RimWorld
Eltex Weaponry
91 commenti
Sir Van  [autore] 22 lug, ore 13:44 
@✶ Fitz001 ✶ The code for it is deprecated and we simply do not have the interest we once had for that mod
✶ Fitz001 ✶ 22 lug, ore 2:00 
That's a shame. Any big issue that's caused it to not be continued? I might as well play to see if I can get it to 1.6
Sir Van  [autore] 11 lug, ore 14:16 
Unfortunately, not from us. Anyone's free to continue the mod as long as credits are there
oscarmdsh69 11 lug, ore 14:09 
1.6 update coming?
Reestock 2 lug, ore 18:48 
wuh oh
Reestock 13 giu, ore 14:30 
Can we expect this mod to return for 1.6? I haven't gotten to play with it much, but I really like it.
KΞNTΛR 29 mag, ore 15:12 
I really want to test this mod when the CE patch is released.
Syna 6 mar, ore 13:13 
I can't forbid persona eltex weapons
PuppyDonk 3 mar, ore 16:50 
I'd love a sword NOT for warcaskets ;-;
Sera 14 set 2024, ore 19:31 
@月羽狐
ya mines only that high from Extreme gene minipulation and mods that make psyclothes better. Weaker all around but shoots up the sensativity.
Silvyy 14 set 2024, ore 18:04 
Hey real quick was hopeing you could help me out Love your mod love the style and love the implementation however in my game which is just modded beyond reason I find the weapons to be under performing so I went to give em a little buff just a boot in damage but I cannot for the life of me find the number in the EW_weapons.xml that I should be editing in order to increase the base damage that is then further multiplied by Psy sens For example on this page it says that the lance's base damage is 30 which is then multiplies by psy sens with 15 of the damage being a offset that is unaffected? just confused about which numbers here I should be tweaking to get the results I want. My englesh is pretty bad so sorry if this is illegible tyty
Not Dvdyyz 2 set 2024, ore 14:30 
is anyone able to forbid persona eltex weapons?
Omgwtfbears 18 ago 2024, ore 15:58 
This is what i needed. My ideo is ranged only so eltex staff was never an optiom.
AJarOfDirt 16 ago 2024, ore 11:28 
Any chance of compatibility being added for Vanilla Expanded Persona Weapons? When getting to design your weapon as a reward from the empire these show up in the list, but don't work. It actually breaks the window if they are selected.
月羽狐 10 lug 2024, ore 2:35 
The damage of the lance is too tiny, even for vanilla-strength games. Especially when you want to fight enemies with low psy-sensitivity. I would suggest that you double the damage.

