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of this adon
⣿⣿⢿⣿⠏⠀⠀⡀⠀⠈⣿⢛⣽⣜⠯⣽⠀⠀⠀⠀⠙⢿⣷⣻⡀⢿
⠐⠛⢿⣾⣖⣤⡀⠀⢀⡰⠿⢷⣶⣿⡇⠻⣖⣒⣒⣶⣿⣿⡟⢙⣶⣮
⣤⠀⠀⠛⠻⠗⠿⠿⣯⡆⣿⣛⣿⡿⠿⠮⡶⠼⠟⠙⠊⠁⠀⠸⢣⣿
⣿⣷⡀⠀⠀⠀⠀⠠⠭⣍⡉⢩⣥⡤⠥⣤⡶⣒⠀⠀⠀⠀⠀⢰⣿⣿
⣿⣿⡽⡄⠀⠀⠀⢿⣿⣆⣿⣧⢡⣾⣿⡇⣾⣿⡇⠀⠀⠀⠀⣿⡇⠃
⣿⣿⣷⣻⣆⢄⠀⠈⠉⠉⠛⠛⠘⠛⠛⠛⠙⠛⠁⠀⠀⠀⠀⣿⡇⢸
⢞⣿⣿⣷⣝⣷⣝⠦⡀⠀⠀⠀⠀⠀⠀⠀⡀⢀⠀⠀⠀⠀⠀⠛⣿⠈
⣦⡑⠛⣟⢿⡿⣿⣷⣝⢧⡀⠀⠀⣶⣸⡇⣿⢸⣧⠀⠀⠀⠀⢸⡿⡆
⣿⣿⣷⣮⣭⣍⡛⠻⢿⣷⠿⣶⣶⣬⣬⣁⣉⣀⣀⣁⡤⢴⣺⣾⣽⡇
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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1. SetBodyGroups - [C]:-1
2. DestroyedDoor - lua/entities/npc_drg_squid_nextbot.lua:463
3. CustomThink - lua/entities/npc_drg_squid_nextbot.lua:536
4. unknown - lua/entities/drgbase_nextbot/shared.lua:296
(P.S. I also questioned the use of DGR base because I think you could acheve a similar and better result just by using the original nextbot base instead of DRG. Basically like a reskin of the originals but replaced with a 3D model and animations. Don't know if it's hard to do, but that's what I think...)
(P.S. Not to be rude but how come this needs DRG base to work? Is it for some special effect like the kill animations?)
faiur en da hull ær detuctud please