Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
f*cked around with changing the version number for the 1.4.4 modloader in the tmod file and.... I think it works? It actually does. cool! :D
Yeah great if I could just remember how I did that last year....
Fiddling around with the version number doesn't seem to do anything anymore.
Guess I got to wait for an update then?
prefix 'explosive' knocks enemies always to the right of the screen, even if they stand to the left of the character. very annoying.
this happens when i use whips and magic weapons. i didnt test other classes.
A request for myself, a little rework vampire...
Burns in sunlight, bite humanoid form, nightvision or huntervision more like vanilly vampire from eclipse
I still say the Kenku race in this is perfect, the mobility in exchange for the armor resistance is perfectly brutal, in a fun way, and it's made Calamity that much more interesting.
There are some texture replacement steps that aren't really necessary when drawing.