Total War: WARHAMMER III
Thematic Archery Rebalance RMT Trajectories
Коментарів: 23
YeXiu 9 січ. о 23:46 
Is this still working? would love to have it, much more immersive.
manolo 30 груд. 2024 о 0:36 
Sounds great. Update would be nice, if needed.
Bobbe Malle 7 листоп. 2024 о 19:49 
does it still work properly?
kym821209 9 жовт. 2024 о 20:13 
Hellow. bro
It seems that Akshina's missile trajectory adjustment was not applied.
SaveThePandas 2 трав. 2024 о 9:56 
You are a god. Thank you so much!
Neil  [автор] 2 трав. 2024 о 9:50 
I have just done that for you so it works, SaveThePandas :)
Please see change log.
SaveThePandas 2 трав. 2024 о 9:42 
Hi, is this gonna get updated?
Neil  [автор] 6 трав. 2023 о 4:40 
I have not dropped WE's range, their changes are just 2 buffs:
"Calibration Distance is now 90% of range. 1.1 sec Vegetation penetration time"
The 90% CD is a Buff, up from.. ( I think) 70/75%? And means WE are accurate for a much greater portion of their full range (90% of it).

I did this change (as a WE main myself,) because the vast majority of the lore speaks of WE's accuracy and precision, more than their range.
And I think their range is balanced well for gameplay by CA, I did try it higher, but AI armies got deleted with no reply, was too OP.

(This comment is a reply to a question from a user I ACCIDENTALLY deleted, oops! Sorry)
Neil  [автор] 19 квіт. 2023 о 1:12 
Not tested, but very narrow edits, can't see it being any problem whatsoever. Will give it a green triangle within a week :)
Neuromancer 15 квіт. 2023 о 7:29 
@Neil - Love this mod, thanks for this! Is it safe to use in 3.0 or needs updating?
siddgeir 30 жовт. 2022 о 11:01 
Thanks for the reply, I will check out your other mod! TBH I know this is a vanilla issue, so hopefully i can Uncle Festus a load order that fixes the ai from being so conservationist with their ammo lol
Neil  [автор] 30 жовт. 2022 о 8:27 
I don't specifically. no sorry. I do have sneaking suspicion it's in part due to CA scaling models down for WH3, since using my +15% entity scale mod
https://steamproxy.net/id/neiljwd/myworkshopfiles/?appid=1142710
I've noticed fewer instances of blocked LoS.
siddgeir 30 жовт. 2022 о 6:12 
Hello! I love the edits you made with this mod, it really makes arrows feel like arrows and not well thrown rocks! I am curious if you know of a way to add "pass through" for defenders who are attached to walls? This is mostly to fix the AI who will grab a high ground wall in a town and then proceed to just watch their buddies down below. I'm convinced this is due to some hidden hitbox error of town walls even though they don't have obstructed. If not, totally cool - love your mods and thanks!
ThePionier 8 жовт. 2022 о 2:58 
@Neil
Yes, I should really take a look at the Modtool :D
Of course you are right, others might not want the change!
Neil  [автор] 8 жовт. 2022 о 2:30 
They don't conflict at all, adding it would be super easy, but others may not want it
Having them separate keeps it a choice :)

It's literally doable in RFPM in like 3 clicks/30 seconds if u desperately want to combine them :)
ThePionier 8 жовт. 2022 о 2:02 
@Neil
Thank you for your quick feedback!
Yes, I had that in mind too! :D
Just didn't know if there could be conflicts.
Would it be a lot of work to integrate this into your mod?

One mod less in the list is always a good thing, of course if you say you don't see any point in it, I'll get it :)
Neil  [автор] 8 жовт. 2022 о 1:48 
Morning @ThePionier
You'll want this mod, https://steamproxy.net/sharedfiles/filedetails/?id=2854736437
no conflicts :)
ThePionier 8 жовт. 2022 о 1:34 
Good morning! @Neil
Would it be possible for you to make it possible for weapon teams to man the walls again? I would like to put my Skaven ratcannons back on the walls and then decimate the enemies! :D
Neil  [автор] 27 верес. 2022 о 22:32 
No worries, it's super easy @Ironkid open up the mod (any version) in RPFM and change Vegetation ignore time to however long (in seconds) ud like.
first 13 entries are Woodelves (_wef_ )
Ironkid 27 верес. 2022 о 21:28 
is there a way to adjust this so wood elves shoot completely through trees, indefinitely?
Karthusin 9 верес. 2022 о 7:00 
Thanks for the response! I'll see what I can do. I like a lot of the changes in Realism but it also isn't compatible with a lot of other mods I like which is what makes it difficult to work with hehe.
Neil  [автор] 9 верес. 2022 о 6:47 
The Realism mod sounds fantastic, I would have definitely used myself if not trying to do my own tweaks this time in TW :W3.

There's no desirable way to use it with TAR tho, sorry! Realism is simply a much more comprehensive overhaul, TAR is just adjustments in a single specific table.

If you like the rest of Realism, go with it!

Possibly consider BGP&E to add to Realism? Note you might have to do some personal modding to make them work in tandem. A quick look at Realism's files show it has an aggressive naming policy where by it tries to always get prominence.
Karthusin 9 верес. 2022 о 2:12 
Very good work with all of this really, it changes up the dynamics of all of these factions which I really like. Never liked having, essentially, copy pasted units with minor tweaks.

There's a mod I really like called "Realism Mod" that makes firearms absolutely deadly but also makes them take considerably longer time to reload. Consider having a look at it and see if it's something you like, perhaps. I feel like having a more lightweight version of that for firearms would be lovely.