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It still works partially but seems to make the game laggy
For example in the past, Chivalry: Romance/Poetic granted scheme power. Back then, that meant success. It was simple. They've changed the hell out of the system and now you provide "short scheme length." Short scheme length doesn't mean it'll make it more likely to succeed. It just means quicker phases. Which means quicker key gains. Which I guess does mean scheme power because the sooner you get to 20 keys the sooner you can get 20% boost. But, I wonder if you meant to add base success chance? Because base success chance would! translate to scheme power from your past version. Probably something to keep in mind. Maybe a little bit of both? Might bloat the perk tooltip screen but, considering there are now waaay more scheme modifiers, it might be good to add in more than one variant per perk :) Like say, scheme length and base success chance?
just food for thought
Chivalry:
-Romantic is missing the romance scheme power
-Poetic is missing learn language scheme power
Industry:
-Earnest Efforts is missing hostile scheme resistance
Influence:
-Astute is missing monthly control
-Cunning is blank
Temptation:
-Prolific Flirt is blank
Tradition:
-Established is missing personal scheme resistance
Witchcraft:
-Initiation is missing convert to witchcraft scheme power
-Sorcerours Studies is missing learn language scheme power