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报告翻译问题
It would be nice to have this back (please).
[Analyzer] Mod [KV] Change Dresser has packaged the base-game Rimworld assemblies
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
I fixed this bug in version 1.4 but sadly I lost that version of the source code. The mod character editor has the same function and is more powerful.
To reproduce:
Draft pawn, move them near the Dresser, strip so it dumps all clothing items in the Dresser. (Mine had a flak vest and nothing else.)
Assign a pawn a piece of clothing in a Dresser outfit, as a Custom Outfit. (I used the flak vest, in a Custom Outfit named, simply, Flak.)
Undraft the pawn. They are now wearing the flak vest. The vest is not in the Dresser.
Draft them, strip, undraft. They will now be wearing the flak vest again, but the same vest will also be in the Dresser.
I found an odd workaround, but it makes sense if pawns must always have an outfit on, if one is created for them at all.
The workaround is simply to create an outfit with nothing in it, called Nude. Drafting, undrafting, swapping outfits, all seem to work then as intended, with no item duplication.
When I deconstructed dresser it stop dropping the shield.
Not all negative thought, used to use it a long time and was and still is cool mod. If it only did not drop my shields after every draft of my colonists tho. Kinda game breaking midfight.
Still thank you for all the work you are doing for us!
I sent pawns to raid a faction base (fregate from VFE-Mechanoids, if it matters), after returning to base pawns refused to wear their non-drafted outfits: they would just go around naked and sad from it. Also, when trying to undraft a group of pawns, only one of them undrafts (didn't happen before raid). This log I got after restarting a game and trying to undraft a pawn. Subsequent drafts/undrafts (both singular and collective) didn't raise an error
What i would suggest is just a single change, for the mod to return (after undrafting) the forced apparel, irrelevant of the Assign outfit restrictions. If some item is forced, there is usually a good reason, so would be great for it to return.
As it is, a piece of clothing will return after undrafting only if it is covered by the outfit policy set in the change dresser as the civillian policy (not the battle one)