Total War: WARHAMMER III

Total War: WARHAMMER III

Provincial Road Buildings
50 件のコメント
Louie04k 7月11日 11時03分 
buildings no longer show up
Nutbuddy3 2月21日 16時16分 
Estus 1月21日 14時44分 
Is it working?
ChopChop 2024年12月17日 13時52分 
Hello, would you like to co-author a mod with me? I am making a mod that also contains roads and i would be honored to integrate your work instead of creating something that's already done very well. I sent you invitation if you would like to have a chat :) https://steamproxy.net/sharedfiles/filedetails/?id=3357512115
Kane Beckett 2024年3月30日 15時40分 
Will there be an update?
sigmars_disciple 2023年7月9日 10時29分 
@Yros They are by definition thoroughly screwed. It's the main part of their lore.

(This is just a joke, welfies. Calm down. Stop sending threats to my inbox, please.)
sirmicou85 2023年4月25日 4時28分 
Could we get an update please ? :)
Captain Caveman 2023年4月4日 5時40分 
Update Plz
wojtekb 2022年9月23日 1時09分 
Hi,
Thanks for mod. I made a Polish translation of it.
https://steamproxy.net/sharedfiles/filedetails/?id=2857387944
至尊宝 2022年9月20日 6時23分 
Thank you for your great mod! I have made a Chinese localizatrion of it, here is the link:
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2865463090
Sam8872  [作成者] 2022年9月6日 15時11分 
I must admit, I haven't even touched IE yet and I forgot that I didn't update this, it still works for the original factions it has been made for and the building for Nurgle has been moved to Defence to prevent the infrastructure tab from being bugged.

Furthermore, while I would love to update this for other factions, my time at the moment is at an all time low, therefore, there are no promises but feel free to suggest which factions need this the most.
Dr Charko 2022年9月5日 3時19分 
Still works peeps
Scribe of Nekoti 2022年9月4日 13時31分 
Also looking forward to the update!
A Good Boy 2022年8月31日 15時45分 
Has this been updated to IE
Deviant 2022年8月30日 10時16分 
Looking forward to when your mod launches for IE!
Yros 2022年8月29日 10時25分 
Does that mean that, in order to build a 'road', we need to use a building slot ? If so, Wood elves are thoroughly screwed '-'
Leaf 2022年8月27日 18時12分 
give the roads a small boost to trade income if possible
nomes 2022年8月23日 16時23分 
Looking forward to when your mod launches for IE!
glythe 2022年8月23日 13時34分 
Looking forward to when your mod launches for IE!
Sam8872  [作成者] 2022年8月11日 13時42分 
Hey all, will be updating the mod when Immortal Empire releases.
sirmicou85 2022年7月8日 2時41分 
Hello ! Could we get an update please ? :)
Malykriss 2022年6月25日 11時18分 
@Captain Freakout thanks! I already saw it from your previous comment :)
Xiivait 2022年6月19日 20時53分 
Pls fix the Nurgle issue
Captain Freakout 2022年6月19日 15時42分 
Net, while Sam fixes it, you can still build from the Building Browser in case you haven't seen that.
Malykriss 2022年6月18日 10時21分 
Gonna Chime in with @Captain Freakout and say that I'm having the same issue with the Infrastructure panel. Only the road building is visible.
Captain Freakout 2022年6月15日 19時40分 
Hey Sam, I seem to be having a problem. When I play Nurgle, the Infrastructure panel only shows your building, the others simply don't appear. They appear in the building browser, but not on the "quick build" panel.
Sam8872  [作成者] 2022年6月2日 11時28分 
Is it crashing the game? None of the entries or tables seem to require any changing and launches fine for me.
Polyn1kes 2022年5月20日 15時03分 
Will this be updated to support the new patch?
sirmicou85 2022年5月20日 4時47分 
Hi ! Could we get an update please ? :)
GoatScream 2022年5月8日 16時58分 
Good mod, but its causing all other nurgle infraestructure buildings to dissappear
Sallazzarr 2022年5月6日 8時41分 
A good addition since the road buildings are present in the previous games!
Ciaphas Cain 2022年4月28日 9時56分 
Nice one Sam, good old mod this!
Captain Freakout 2022年4月26日 16時14分 
@Abisha Been playing a bit with this and honestly movement boosts are not low at all. In fact, they might be a bit too much in some cases after skill movement boosts are applied. I might be going off on some self-suggestion here, but it seems that Slaneesh armies already move a lot, and the buildings make them move a ton. Buildings should be hard to choose! And if you feel like you need more slots you can always use the Tier 4 Minor Settlements mod. I think the mod is fine right now - personally I'd maybe compromise with 4% and 6%, even, but I think the movement levels are just OK!
Ace2643 2022年4月26日 4時05分 
nvm, I found you can still get them through the building browser.
Ace2643 2022年4月26日 4時02分 
Why does it remove the other Nurgle infrastructure buildings? I need my nurglings!
Abisha 2022年4月25日 21時11分 
hmm 5% is a bit low you should make it like 8.5%
then it's a hard choose not to pick it building slots are already low ingame
so they need to add
kelstr 2022年4月25日 17時31分 
excellent mod
Spartan VI 2022年4月24日 18時05分 
Regarding the icons, I'd be willing to chip in there. I've sent you some samples on the Modding Den #modder_team_up channel
TdizzleGod 2022年4月24日 12時00分 
can you safely add and remove this mod
Leaf 2022年4月23日 21時10分 
please do it, so it fits right in the tree. so it doesnt look out of place. also what do you think of giving the building trade bonus? its a road after all
thomasmayrhofer1 2022年4月23日 10時10分 
Amazing mod, thank you.
Sam8872  [作成者] 2022年4月23日 6時19分 
Update: The movement has been increased from 5% for the level 1 and 7% for level 2 instead of 3 and 5 respectively.

