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I do have to ask though, did you end up removing the context menu options for repairing these weapons? With b42 now moving that to the crafting menu it seems a bit redundant to have the two of them there, no?
Just to remind everyone B42 is UNSTABLE. There will be a lot of changes they make during this time that will break parts (or all) of the mod. Many mod creators are choosing to not update until stable comes out. I don’t get paid to update this mod and am not asking for money but repeatedly telling me it’s broken is making it more likely for me to unlist it until stable is released.
@yO sorry I meant to drop my stream link in there but missed it. I stream on twitch under the same name as on here, its just EzeePeez - https://www.twitch.tv/ezeepeez
How that plays into this mod will need testing. But that should cover what problem they were trying to convey below.
@Свежарката which of the items aren't attaching correctly?
I'll be going over the mod and updating stats of dmg, durability, and looking at spawn rates again over the next few days and probably pushing an update soon but I need to know which of the 73 weapons is having issues to speed up finding and fixing an issue. Keep in mind, when I test and update my mod I do it with no other mods enabled so if you are experiencing an issue I don't experience, I do not consider my mod to be the cause of that issue.
Some strong weapons I'd include would be the Aitormontero Bowieknife, I'm pretty sure that had a rather high damage range for being a 1 handed weapon.
I do also recommend removing the context menu repair options for these weapons, as they're made redundant by the vanilla methods of repairing weapons. Also, you probably shouldn't be able to repair the Katana :P