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oh AND microelectronics, super busted
Logs: https://gist.github.com/HugsLibRecordKeeper/e0860640e826d5799cc1579ca628d66a
when the mod is enabled, i am unable to select HAR races
I'm playing very hard scenarios and find it hard to get to the tech I need to make it where my two pawns have enough time between the insect raids to do anything and the only way to get new pawns is via quests or random events but they will never happen with the evil empress.
I have mods for drones, androids and cloning and such but the scenario I am playing is a transport carrying glitter-world vat grown colonist gets ambushed by mecha fleet and lands on a bug infested world that only has bugs
Hope this helps, also thank you for keeping a version for 1.3, I realize it's old now but I'm waiting to move to 1.4 till more mods update. :)
What does Foregability affect exactly? Is it just caravan foraging or something else?
And do you eventually lose that bonus as you advance through the tech tree?