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翻訳の問題を報告
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_04.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_05.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\standing_greasus_goldtooth.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 8, col 3) instead of closing tag 'SLOT'.
Line 10, Column 2
variantmeshes\variantmeshdefinitions\grimgor_stonehorn.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 9, col 3) instead of closing tag 'SLOT'.
Line 11, Column 2
variantmeshes\variantmeshdefinitions\queek_red_guard.variantmeshdefinition
Expected closing tag 'SLOT' (opened in line 32, col 2) instead of closing tag 'VARIANT_MESH'.
Line 39, Column 3
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_01.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_02.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_03.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_04.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_05.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\standing_greasus_goldtooth.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 8, col 3) instead of closing tag 'SLOT'.
Line 10, Column 2
using Mod Manager v2.8.0
!!!3_legendary_mount.pack
variantmeshes\variantmeshdefinitions\grimgor_stonehorn.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 9, col 3) instead of closing tag 'SLOT'.
Line 11, Column 2
variantmeshes\variantmeshdefinitions\queek_red_guard.variantmeshdefinition
Expected closing tag 'SLOT' (opened in line 32, col 2) instead of closing tag 'VARIANT_MESH'.
Line 39, Column 3
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_01.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_02.variantmeshdefinition
Expected closing tag 'VARIANT_MESH' (opened in line 1, col 1) instead of closing tag 'SLOT'.
Line 18, Column 2
variantmeshes\variantmeshdefinitions\rider_infernal_castellan_03.variantmeshdefinition
Still crush? I don't understand. I just check the mod was working. Would you like to delete my mod one more time, then turn off the computer and re-subscribe?
Sorry, it's too difficult a task for me.
It will probably be compatible.
Try using only my mod. It will work fine. If you still have problems, delete my mod and re-subscribe it.
That's not my mod.
네, 없습니다
Sorry for caps I just truly am taken back that you implemented it for probably a super underplayed lord!!
Thanks for your report. I fixed it now. And I took your idea and updated the modeling.
@JaredShadow11X8
Thank you for your help. I was able to fix it thanks to you.
Which UI bug exactly are you referring to? Please describe it in more detail.
I know it's just a pipe dream, but you'd make an Ogre main the happiest he could ever be if there was ever a way to incorporate Skrag's Cauldron and Greasus' Gold Chests to their Stonehorns? Keep up the great work!
I think it's probably because of the mod adding vampire coast factions, but I'm not sure, it's just my guess.
I've checked that error doesn't seem to cause any problems with gameplay. Supposedly a problem with other mod adding faction, but I'm not sure about that. Anyway, don't worry.
SCRIPT ERROR, timestamp <746.9s>
ERROR: determine_siege_equipment_bundle() called but cannot find a suitable effect bundle to apply to rebel/rogue army unit with key [fleet_admiral_female_vampire_necrofex_colossus]
I also liked bodyguards. The problem is that the game gets bugged when using bodyguard systems after the update. So I had no choice but to get rid of them.
Dwarfs are not bad guys. Sorry.