RimWorld
[HRK] Medieval deathrest coffin
52 opmerkingen
Ace ⛟ 5 okt om 11:21 
Could you make a texture/model replacement version to swap the "Deathrest casket" for the "Deathrest royal coffin" texture/model. I love the look of the "Deathrest royal coffin" but want to functionality of the vanilla "Deathrest casket".
Vlad Draculea 19 aug om 4:55 
please make compatibility with preservation sarcophagus mod's solid stone closed-lid sarcophagi as a possible option for deathrest, it'd be cool to have more variety and something to fit like a marble aesthetic classical colony
Lord Stone 4 aug om 18:51 
Exactly what I was looking for, thanks
Harkon  [auteur] 12 jul om 15:43 
Updated to 1.6
oscarmdsh69 11 jul om 13:50 
1.6 update coming?
Alpharius 21 jun om 9:54 
ah yes, biggest soup
so that when my sanguophage enters a coma inside his box he can bring his wife with him
Biggestsoup 1 apr om 17:50 
would it be possible to make a double coffin thats capable of deathrest?
Gimlon07 22 mrt om 16:13 
A extensions like a blood well or incense candles would be nice, so we could make a use of the deathrest capacity. Maybe they have less stat gain per capacity point then industrial ones.
黑猫 25 nov 2024 om 2:38 
这个mod的死眠棺材被分类在“生物技术”里,但中世纪锁科技的mod会导致“生物技术”打不开,可以用搜索功能搜索“死眠”来找到这个棺材
Najica 11 apr 2024 om 19:46 
Is this compatible with 1.5? Does it need any update?
hallucinogenics 19 feb 2024 om 4:52 
In the latest update these two coffins can only be found in biotech again, can they be added to the furniture. Thx a lot
2962342497 6 dec 2023 om 18:45 
Why didn't these two coffins appear after studying the complex furniture? Click on the Biotech Build bar, it is gray and inaccessible, showing no buildable items. Only in Developer mode can it appear in the Biotech Build bar. In addition to complex furniture unlock, what other conditions are needed?
NyxHyperion 3 okt 2023 om 18:21 
I'm seeing a weird issue in my Medieval Overhaul playthrough where when my colonist uses the coffin it unassigns their normal bed. Is this some conflict with MO furniture or is that how this mod was intended to work?
Haekel 6 sep 2023 om 6:51 
Is there a mod for medieval deathrest attachment buildings that complements this one?
mrcoolize 7 aug 2023 om 16:00 
There is a bug where if your colony lacks bed AND you assigned the deathrest coffin already

Other pawns will come and sleep in it like it is a normal unassigned bed and then become assigned to it (in addition to the sangophage assigned to it already) causing the coffin to now have 2 owners resulting in a stackoverflow of error message that a 1 slot bed have 2 owners.
It doesn't crash the game or anything just pollute your error feeds a lot. Gameplay wise you can legit make a normal pawn AND a sangophage both have the same coffin which is funny
Draad 16 jul 2023 om 7:14 
I was looking to join your discord to see about a mod commission but your invite link is invalid
DragonQueen20196 25 jun 2023 om 18:40 
Is there the possibility for a double coffin? For couples? I know they can have a double bed and the coffin, but it would look nice I think
Comton 15 apr 2023 om 6:44 
@Harkon Okay I understand. If I can report something hat might help you with the update I will do :)
Harkon  [auteur] 15 apr 2023 om 6:39 
@Comton is back to public, read my last message there
Comton 15 apr 2023 om 5:54 
Hi @Harkon, I'm back on RW and just see that your "Vanilla Expanded Combat Extended - Toggleable patches & tweaks" is removed from steam

