RimWorld
Paintable Spots & Objects
92 commenti
kongkim  [autore] 11 ago, ore 9:50 
@ComradeKai thx :) i put it on the ToDo list.
ComradeKai 11 ago, ore 9:46 
Hi there! Thank you again for this amazing mod. If you do plan on updating this mod again, I'd love to see the rugs from Vanilla Expanded: Art become paintable!
frosted_gay 26 lug, ore 11:37 
@kongkim You're Amazing!
kongkim  [autore] 26 lug, ore 11:12 
@frosted_gay just did an update and added paintable to Niilo's QOL spots.
kongkim  [autore] 24 lug, ore 9:49 
Ok i add it to the todo list :)
frosted_gay 24 lug, ore 9:14 
@kongkim yeah, a drop spot and a trader spot
kongkim  [autore] 24 lug, ore 0:29 
@frosted_gay don't know, do it add new spots?
frosted_gay 23 lug, ore 16:09 
Could you add support for Niilo's QOL spots?
pointemorte. 7 lug, ore 10:54 
thanks
kongkim  [autore] 7 lug, ore 10:11 
@pointemorte. Good catch :) Fixed it.
kongkim  [autore] 7 lug, ore 9:54 
@pointemorte. That is wird :D But i take a look
pointemorte. 7 lug, ore 9:40 
This mod causes standing coolers from VE Temperature to be placed upside down. Tested on a barebones playlist with only these two mods enabled. Please take a look
kad 5 lug, ore 1:31 
Thank you!! :)
kongkim  [autore] 26 giu, ore 14:17 
@eighmy_lupin Glad to hear :)
eighmy_lupin 26 giu, ore 13:06 
Works perfectly
kongkim  [autore] 25 giu, ore 6:08 
@eighmy_lupin Should work now, try resub the mod to download it again, and let me know if it works :)
eighmy_lupin 25 giu, ore 1:29 
Thank you so much
kongkim  [autore] 25 giu, ore 1:06 
@eighmy_lupin Yah i put it on the to do list :)
eighmy_lupin 25 giu, ore 0:09 
Can you add the couch added by 1.5 ?
kongkim  [autore] 23 giu, ore 9:05 
Update: Made all buildable things in mod Vanilla Temperature Expanded paintable, except for Air Ducts.
(For some reason unknown I was not able to make Air Ducts paintable, if anyone knows how, please let me know).
I also added a list of mods in the files that this needs to be loaded after (Will do automatic now).

@shcade
kongkim  [autore] 22 giu, ore 11:56 
Update: Made Fabrication Bench paintable, also all variants from the mod "Vanilla Textures Expanded - Variations".
Did some optimization of the code in general.

@Antoine
kad 17 giu, ore 12:17 
aight thx yeah no presh
ferny 7 giu, ore 17:35 
Maybe support for the Museum spot from the Museums mod
kongkim  [autore] 4 giu, ore 9:46 
@Antoine Can take a look at it when i work on the mod again :)
@shcade Also can take a look at it, but depends on how much work there are in it :)
kad 4 giu, ore 4:54 
Any chance for mod compatibility with Vanilla Temperature Expanded?
Antoine 19 mag, ore 7:51 
Is it possible to add the fabrication workbench?
kongkim  [autore] 30 mar, ore 3:28 
@_baseplate Thx :)
But don't know, if you find out let me know and i can make it ;)
_baseplate 30 mar, ore 2:35 
was wondering, is the couch in 1.5 paintable? this seems like a great mod!
kongkim  [autore] 28 mar, ore 3:46 
Update: Fixed a small dublicate node error in 1.5
kongkim  [autore] 13 mar, ore 15:26 
Updated to game version 1.5
kongkim  [autore] 31 gen, ore 15:16 
@ComradeKai i put it on the to do list fore when i do next small update :)
ComradeKai 31 gen, ore 10:30 
I'd love to see the rugs from Vanilla Expanded Art become paintable. Thanks for this great mod!
Madlark 22 gen, ore 15:15 
^_^
kongkim  [autore] 22 gen, ore 14:38 
@Madlark i can put it on my to do list :)
Madlark 22 gen, ore 13:11 
Being able to paint the Imperial Banner from Vanilla Factions Expanded - Empire would be great...
ChrisPikula 19 gen, ore 9:32 
:+1:
kongkim  [autore] 19 gen, ore 7:58 
@Chrispy Never used Dub's Paint Shop, it looks like it add a whole new way to paint.
But there are alrady a paint function in the game, this mod just make more of the non-paintable object paintable and also let you choose opacity and hide spots.
ChrisPikula 19 gen, ore 7:37 
What's the difference between this and Dub's Paint Shop?
kongkim  [autore] 28 dic 2023, ore 8:34 
Just did a small update making a few more things paintable :)
kongkim  [autore] 4 dic 2023, ore 8:48 
Just did a small update:
Made the Ominous Obelisk paintable from Vanilla Ideology Expanded - Memes and Structures mod.
Also added a simple recipe to make Synthetic Dye from chemfuel.
kongkim  [autore] 20 nov 2023, ore 10:55 
@Mobbin25 Np. hope you get it to work.

