febr. 2024 la 5:19 
Hey, @大概明天就会忘了你吧 thank you very much. Updating a gameplay in a mod after long time will mess with any saved games, sadly. Look in Teuton_Gameplay file and search for 'CIVIC_DIVINE_RIGHT' and swap it with 'CIVIC_FEUDALISM' to get the desired experience
火力种田王 1 febr. 2024 la 6:32 
This is a very well crafted module! Thank you very much for the author's efforts! However, if the unique unit of Germany is unlocked under the monarchy, it may not match the characteristics of German civilization in the game. It would be better if the unit could be unlocked under the technology tree apprentice or municipal tree feudalism.:warhorse::warhorse:
Mikecro  [autor] 5 ian. 2024 la 14:48 
Do you perhaps have any issues in logs? That could help - Database.log in C:\user\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
GuanMeng widely 4 ian. 2024 la 20:12 
Reload the archive and it's gone.:deaths:
Mikecro  [autor] 3 ian. 2024 la 15:18 
What is your issue? Everything works on my end
GuanMeng widely 3 ian. 2024 la 14:27 
What's going on? It's a shame it's not working when it was...
Mikecro  [autor] 10 dec. 2023 la 7:38 
Fixed, thank you
AndySafik 8 dec. 2023 la 11:46 
description is ok, but bonus does not work
AndySafik 8 dec. 2023 la 11:42 
To author
bonus +7 Combat Strength in enemy territory does not work
Mikecro  [autor] 12 apr. 2023 la 8:14 
I planned it, not just for Man-at-Arms but also Line Infantry, alongside a late game unit expansion, tho i wont make it. Maybe the late game expansion someday... I have some other stuff to do for now
VityViktor 11 apr. 2023 la 7:50 
Could you make some kind of Man-at-arms reskin with variable armor & clothing (European, East Asian, etc) instead of the dull vanilla man-at-arms who look like Western European armored guys for everyone? Your East Asian unique units, as well as the Vikings Scenario units and these Teutonic knights from the Black Plague scenario could bring a lot of variety.
TikiGoblin 4 apr. 2023 la 22:48 
Alternate mod name: Turn A S Class Civ Into A Warcrime
knjaz 21 ian. 2023 la 21:37 
Novgorod was and is Russian
Mikecro  [autor] 21 ian. 2023 la 17:39 
You are kinda right, but when they intensified their actions during late 13th and in 14th century, Kievan Rus was destroyed (so they mostly fought Novgorod)
Space 21 ian. 2023 la 7:22 
mod's cool. Small note from history nerd. Kievan Rus, not Russians. The mod is good tho, i'd give 5 stars
Mikecro  [autor] 21 ian. 2023 la 3:21 
Its nothing, thank you all for support
GreenCross6504 20 ian. 2023 la 17:38 
Thanks Mikecro. it was worth the wait
Shmily_Dana 20 ian. 2023 la 15:54 
It is working for me. Thanks you!
Mikecro  [autor] 20 ian. 2023 la 9:47 
Awesome thnx
jermapilled 20 ian. 2023 la 9:40 
Works for me lol, good ♥♥♥♥
Mikecro  [autor] 20 ian. 2023 la 7:45 
Whatever
Solarius Scorch 20 ian. 2023 la 6:46 
Sorry, but I think I'll wait a few months before risking another campaign. Nothing personal :)
Mikecro  [autor] 20 ian. 2023 la 6:21 
I know but its supposed to be fixed now so report if you have problems
Solarius Scorch 19 ian. 2023 la 14:07 
Lately I've been having issues with loading saves. Like, do a few initial turns, and it loads fine; spend a whole evening on a new campaign, can't load it the next day.
Considering the discussion below, this mod may have been responsible.
Mikecro  [autor] 19 ian. 2023 la 12:26 
Glad to hear that!
wookikiller95 19 ian. 2023 la 12:14 
Now it works fine!! Thanks a lot
Mikecro  [autor] 19 ian. 2023 la 12:08 
Mod updated please try it out now
Mikecro  [autor] 19 ian. 2023 la 12:03 
Thank you. So there are no errors in database.log...But you all said it was while reloading a save. I will update the mod and set 'AffectsSavedGames' parameter to false, so say if its still bugging
wookikiller95 19 ian. 2023 la 11:56 
hi i uploaded database and lua log files
Mikecro  [autor] 19 ian. 2023 la 7:38 
I will look into it, i have no idea what could be causing it, as mod doesn't change much in ui. I'd need your errors from database.log file to try to solve it
Patricida 19 ian. 2023 la 7:21 
I agree, this specific mod causes trouble with UI mods, including district icons, real city names module of ynamp or real great people etc. I am using your other mods and this issue didn't happen earlier.
Shmily_Dana 18 ian. 2023 la 19:38 
I have the same problem. With this mod, I lose a bunch of mods when I reload a save. It seems to only be the UI mods like "Real Great People". If I disable this mod, they are not lost. It doesn't matter if Germany is in the game. I don't think I have the issue with your other mod that adds the Viking scenario units.
Mikecro  [autor] 17 ian. 2023 la 14:16 
Reinstall wont fix...you would need to enter my games/civ6/logs/database.log file and list the errors you get there when you start a game with all mods
wookikiller95 17 ian. 2023 la 9:44 
its loads but all mods are deactivated, i try a reinstall
Mikecro  [autor] 16 ian. 2023 la 11:06 
So the game doesnt even load or? Try a game with only this one, as everything works on my end
wookikiller95 16 ian. 2023 la 10:04 
i tried again with only your mod and a random mod eg CIV 5 skin or CQUI. As soon as i load a savegame, no mods are working. crazy
Mikecro  [autor] 15 ian. 2023 la 12:47 
I just made and then reloaded a new game in addition to loading again a test game. Did you have GS on? Do you have mods that change Germany? Try disabling some recently downloaded mods, perhaps?
wookikiller95 15 ian. 2023 la 11:16 
i got a problem: If i save a game and try to load it again !no mods! are working. i tested it without the Teutonic Knight mod and everything is working...
Mikecro  [autor] 14 ian. 2023 la 15:40 
Thanks, enjoy
wookikiller95 14 ian. 2023 la 6:09 
Thanks!!!
Mikecro  [autor] 14 ian. 2023 la 5:33 
This Teutonic Knight mod can be used with Zest's Teutonic Knight mod. This one is a scenario unit made available to base game
Doc_Furtado 14 ian. 2023 la 2:57 
Great job, beutiful, as always is... But, a question, dont we already have a teutonic knight to germany? Only for germany?
Mikecro  [autor] 13 ian. 2023 la 15:59 
Thanks a lot!
Lucius, the Heavenly Dragon 13 ian. 2023 la 8:50 
Excellent Work.