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Ilmoita käännösongelmasta
Exception ticking VAERoy_Pheasant104925 (at (322, 0, 215)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 136514AE]
at VEF.AnimalBehaviours.CompHediffWhenFleeing.CompTickInterval (System.Int32 delta) [0x00073] in <eb6dbe7e158944f29671523a86fb3ad0>:0
I set up orangutans to be managed like every other animal - My pawns auto slaughter if too many are in the colony. Because the apes are listed as tutors in the social tab, my colonists keep getting negative traits when i kill an orangutan, because the game is handling a dead monke the same way it does if a family member was killed
I don't think this is a bug per se, it could even be intended. I have way to many mods to track the exact interactions, but just giving everyone the heads up
TL;DR: Colonists think orangutans are family, go crazy when they're butchered for meat
monke
Aspirations_VAERoyal.xml in Vanilla Aspirations Expanded still includes defs for the ones from this mod in <thingDefsForRelation>.
It's probably related with another mod. But Idk which
```
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
```
That last one is probably from another Vanilla Expanded mod
That's some weird high fantasy. Sounds like it came from Terry Pratchett.