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Nahlásit problém s překladem






https://gist.github.com/HugsLibRecordKeeper/1dd9b8b9f191fa97553128f84abd3fce#file-output_log-txt-L373
Line 373
Its mostly annoying because the game screams that its outdated even though the retexture works fine.
I've seen you comment "Please update to 1.4" on hundreds of mods.
Are you trying to remind the mod authors? I'm sure many of them know that the new update's officially out, and regardless they might be busy with other important things.
If the 1.3 tag on a re-texture mod is throwing you off, you could just change the version number on the local files yourself. Or just, ignore it, perhaps.
That being said, the rest of the mod is too good not to use.
A small request. Do you think you could put all of the mods of the series into a Steam Collection? Merely for easier organizing. I have so many mods I don't know what to do with them.
you don't need the SRTS one
Hi! I found out that if I'm using TasteOfVanilla-ish Royal Arsenal I have this warning when game is loaded with the mod:
Texture PrestigePhalanxArmorHelmet has dimensions of 172 x 172, but its mask has 128 x 128. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.Graphic_RandomRotated:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__311_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()...
...
Question: Am I doing something wrong(load order, incompatible mods(but I almost 99% sure that I don't use any mods that affects texture dimensions) and etc) or it's something else?
Thank you!
The original mod (no retexture) doesn't have that issue. It didn't prompt any log either, which puzzles me, otherwise I would post the log.