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Raportează o problemă de traducere
This helps passing time when growing crops etc in MP.
I assume its a mod interaction as I haven't had time to test it just yet. I will test later today but was wondering if someone had already ran into this issue and knew where to start looking for issues.
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
function: sleepOnIt -- file: SleepOnIt.lua line # 4 | MOD: Sleep On It
java.lang.RuntimeException: attempted index: isAsleep of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
Thanks!
I'm thinking that perhaps I'm encountering a mod conflict but I'm not 100% sure.
This is the list of mods on my server currently:
https://steamproxy.net/sharedfiles/filedetails/?id=2869002995
It's a dedicated server; Normally all I need to do is add the entry. It does show the mod in the server list. Is there something specific that needs to be done to enable it?
Perhaps I'm overlooking the setting, but I cannot seem to find one.
Sleeping still seems to function just as it did before.