Stormworks: Build and Rescue

Stormworks: Build and Rescue

Super Package Package Meier Expansion
20 comentário(s)
Brygun 21/ago./2023 às 6:43 
Hooray! Its for the south now too!
Dragai 6/nov./2022 às 8:53 
can you make it so packages can give like 1-5 research points i rlly need them
Dragai 5/nov./2022 às 12:07 
maybe i didnt see packages at industrial starter base cus i set the limit to like 30 instead of 200
Dragai 5/nov./2022 às 12:07 
also when do packages respawn
CommanderMartin  [autor(a)] 31/out./2022 às 17:46 
Just put out a fix. Changing that was easy, but it turns out there was a little issue. FJ Warner lacked a cargo delivery point and made this into a staring match for about an hour. Hopefully all bugs have been quashed now!
CommanderMartin  [autor(a)] 31/out./2022 às 15:41 
@iloft That is actually what I was expecting was wrong. The destination_pos was getting the wrong value. The reason the Terminal location is that low is because, for some reason, if its higher than 50 (around there, not sure on the hard limit) the map icon won't be visible. Those locations where its higher up are the exception. Usually most of the terminal and all of its points are nearby.
iioft 31/out./2022 às 14:48 
@CommanderMartin FYI it seems to be expecting the destination point to be at y=20 while Gravestone ground level is hundred meters above at y=115 (I changed the destination_pos transform y value in the savefile and it worked)
CommanderMartin  [autor(a)] 31/out./2022 às 13:03 
@iloft I'll check, the delivery zone is in the parking box with the sign at the front. Bit strange something is happening there, packages seem to spawn correctly.
CommanderMartin  [autor(a)] 31/out./2022 às 12:59 
@Dragai Can you give me the name of the location? I can see packages at FJ Warner, Uran Wind, North Meier Outpost, and JSI Dock.
Dragai 31/out./2022 às 12:35 
i didnt get any packages spawned at port meier
iioft 31/out./2022 às 8:18 
Gravestone isn't working, I delivered two different packages there and tried to move them all around the parking lot but nothing happens like the unloading zone isn't there. Other locations work fine.
CommanderMartin  [autor(a)] 30/out./2022 às 12:50 
Yes, to both. You can set a global percentage when making a new world. Simply click on the gear icon in the addon menu (for Super Package Package), and that value will affect both the SPP and this addon's amount of packages.
Dragai 30/out./2022 às 12:09 
can you make it so you can set the ammount of packages for it to spawn
Dragai 30/out./2022 às 12:04 
does this add locations to starter dock
CommanderMartin  [autor(a)] 29/out./2022 às 16:55 
@Babouchka_771 I just completed a massive rewrite of the script powering both SPP and this. The performance increase should be substantial; I am seeing about 0.5ms down from 9ms previously.
CommanderMartin  [autor(a)] 27/out./2022 às 19:46 
(Normal SPP hovered at 5ms so the problem doesnt appear until the additional cargoes are added in the expansion)
CommanderMartin  [autor(a)] 27/out./2022 às 19:38 
In the meantime, you can use the slider on the SPP addon to reduce the number of packages that are spawned globally. You should be able to find a percentage that works to your system's liking while I get this sorted and tested.
CommanderMartin  [autor(a)] 27/out./2022 às 19:37 
@Babouchka_771 Huh, seems like it is. I guess that's what happens when you program something two years ago lol. (it's actually the base spp, it has all the script in it). I did about 4 hours of work tonight on making some much needed revisions and shaved just over 20% of the calculations off (9.2ms to 7.1). I did a few other things to help out other parts (some fallback things as a just incase), but I have a few more ideas on how to shave more time off.
Babouchkha 771 27/out./2022 às 9:37 
but it seems like this script is very fps hungry :/
Babouchkha 771 25/out./2022 às 3:00 
Amazing mod !