Try remove the mod folder and settings to reset it all. Reinstall and vatify files on steam.
If you still get the error i have no ide way sadly.
But with that said, the error should not breake your game in anyway :)
Mobbin25 20 nov 2023, ore 10:51 
I guess I just try uninstalling and reinstalling the game, then.
Anyway thank you very much for taking the time to look into it. ^^
kongkim  [autore] 20 nov 2023, ore 10:41 
@Mobbin25 Just loaded up the game and have the same DLCs and mods + more, so should have gotten the same error, and I don't get any.

So my thoughts are you might have some leftovers from some old mods or something. It does not conflict with any of the mods you have and I don't get the error when using it.
Mobbin25 20 nov 2023, ore 10:28 
none that I know of. And this log I sent you was the result of just loading a very short mod list, containing of:

Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Log Publisher form HugsLib
Vanilla Expanded Framework
Paintable Spots and objects

in that order
kongkim  [autore] 20 nov 2023, ore 10:25 
@Mobbin25 If looks like the RusticRug from the game Idology DLC is made paintable two times.
Just checked and it's not paintable in the main files. So it must be another mod you have that also adds the same thing and makes a conflict.
Mobbin25 20 nov 2023, ore 10:12 
kongkim  [autore] 20 nov 2023, ore 10:06 
@Mobbin25 A lot of text with no real error codes or mod list :)
Can't much unless i can see what the error is and your mod list.

But "Duplicate XML" is as it say, and the same code like is there multiple times.
So maybe one of the mods supported by this one added the paint option to their own mod.
But again i need to see the log to look in.

Use this mod. Will let you get the log.
https://steamproxy.net/sharedfiles/filedetails/?id=2873415404
Mobbin25 20 nov 2023, ore 10:01 
[3/3
]...
With the short list the debug log is quite short with only seven lines in total (even though I dicovered by clicking on them that one line isn't really just one line ^^°), and only two of them are red and contain the word error. Those two are the only two red lines in the debug log of my full mod list as well. For reasons of not floating this comment section with code I do not just copy them and post them here unless you as the mod author wish/allow me to do so. I allready feel impolite writing this long of a comment.
But both lines look (in my eyes) quite identical both reporting of a XML error, that seems to be a 'Duplicate XML node name building' regarding the rustic rug.

I hope I haven't overlooked the propper way of comunicating bug reports to you.
And even though I haven't played with your mod yet, I'd really love to do so. It sounds like a really, really nice mod. ^^
Mobbin25 20 nov 2023, ore 10:01 
[2.5/3] (apparently..)
...
Since modders usually like the debug log uploaded for them, I tried to do so to be able to provide you with a link, but when trying to upload it I only got an error message so sadly I can't do that. I would provide you with a schreenshot or something comparable, if you need it and we find a way to comunicate beyond this comment section, where I actually can post pictures, but I have a feeling that pictures might not be, what helps you debugging.
...
Mobbin25 20 nov 2023, ore 10:00 
[2/3]
...
My full mod list - there's a debug log.

My full mod list without this mod - no debug log.

Only core, all three DLCs, Harmony, Hugs lib, Vanilla expanded framework, and this mod (I will call this list 'the short list' from know on) - there's a debug log.

The short list without this mod - no debug log.

The short list without the Ideology DLC - no debug log.

In case that changes things and helps you reproduce the error I am German and have set the game's language to German. (even though with this many mods it's more Denglish than German(=Deutsch in German) ^^)
...