XCOM 2
Variable Force Level Increase
15 bình luận
PatientLandBeaver 21 Thg06 @ 3:20pm 
Thanks! I decided to leave it and the FL eventually caught up to a nice difficulty challenge 2/3 of the way into the campaign . :)
MrCloista  [tác giả] 17 Thg05 @ 2:14pm 
should be fine in theory.
MrCloista  [tác giả] 17 Thg05 @ 2:06pm 
never tried so not sure sorry
PatientLandBeaver 17 Thg05 @ 11:57am 
Is it okay to change these variables mid campaign? I went with your original mod and would like to reduce the delay for FL increase as I'm currently finding it a bit easy (also using Covert Infiltration mod).
Stukov81-T.TV 19 Thg08, 2022 @ 5:02am 
@ igoutta|G🔺 i would just use both mods together, they don't conflict in any way. alternativly use the console to add or remove a force level here and there

@ Raptor's Talon what i do is using delayed force level increase and the mods: Force Level Contral and Success-based Dynamic Force Level. You can config those however you like. Then there is also the console
MrCloista  [tác giả] 19 Thg08, 2022 @ 12:58am 
@raptors talon you can use the SetForceLevel console command. I recommend using the Force Level Display mod so you know what current fl is.

@igoutta|G that is well beyond the scope of this mod so no.
igoutta|G🔺 18 Thg08, 2022 @ 11:58pm 
Hey, I have a request, can you made the force level timer speeds up if the mission its flawless, execlent or good, and slows down if the mission goes bad to poor, like the Dynamic mod from realitymachina https://steamproxy.net/sharedfiles/filedetails/?id=645146227 but not as punishing as that.
Raptor's Talon 23 Thg06, 2022 @ 2:54pm 
@MrCloista I don't suppose there is a way to use console commands or the mod config menu to change the force level for a mission type is there?
For example, I'm running a "multiplayer" game of War of the Chosen with Star Wars mods installed. The Party has just killed the Chosen Assassin and the Elders are beyond angry. So the Hunter has decided to stop playing around and has brought a literal army to his Chosen Assault mission. Would there be a way for me to go into the console or the mod config menu and just make the force level 20 for the one mission and then turn it back down afterwards?
MrCloista  [tác giả] 1 Thg06, 2022 @ 7:48pm 
makes no change to what maximumn fl is or what enemies are available then,
ku 1 Thg06, 2022 @ 4:56am 
Is the enemy at the maximum level the same as before the mode was used?
Kiruka 29 Thg05, 2022 @ 11:26pm 
To my knowledge, mods that mess with force level increases don't work with LWOTC, because the way LWOTC does force level increases is completely different than the base game (the aliens actually have to land a UFO to increase the force level, which can actually be discovered and countered by XCOM).
Jestimac 29 Thg05, 2022 @ 3:52am 
@ MrCloista. OK noted. I think I'm going to start a new campaign with it. I'll know right away and I'll report for the other players.
Rgds
MrCloista  [tác giả] 29 Thg05, 2022 @ 3:45am 
@Jestimac Lwotc? If the others work with it this will. I don't know if they screw around with base force level increases or not, because I exclusively play with Covert Infiltration not lwotc.
RustyDios 28 Thg05, 2022 @ 10:44pm 
Does it work with the mods it's meant to be midpoint of ?
Jestimac 28 Thg05, 2022 @ 9:02pm 
Many will want to know whether this excellent mod will work with LWOTC ?