Crusader Kings III

Crusader Kings III

Submod for EK2 - IMPERIAL ART (update in progress)
47 comentarii
Jimmywhite  [autor] 20 mai la 11:17 
@Kroobzh Спасибо, исправлю!
Kroobzh 20 mai la 11:05 
Привет, @Jimmywhite. Ты не поверишь, но эти моды (тестировал на имперском, бретонском, альтмерском) блокируют возможность стать некромантом и личом - сами решения есть, но они не активируют ивенты.
Jimmywhite  [autor] 1 apr. la 20:30 
@k5pr Seems like this bug is in every art mod, except dunmers art. I will fix it as soon as possible. For now try replacing the "common" folder of this mod with one from dunmers art. Or play with Cultural Armies, it is fixed there.
Adventuredude 28 mart. la 20:42 
Made the mistake of using the unupdated version of this mod on the new EK
Messed up my decisions, didn't figure out why until 20 hours into the playthrough

Removing this mod breaks the save. My messup, but I hope when this updates it fixes it
crossing my fingers
Jimmywhite  [autor] 28 mart. la 5:59 
@Titus Pullo Все обновлю сразу скоро
Titus Pullo 28 mart. la 5:37 
Данные моды будут обновляться после окончания работы над русификатором, или автор занят работой сразу над всеми своими модами?
Burninator 24 mart. la 10:57 
@Anti4iteR Thanks for the info. :steamthumbsup:
Anti4iteR 23 mart. la 23:42 
@Burninator
Yes, it's the issue with every art submod, cuz they are changing the cultures and MAA file's, and due to update this files in original mod - an issue is pop'd-up. So we just need to wait until compatch
Burninator 23 mart. la 22:14 
Just wanted to report an issue I had with the current Elder Kings 2 version. For some reason men at arms and decisions get messed up with this mod enabled. I'm able to recruit any other cultures men at arms and I'm shown most decisions under one tab and they don't seem to work. I'm just guessing that this needs an update to be compatible. Whatever the issue is I hope the problem gets fixed since this is a great mod!
Lyzore 8 mart. 2024 la 13:02 
Is the mod not working?
BloodW0lf 2 nov. 2023 la 13:37 
Ah okay thank you! I think at this point I will stick with these in my SP games. Thank you for the lovely mods :)
Jimmywhite  [autor] 2 nov. 2023 la 10:46 
@BloodW0lf Thats weird. CK3 itself has troubles with any modded MP, so I have no idea whats wrong with it. You may try replacing GFX ONLY folder of main EK2 mod with my mod folder, you from orc, your buddy from imperial. It won't change every illustration, but pretty much of them.
BloodW0lf 2 nov. 2023 la 10:29 
We have the same checksum but says we have wrong mods when someone trys joing, I have orc art and he has imp art, we did not download or enable the others art
BloodW0lf 2 nov. 2023 la 10:28 
So it seems they don't work in MP, nor with the solution in comments of the art mod collection
Jimmywhite  [autor] 24 oct. 2023 la 20:06 
@BloodW0lf It should work. However if you experience troubles, try solutions I mentioned in the comments section of my Art mods steam collection
BloodW0lf 24 oct. 2023 la 15:18 
sorry, so if I turn this on and my buddy wants say your orcs mod one, what do we do to make that work in MP?
Jimmywhite  [autor] 24 oct. 2023 la 11:17 
@BloodW0lf What do you mean by "all on"?
BloodW0lf 24 oct. 2023 la 11:03 
Hey, will this work with multiple of your mods and in MP with all on soon?
Ivan Makeev 19 aug. 2023 la 13:37 
It helped, thank you so much!
Jimmywhite  [autor] 19 aug. 2023 la 0:37 