Moreover, the extra income has been nerfed from 8% in level 2 to 5% in level 2.
Sam8872  [作成者] 2022年4月23日 5時22分 
@Leaf - I think I just used it as a design decision to differentiate the different icons but I can have a look.

@Yhcrana - The purpose of this mod isn't to give the player an advantage off the bat, there are plenty of mods like that on the workshop. The purpose is to add road buildings to each faction, plus if you compare the road buildings in the game for WH1/2, these work out better. You can build a level 1 Empire road to give you 10% movement bonus but in the region, whereas one of these at level 2 would give you 5% but across the entire province so you would only need to use two building slots to match that instead of one in each.

As I said, these effects are all subject to balance so please feel free to suggest an alternative figure that you think would be fair, perhaps 5% for the level 1 and 7% for level 2 instead of 3 and 5 respectively.
Yhcrana 2022年4月23日 1時19分 
tbh... for that amount of bonus it would not be worth wasting a build slot
Leaf 2022年4月22日 23時58分 
can you make the icon color to match the color of the infrastructure tree?
Captain Freakout 2022年4月22日 16時16分 
Thanks for clearing that up! Will test it out in the coming weeks and let you know if I have any comments. 32% extra income does sound very high, though!
Sam8872  [作成者] 2022年4月22日 13時27分 
@Captain Freakout - I actually never used that mod in WH2 and only knew about its existence a couple of hours ago haha. So, for movement, with four settlements you can expect an additional 20% movement, 28 growth and 32% extra income, though I might have to balance out that last one.

@Rythology - Glad you enjoyed it.

@Spartan VI - Yeah I can have a look at changing the loc for that.

Currently every building has the same effects but happy to take on feedback and you believe different effects should be atrtibuted to different factions such as extra skulls for Khorne or what-not.
Spartan VI 2022年4月22日 11時24分 
Nice idea! Wondering if lore-wise it would be more appropriate if Tzeench's version was related to teleportation instead of flight via furies? Thoughts? :chug:
Rythology 2022年4月22日 11時22分 
I love this take on increasing the movement range. Thanks for the mod!
Captain Freakout 2022年4月22日 11時07分 
I know it's different but this was a fundamental mod for me in WH2. Thanks for doing this! Hypothetically, what's the maximum bonus that you could get from these?