tModLoader

tModLoader

Structure Helper
122 kommentarer
egorpro2228 27 dec, 2024 @ 21:01 
Вообще имба
Monde 9 dec, 2024 @ 8:36 
I can't download the mods to use Remnant, please update :steamsad:
DFgame37825 7 dec, 2024 @ 13:08 
@scalarvector1 can we get a feature to let us flip or rotate a structure? that would help so many of my builds. love this mod btw. thanks.:steamthumbsup:
Водила по губам 3 dec, 2024 @ 5:03 
where`s new updates? I can`t play remnants without it((
freezon 24 nov, 2024 @ 4:12 
which library do i need to connect to use StructureHelper
Loho 17 nov, 2024 @ 19:13 
Is there a place where I can download pre-build structures to add to my SavedStructures folder to copy and paste?
Draug 28 okt, 2024 @ 7:08 
When placing structures with the structure placer wand, is there a way to change the corner that I place the structure from? It always selects the top left corner. If I want to place a structure that is bigger than one screen though, I cannot see where exactly I'm placing it.
dei 26 okt, 2024 @ 5:20 
@Ferret With A Cat Hat, this is exactly what i thought after looking at this mod's images. before i saw "GENERATE with one line of code"...
Ferret With A Cat Hat 14 okt, 2024 @ 8:33 
y'all ever see libary mods and then just see "man i kinda want to make a mod using this" then remember you have zero modding talent
TheSilentAngryCat 2 sep, 2024 @ 6:19 
lol
jtstcham 1 sep, 2024 @ 18:29 
Wow! This really structured my helpers!
bielzin5421 17 aug, 2024 @ 21:01 
same, anyone have a tutorial?
pookieee;3333 13 aug, 2024 @ 22:25 
i am so confused how do i use this thing
saph0704 8 aug, 2024 @ 23:27 
Nevermind, I read your home/wiki page on Github, cleared up my questions. Thx
saph0704 8 aug, 2024 @ 23:23 
Can I place saved structures while in-game, or does this only allow me to add things to the list of stuff to generate?
FungiFroggy 25 jul, 2024 @ 19:39 
um dos mods ja feitos
Generic Fruit 25 jul, 2024 @ 16:42 
I remember there was a thing that allows me to decide if it replaces existing tiles, how do I disable that?
INSIGHT 21 jul, 2024 @ 10:56 
SO MANY BOBS:steamsad:
kolokythi 1 jul, 2024 @ 8:22 
i may not know how to add natural generated structures into terraria but this mod is cool either way
Moo Moo 28 jun, 2024 @ 8:08 
@ziplock If you'd look at the GitHub, there's wikis and guides. As for in-game, the tools are only obtainable with a mod such as Cheat Sheet which lets you get any item.
ziplock9000 27 jun, 2024 @ 3:37 
No documentation at the link provided. Mod does not show up in game, no config. nothing.
✝Joe✝ 11 jun, 2024 @ 23:59 
This is one of the best mods I've literally ever used for this game. Kudos.
boyinthehood.jp 11 jun, 2024 @ 11:52 
топи
CeMent 5 jun, 2024 @ 16:04 
нормальная штука
刘畅-x64 5 jun, 2024 @ 2:44 
This module is like Structure but helper module and Tmodloadered.
mooc 3 jun, 2024 @ 20:21 
How does one use mod in game:GDEasy:
MaxiBerry 2 jun, 2024 @ 11:29 
love it
NotCatgameplay 25 maj, 2024 @ 22:45 
How to use it help
Heinrich 24 maj, 2024 @ 12:15 
this is helping a lot
Hoarding_Bug 23 maj, 2024 @ 15:53 
pls make it compatable with latest ver :[
MegaZillaDestroyer12 15 maj, 2024 @ 3:27 
How do I use this mod?
dodhh 14 maj, 2024 @ 5:05 
.
GalinhaPixelada 1 maj, 2024 @ 10:02 
how i know the code of mod?
MaicolRYT 23 apr, 2024 @ 14:11 
esta cool
ero
oxy 21 apr, 2024 @ 4:22 
can this mod be used to directly add structures to world generation or will i still need to make another mod for that? cause i'm kindof dumb and suck at modding 90% of the time lol
Neuromancer 7 mar, 2024 @ 10:29 
Remnants has updated to use the new calls. The steps I listed are no longer necessary.
Cythrex 6 mar, 2024 @ 21:39 
:The_Story_Of_Tomiko:
Cythrex 6 mar, 2024 @ 21:38 
thx for the help tho
Cythrex 6 mar, 2024 @ 21:38 
ok i think it worked because i did everything right somehow or because remnants got an update
Cythrex 6 mar, 2024 @ 21:28 
with git downloaded do i need to open the git bash command prompt to use the commands?
@Neuromancer
Neuromancer 6 mar, 2024 @ 18:50 
Thanks for that. I realize the step that is missing. You have to change the directory to StructureHelper, sorry about that

So the steps should read as follows:
1. Download Git for Windows
2. Open a command-prompt and navigate to Documents\Games\Terraria\tModLoader\ModSources
3. Run this command:
git clone https://github.com/ScalarVector1/StructureHelper
4. Change the directory to the new StructureHelper folder that was created by git clone
cd .\StructureHelper\

5. Run this command
git checkout bd216a3
7. Right-lick TmodLoader in Steam and click Properties
8. Add "-unsafe true" without the quotes to the Launch Options
9. Now Launch TmoLoader
10. Workshop -> Develop Mods -> Click Build + Reload
vinny 6 mar, 2024 @ 13:23 
@Neuromancer im in a similar boat as @cythrex. I have the "StructureHelper" file in my Documents\My Games\Terraria\tModLoader\ModSources location, but whenever i try and run the command "git checkout bd216a3" it says "fatal: not a git repository (or any of the parent directories): .git"
Neuromancer 6 mar, 2024 @ 11:10 
In your case , since step 4 failed, everything else will fail. I double-checked, and bd216a3 is a commit that exists. If you have Git installed, this command will work. You won't see the command itself do anything. You know it succeeds because it doesn't give any errors in the command line.

The reason why you wouldn't have the Build + Reload option is because you are not using the correct ModSources folder. If you don't see a StructureHelper folder in your tModLoader\ModSources folder, then that is why it doesn't show up.

I hope that helps. Obviously this is one of those things that I could probably fix for you in 2 seconds but is far more difficult when this isn't something you do everyday. Good luck.
Neuromancer 6 mar, 2024 @ 11:10 
@Cythrex, opening a world without the mods enabled that created it can cause problems, and in this case, does cause problems with the world. I would advise restoring from the .bak in your worlds folders. You do this simply by renaming the file not to have a .bak.

A quick few points:
1. Make sure you installed Git for Windows.
2. Make sure you are using the tModLoader folder that already exists and has all your files in it. The folder path could be slightly different then what I have, but it will be there with files and folders in it.
3. The only folder you might have to create is the ModSources folder.
Yoacloud 6 mar, 2024 @ 9:52 
will this mod be updated soon?
Cythrex 6 mar, 2024 @ 7:12 
tbh only some mod textures got corrupted and some stuff disappears
Cythrex 6 mar, 2024 @ 6:47 
tried Neuromancer tutorial but step 4 just wont work and step 8 don't have the click build option
srblaptop 6 mar, 2024 @ 0:05 
yeah
Cythrex 6 mar, 2024 @ 0:01 
yeah even doin some other stuff this mod just corrupted my world in the update