@Ivan Makeew I guess it is due to decisions changes, I will fix it after next EK2 update. Try to delete file "jimmy_ek_religious_decisions.txt" in steamapps\workshop\content\1158310\2893455918. If this doesn't help, try to delete other files.
Ivan Makeev 18 aug. 2023 la 14:10 
Good afternoon, the next problem with the modification. When you click on the highlighted solution(counselor_the_right_join_council_decision), the game immediately crashes. The problem is precisely in this modification, as soon as I removed it, everything became in full order. I also put only her on the pure Elder Kings 2 mod, the same problem.
Jimmywhite  [autor] 21 febr. 2023 la 6:15 
@宝矩 Use Total Compatibility patch or New MAA Mod + Unbound patch
宝矩 21 febr. 2023 la 3:07 
use this mod and unbound's imperial decay won't reduce by hunt or any activity?
ReconUHD 22 ian. 2023 la 14:39 
your cultural mods don't work well with mods using CCU, e.g. DCM, c0da, etc.
CaptHobo 16 dec. 2022 la 0:57 
@Jimmywhite I had rolled my game back earlier but its current now, Most likely something on my end though. I'll go through my modlist to see what the problem is
Jimmywhite  [autor] 16 dec. 2022 la 0:20 
@CaptHobo are you sure that there are no other possibly conflict mods activated? And last supported EK2 version too.
CaptHobo 15 dec. 2022 la 23:17 
All your other art mods work amazing, but the imperial art crashes my game on launch?
Jimmywhite  [autor] 7 dec. 2022 la 23:06 
@Jet must be fixed now
Jet 6 dec. 2022 la 23:52 
yoku braided stirrups innovation (horseman culture) has no icon
Jet 4 dec. 2022 la 0:41 
did this mod change the icons for men at arms when you look at your armies?. battlemages for example have a sword icon now. same with pirates
Eriewmatay 1 dec. 2022 la 20:51 
Khajiit art please
Lady Aelora 1 dec. 2022 la 16:45 
Any plans for a Tsaesci art one or not enough art for it? If not, maybe make them have access to this art scheme as well since the Akaviri helped set up the the organization of the Empire overall
ErkkiKurkku [FIN] 30 nov. 2022 la 4:54 
Pls make a Dawnguard one! :buzzed:
Sulryn Hlaalu 29 nov. 2022 la 21:17 
Why does the description say they belong to creators on Pinterest? Most of these arts are Bestheda's official art for the card game.
Jet 27 nov. 2022 la 23:30 
fine on ongoing save?
Jimmywhite  [autor] 27 nov. 2022 la 7:55 
@Tovey Is seems no, because some EK2 files are edited for illustration variety. BUT you and other player can delete folder "common" from my mod on your PC. You will have most illustrations without game code being touched and the same checksum. Just don't forget to watch for updates.
Tovey 27 nov. 2022 la 6:55 
Is this compatible in multiplayer ie can other players have different ones?
Archie 27 nov. 2022 la 6:19 
you should make a compilation of these mods
Sky-Ovni 27 nov. 2022 la 6:01 
Thanks for this beautiful arts that were missing ? Could you consider making the Bretons ? I feel like we lose the knight vibe with the standard art design.
GreenshadowOrc 27 nov. 2022 la 0:57 
thank you so much, having art for mam troops makes the mod even more immersive.
Jimmywhite  [autor] 26 nov. 2022 la 22:35 
@Sir Nilbog Its already done actually ;)
Sir Nilbog 26 nov. 2022 la 20:06 
Really awesome. Waiting for a dunmer version now haha
Grunt4life 26 nov. 2022 la 17:52 
Amazing work thank you from the bottom of my heart
Chiken 26 nov. 2022 la 15:11 
nice, thank you for your great work
Jimmywhite  [autor] 26 nov. 2022 la 15:09 
Yep, but after orcs and altmers.
Chiken 26 nov. 2022 la 15:04 
any plans on making khajiit or argonians?
SeNeX 26 nov. 2022 la 14:40 
this should be integrated in the main mod