RimWorld

RimWorld

[SBV] Gunlinks Affect Mortars
14 kommentarer
KILLERm12 12 okt @ 7:52 
does this work with the "Gunlink with helmet" mod?
Khitrir  [skapare] 2 aug @ 17:25 
Updated to 1.6!
kongkim 17 jul @ 15:51 
1,6?
Doctor Sex 22 nov, 2024 @ 11:49 
CE?
Narlindir 2 maj, 2024 @ 14:47 
this got integrated into [FSF] FrozenSnowFox Tweaks just fyi
Khitrir  [skapare] 11 apr, 2024 @ 4:30 
Updated to 1.5, please report any issues!
The Blind One 12 aug, 2023 @ 5:17 
I'm curious, how does this interact with mortar accuracy?

https://steamproxy.net/sharedfiles/filedetails/?id=1729446857

does it simply add the gunlink to the shooting skill and thus total of the mortar accuracy calculation?

[edit] nvm, I see this is an xml patch and therefore it will work fine
Khitrir  [skapare] 20 okt, 2022 @ 7:39 
Updated to 1.4!
Khitrir  [skapare] 17 jul, 2022 @ 5:24 
@ShermanTheMajor it will work with any mod that uses the Mortar Miss Radius Multiplier stat. Some mods use that stat, others don't.
ShermanTheMajor 14 jul, 2022 @ 10:47 
Would this mod work with artillery or would we need a new mod for that?
Khitrir  [skapare] 19 maj, 2022 @ 19:23 
@OptimusPrimordial Yes it should be compatible. Just keep in mind that this alters the radius in line with the vanilla skill improvements - so if you use Mortar Accuracy to change how much each skill level improves your radius, this mod can't tell that and change with it.

So if you make it so skill only has half the effect, adding a gunlink will be like having +6 to shooting not +3.
m11kire 19 maj, 2022 @ 14:42 
@optimus, given the wording, i think it would be compatible if you set the mortar accuracy settings to key off of shooting instead of intellectual, which is the default
OptimusPrimordial 19 maj, 2022 @ 4:44 
Is this compatible with mortar accuracy?
Aranador 18 maj, 2022 @ 23:44 
You know what would be funny? If this mod made it so people wearing gunlinks are more likely to be hit by mortar shells :P