Don't Starve Together

Don't Starve Together

Ice Flingomatic Watering
29 comentarii
pizzabreath 20 nov. la 16:49 
Mod is working great for me, thank you!
Bumber  [autor] 12 nov. 2024 la 22:37 
Smart witherable targeting now accounts for local temperature (ice crystaleyezer) and rain. Added option to ignore friendly fruit fly (projectiles won't freeze it, but also won't extinguish).
Bumber  [autor] 11 nov. 2024 la 22:51 
@Ningunomas
Watering every few days sounds like what happens when "Smart Target Crops" is enabled. Crops only need to be watered once per stage, so it doesn't bother to keep the soil wet.
Origami 11 mai 2024 la 21:59 
is this mod still working?
Ningunomas 15 dec. 2023 la 9:58 
Hi, how is the mod supposed to be configured to work, I have tried all possible settings and it does not work. It only throws a snowball every 5-6 days. could you please tell me how do I set it up to keep the soil moist enough to not water manually? Thanks and thanks for the mod
CozyCouch 16 oct. 2023 la 7:09 
okay thank you!, ill subscribe to your other mods :D
Bumber  [autor] 16 oct. 2023 la 4:46 
@CozyCouch
Maybe. I just use my other mod ( https://steamproxy.net/sharedfiles/filedetails/?id=2716507275 ) to make the FFF immune to freezing. It's possible that doing it on the flingomatic side will prevent it from extinguishing burning FFFs, which would require extra work to fix.
CozyCouch 15 oct. 2023 la 7:11 
can you make the flingomatic to not freeze the friendly fruit flies?
ECcenTrIc 3 sept. 2023 la 16:57 
I ll try later as what u said.Maybe it doesn't work because of some mods I installed
Bumber  [autor] 2 sept. 2023 la 16:36 
@Su le finestre
It seems to be working for me. Does it work if you try in a new world with no other mods? (Use the command c_give("farm_plow_item"); c_give("seeds"); c_spawn("firesuppressor") to test quickly.)
ECcenTrIc 2 sept. 2023 la 3:13 
it doesn't water my crops as what you say in the description.
Bumber  [autor] 1 sept. 2023 la 15:30 
@Su le finestre
What isn't working about it? Is it not firing the projectiles, or are the projectiles not watering the crops?

I just confirmed that the projectiles still water, presuming they're hitting the farm tile.
ECcenTrIc 23 aug. 2023 la 22:48 
not working.It doesn't water the crops anymore
玛小喵的饲养员 21 iul. 2023 la 17:05 
Hope to add a fuel consumption adjustment function
bloopah 18 mai 2023 la 12:07 
if it targets them while not smoldering then might as well water them too
zandrama 16 oct. 2022 la 3:44 
It works great. Thank you!
Bumber  [autor] 13 oct. 2022 la 20:14 
@zandrama
It should. Let me know if you have any issues.
zandrama 13 oct. 2022 la 8:27 
Does it work now?
Bumber  [autor] 1 aug. 2022 la 22:58 
@ColdIsLife (Rafael)
Looks like Klei removed GetTileDataAtPoint.
ColdIsLife (Rafael) 1 aug. 2022 la 18:29 
I found the solution, I fixed the function like this (tnx Insight mod):
function self:GetSoilMoistureAtPoint(x, y, z)
_moisturegrid = UpvalueHacker.GetUpvalue(self.OnSave, "_moisturegrid")
local tx, ty = _G.TheWorld.Map:GetTileCoordsAtPoint(x, y, z)
return _moisturegrid:GetDataAtPoint(tx, ty)
end
modprint("Defined GetSoilMoistureAtPoint.")
ColdIsLife (Rafael) 1 aug. 2022 la 17:19 
Is crashing and close the game without message
Bumber  [autor] 10 iun. 2022 la 3:16 
@i am noob
I think I've got it compatible now.
skull emoji 8 iun. 2022 la 15:48 
thanks for letting me know, found https://steamproxy.net/sharedfiles/filedetails/?id=2373951100 to alleviate watering grind instead
Bumber  [autor] 7 iun. 2022 la 13:43 
@i am noob
Unfortunately not.
War&Knight 27 apr. 2022 la 7:26 
thanks:steamthumbsup:
Bumber  [autor] 27 apr. 2022 la 2:37 
Added an option for the amount of wetness the flingomatic projectile adds.
Added the ability to have the flingomatic keep soil wetness above a given percent. This option makes use of upvalue hacking if set above 0%.
War&Knight 23 apr. 2022 la 22:57 
I want to water automatically when the field is 50% water. can you add a select button
SozaOutsider 3 apr. 2022 la 14:10 
Good job, finally we can simply automate watering.