What is the reason ? I still have it locally and wonder if can use it or not
adamcollecott 19 jan 2023 om 6:40 
Can we get linkables for this please, so that it takes less time
Eldritch Mommy 3 dec 2022 om 17:00 
Guillermo, prep my chambers for the Super Slumber.
Harkon  [auteur] 2 dec 2022 om 8:19 
pushed the tweak for it, now you will find the coffins in the furniture tab
Delta1138 2 dec 2022 om 7:16 
@Harkon no worries; thanks for the mod! Like the art and now I can actually entertain the idea of having a medieval vampire colony :D
Harkon  [auteur] 2 dec 2022 om 1:46 
@Delta1138 alright that makes sense, I will include your fix on the next update in a couple of hours
Delta1138 1 dec 2022 om 16:35 
@Harkon there is a conflict between this and some tech restriction mods in that the biotech tab is completely greyed out, the solution I found was to change the items category to furniture then it can be built in medieval tech restricted games.
Harkon  [auteur] 25 nov 2022 om 4:12 
@Fera if you reduce it then is worse than doing it on the ground or any bed. The high tech on is the only one that can be boosted with additional buildings.
Fol 25 nov 2022 om 3:02 
Can I reduce the efficiency of the royal one, and the efficiency of the normal coffin even more? I mean, one takes more work to build, and the high tech deathrest shouldn't be comparable even.
shane_357 15 nov 2022 om 14:56 
A thought - can we get a tribal version that's ready to go at start? My idea was that for balance/aesthetic it would be a cairn of stones or earthen barrow that would take a lot of work to build.
Harkon  [auteur] 8 nov 2022 om 4:57 
pushed a fix! Thank you for the reports
Demonlord09 7 nov 2022 om 15:01 
Same here. There was a game update today that changed something with the caskets.

https://steamproxy.net/sharedfiles/filedetails/?id=2885856949 <--- Red Errors

https://gist.github.com/6982ddfe847d132900f83d55184653eb <--- Hugslib_Log
Ace 7 nov 2022 om 15:01 
same here
Jiven 7 nov 2022 om 13:28 
I got the xml error too.
Renzor 7 nov 2022 om 12:55 
getting this error in debug log on game startup when this mod is enabled:

XML error: <powerUsageDeathresting>0</powerUsageDeathresting> doesn't correspond to any field in type CompProperties_DeathrestBindable. Context: <li Class="CompProperties_DeathrestBindable"><stackLimit>1</stackLimit><countsTowardsBuildingLimit>false</countsTowardsBuildingLimit><powerUsageDeathresting>0</powerUsageDeathresting><powerUsageNotDeathresting>0</powerUsageNotDeathresting><deathrestEffectivenessFactor>1.1</deathrestEffectivenessFactor><mustBeLayingInToBind>true</mustBeLayingInToBind><displayTimeActive>false</displayTimeActive><soundStart>DeathrestCasket_Enter</soundStart><soundEnd>DeathrestCasket_Exit</soundEnd></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
kongkim 4 nov 2022 om 4:11 
The Red casket is really nice. Can you make a option or stand alone texture mod that change the vanilla one to that? :D
Harkon  [auteur] 1 nov 2022 om 5:45 
Updated the mod to fix the issue, thank you.
Ookami 31 okt 2022 om 13:51 
Figured out the issue and it's not a mod conflict, it's just to unlock the caskets themselves you need to have both the complex furniture and deathrest research done to unlock them in the biotech tab. If you're using a medieval mod that turns off the ability to research deathrest, cause it's industrial level vs medieval, then they will not show up for you. Hope that helps anyone with the same issue :GhostFlowerHappy:
Ookami 31 okt 2022 om 13:42 
Interesting as the biotech bar is greyed out for me saying there is no buildings there :slimetabby: maybe it's a conflict with a medieval mod, I'll look into it xD
Harkon  [auteur] 31 okt 2022 om 2:25 
no need to start a new game, and I just double checked and for me they are there.
Harkon  [auteur] 31 okt 2022 om 2:22 
They are on the biotech tab, after researching complex furniture
Ookami 30 okt 2022 om 21:38 
Update to my post below: restarted on a new game and still not showing up in any of the menus.
Ookami 30 okt 2022 om 19:10 
Mrmarko123: I just installed and I'm having the same issue, can't find them, might need to start a new game unless someone else has a answer.
Mrmarko123 30 okt 2022 om 14:53 
Is it just me, I can't find it in my items list - I've done the research
WaKKO151 29 okt 2022 om 6:26 
What about bones when i butcher?
SalmonToastie 28 okt 2022 om 17:09 
Bro thank you so much. Medieval fantasy playthroughs are some of the best shit Rimworld can do and having more mods support that playstyles is amazing.
eighmy_lupin 28 okt 2022 om 14:59 
This is such a good idea
Dubby 28 okt 2022 om 14:44 
Very nice, I usually only play tribal-medieval runs so this is perfection. A fine mod, brother.
Darmgeknusper 28 okt 2022 om 14:35 
Really nice :steamthumbsup: Also I would like to see vampirism being contagious in some form when someone is bitten. Maybe somebody can make a mod for that too. :D
Tsunamori Nanashi 28 okt 2022 om 14:30 
It would be cool to have versions of these that are just used to bury people too
CrazyOdd 28 okt 2022 om 13:29 
Just me, but it dont feel like a royal version, without some gold in it.