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Сообщить о проблеме с переводом






that's a shame. I will keep a tab on the mod for biotech comparability then.
Probably not, as Mechanitor mechs are their own IDs , they are not the same as the enemy ones, dunno why Tynan makes simple things convoluted, WTH works because it was made for enemy mechs from vanilla.
Sure but if you don't have what the hack and you do have biotech then you would want to be able to make your own. Able to gestate my own my options are download this mod and download another mod and hope both mods are compatible with a few of my other mech mods.
According to a comment on the original mod, you can use the mod What-The-Hack on them.
recently i had strange bug because of which not a single turret (even vanilla ones) were able to damage the pawns of the ghost army :D 30 turrets were shooting (autocannons, laser ones, standard military turrets, heavy bolter turrets) which destroyed the mountain behind them but they moved untouched like some heroes from action movies:D at least colonies were still able to kill them
by the way should these units spawn with mechanoids clusters?