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First; this mod only changes the buildings so it will not conflict with the many other mods that change NPC interactions with the rest of the world, which could include the CH.
Second; I am currently creating a new CH outpost in the Cannibal Plains with new CH NPCs that will accept bounties for specific cannibals, but I have to learn how to do this correctly so the initial release will not have these interactions. I am eager to learn, but it will take me some time due to my busy RL.
Third; I will create a supplemental mod to allow Robun to accept the bounties, due the the Kenshi lore citing his captivity and loss of family members to the cannibals. This will give an option to others if it won't conflict with their installed mods.
I hope to have the new outpost mod posted within a week.
As for the wind turbine, I don't recall it placed on the cement slab exactly. I may have had to adjust the X,Y,Z planes to "float" it just above the floor to give it the appearance it is sitting there. I had some navmesh issues with the slabs at one point. I had to delete and replace three slabs, then regenerate the navmesh to fix it. I haven't had any problems since then, but let me know if you run across this.
- There is a graphical bug with the terrain inside the bughouse. You might be able to fix it by raising it just a smidge.
- The wall with the stairs leading to it would be a good place for a harpoon.
- Your placement of the turbine is cool! I like that you were able to place a structure on the artificial pavement.