Some players may find it powerful when you somehow get a 689% sensitivity guy, but it's hard to have one.
Sera 16 mag 2024, ore 7:11 
*looks at my 689% sensitivity pawn* ... Oh. this is why we don't get psychic guns. *Downloads*
Nam 13 mag 2024, ore 22:33 
for some reason an empire pawn who died with a persona eltex lance dropped one that had no forbid button at all
Torkkar 4 mag 2024, ore 19:08 
are these weapons available with persona's or compatible with persona bonding forge mod?
nex 13 apr 2024, ore 2:55 
since the framework is updated for 1.5 has anyone tried if this mod works?
Temple 12 apr 2024, ore 9:30 
@Bitcrunched Portal Radio kinda like the Predator shoulder cannon
totally not a lootbug 7 feb 2024, ore 15:19 
Eltex Persona Cannon: A shoulder mounted cannon that can fire out a set type of psionic pulse into a specific individual, which can cause the target to be sent into a berserk frenzy and has their incoming damage reduced by 15-20%, whilst having slightly increased speed. After the effect wears off, they enter a psionic induced coma for several days, with the risk of their brain frying after the pulse wears off. Unfortunately, the Eltex inside will be torn apart, but it can be fixed at a Machining Table. There is a chance for some Eltex to survive.
jaargo2000 15 dic 2023, ore 9:27 
@Genos Not as of last night.
The weapons do use ammo from CE, but they damage based only on ammo type.
Effectively making the Eltex Pistol and M1911 that gives you a psyfocus bonus but hits your wealth really hard
Cerabon 13 dic 2023, ore 15:33 
Has this been patched by CE yet?
Aarmik 2 nov 2023, ore 0:05 
@Jesse1079 TBF the damage you can get with high sensitivity pawns is crazy high. My persona Eltex Pistol on my psyker does 30+ damage per shot. It's basically a pistol with the damage output of a small squad of well equipped soldiers. It would be great if we could adjust the damage scaling in the settings though. I'm playing with Zombieland and that same pistol does next to no damage to them :(
Aarmik 2 nov 2023, ore 0:01 
@GamerOxi I'm not getting any incompatibilities with Simple Sidearms. Try unsubbing and resubbing to the mods and verifying your game files via Steam. Probably some Steam issue again.
L1-GH7//S33-K-3R 4 set 2023, ore 5:00 
Another Suggestion:Make low psy-sensitivity only reduce a limited percentage of damage.Seeing a super advanced weapon deal only minimal damage to a random Hussar is just painful
L1-GH7//S33-K-3R 28 ago 2023, ore 23:46 
I think the eltex weapons need a new weaponTag to prevent them from spawning with random Hussars and becoming a complete joke.
super earths best dumpster diver 4 ago 2023, ore 15:51 
is this mod still incompatible with CE?
GamerOxi 28 lug 2023, ore 21:38 
Fyi this mod seems to be incompatible with Simple Sidearms. I can send logs if you want but long story short they just freeze up pawns when they hunt/cause all sorts of red errors in the log
Fellow Kriegsman 4 lug 2023, ore 4:49 
Grenades of this style could be fun
Paolini 18 mag 2023, ore 1:05 
Mechs and non mages take less damage lmao ? Thats stupid
[JdG] Pejman 21 apr 2023, ore 18:27 
Do these weapon inflict physical damage or psychic shock ? I would love to see weapons that use psy to down enemies
Tolgay 11 apr 2023, ore 17:27 
How to craft War. Eltex Greatsword?
Cheloman 9 apr 2023, ore 18:05 
I don't want to sound rude but I wanted to ask if are this weapons more of a gimmick option or they do have some utility? Like, not asking if they're better than pulse rifle but if they're a reliable end game option.
Mr. Maradok 8 apr 2023, ore 13:09 
I love the idea that, despite being absolutely terrible at combat, with how these weapons work, a Phytokin would potentially be pretty deadly, as their xenogerm states that they get more psychically sensitive as they age!
Suitul Fhrost 29 mar 2023, ore 8:15 
Greetings, I noticed traders (both cities/random traders) in all tech ages are not buying persona versions of the weapons, only the regular ones, but are correctly buying persona weapons from both vanilla and from the "Persona bond forge" mod.

Is it an oversight or is my massive modlist to blame ? :awkward:
Apoplectic Alopex 18 mar 2023, ore 4:58 
I would love to see this further expanded upon.
888 3 mar 2023, ore 21:07 
Do you have plans for any armor, warcaskets, and or faction to go with this in the future?
Sir Van  [autore] 28 feb 2023, ore 16:13 
@soulja boy Gonna have to check on CE side, Elseud really tried to have a day 1 homemade patch but it broke some stuff on our side that we couldn't really fix
super earths best dumpster diver 28 feb 2023, ore 11:51 
Is there gonna be a CE patch I should look for on CE's side?
Knight 'Pink from the Outset' 13 feb 2023, ore 17:29 
Nice, thank you!
Sir Van  [autore] 13 feb 2023, ore 16:50 
@Bunny Blender added a discussion about it with a copy of Elseud message about how the gradual damage works, hope that helps !
Knight 'Pink from the Outset' 13 feb 2023, ore 16:39 
So whats the formula for determining damage?
TeleportBehindYou 13 feb 2023, ore 6:48 
man these are some of the sweetest weapon arts i've seen. but incompatible with CE? FUUUUUUUUUUU-
Daria40K 30 gen 2023, ore 10:23 
Mighty Persona Bond Forge - Removed support for Eltex Weaponry
whitespacekilla 28 gen 2023, ore 11:07 
For those suffering AthenaFramework.DamageAmpliferExtension errors, it is coming from the Mighty Persona Bond Forge mega-patch. Not Eltex Weaponry or Athena Framework specific.
Sir Van  [autore] 23 gen 2023, ore 3:32 
@ghettosaure you should be able to post the logs as a github link with hugslib, i invite you to toss that into AF comments tho as it was mostly due to the recent update
ghettosaure 23 gen 2023, ore 0:13 
@Sir Van not sure if you've seen my previous comment. If u did, don't mind about it, I posted it here by mistake but it was intented to be posted on Anthena Framework
Sir Van  [autore] 17 gen 2023, ore 12:12 
@BartyM To share logs just have hugslibs on and when you open the game logs there will be a share button where you can toss it as a github link

And do note that this mod isn't compatible with CE, unless they did make a patch on their end