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Rapporter et oversættelsesproblem






Didn't test this, but they shouldn't produce errors. I assume they won't look well, there will be chance to produce contradictory personalities.
@NSSVDE
Sorry for silence. November is another time window when I can squeeze in some modding.
@zeus57007
No, needs bigger update.
@DuckGoosebear
I'm not sure why you're fixated on this, there was one "soon" here.
That's enough sulky teenager comments - more will be deleted.
Thanks, I'll look into it
@mptierney9
Yeah, I just took a "quick break" to learn C# myself rather than doing only design and XML. Politics module 1 is ready for about 2 years now. I didn't want to release it without module 2, since some people are disapointed with only M1 features despite the warnings about their function. Anyway, I resumed work some time ago and updated it to 1.5. I still have to learn a lot before dabbling into M2, though.
2026
@sack of meat
This is a frequently asked question. It's an optional goal for M3, but far on the priority list.
Sexuality is hard to tackle in non-invasive way, and there are few quite good sexuality-related mods out there already.
@Big Head Zach
Their mod page has "Compatibility" section. Tldr: Yes, it's compatible.
- Fixed missing option descriptions
- Added back missing option to hide faction leaders' drive at faction screen
The answer is in this thread .
@60threin
Neither of the modules touch Psychopath frequency.
I'm not sure why you would want to use Psychology after getting this. This is supposed to be a modern take on Psychology with better compatibility. Just get both modules & VSIE.
To answer: Whether it works or not, you *don't want* psychology active with this.
here's the ref: [Ref 63FFF30D]
i consider simple personalities M2 a culprit, because, well, it spams [Simple Personalities M2] 2 0 1 above each ref till i create new colony, then errors cease
Is this compatible with Psychology mod or any other mod affecting social behavior?
A guide I read said "Personal tip: if you use 1-2-3 Personalities, disable the trait-gain feature in VSIE. That way pawns gain new traits with less RNG in a more sophisticated way."
What difference does that make on gaining traits?
I'm just curious, how goes the third module and/ or "1-2-3 Politics" and/ or whatever else?
I understand code (especially good code) takes a while, and I, for one, prefer high-quility mods, (Quality over quantity, where quality is, well, quality, and quantity is speed). I am just curious generally what we are talking,
Basically, are we talking soon? a while? days? or even "a long time unless I get help" (not at all an offer ;) (I can't do much, but i'm willing to help some if you need).
effectivly, an estimate that's as general and/ or specific as you want.
So, to disable this option will just hide the information or it will disable the whole system?
We had cross-functionality for older versions, I'm not sure if it works with 1.5. I'd recommand using our dec mode editor or Character Editor , which is superior to EDB in most metrics aside aesthetics.
@Cadet CStinky
Not baseline. And if you get conflicts with other mods, you can disable every feature of this mod separately to avoid that.