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Αναφορά προβλήματος μετάφρασης
1 - minimap issue is due to the way the map was assembled - it was a very early learning project that I cleaned up for a public release before the mapping was a thing. I'll look into fixing it eventually.
2 - road textures are vanilla - they just swapped the orientation of the paint lines overlay (again) and so I need to fix it for a third time. it's a pain in the butt and they keep swapping it around - I will fix it once I'm sure they aren't just going to swap it back again.
3 & 4 - loot is all dictated by vanilla "room" designations. (ie "bookstore" "generalstore" etc) Buildings are all essentially equal to vanilla buildings of comparable scope. Loot has not been increased.
1) There are a few buildings missing from the mini-map.
2) The road textures are slightly different from vanilla, so the road borders look slightly off.
3) I found many items spawning in places I wouldn't expect. e.g. books everywhere
4) Too many items spawns. I play w/ extremely rare loot plus a rare loot mod and I found 3 sledgehammers in the hardware store, every book I needed in the book stores, etc. The game became unbalanced.
The map itself looks great, it just didn't play as well as I hoped.
TESTED:
- Spawning in Linden still bugged w/o Chinatown active (i.e. Linden spawn problem is unrelated)
- I tried Debug teleporting to an example error coordinate that I received (11702, 6896) and it was on a road in Linden; not a house. IDK if that's what is causing the issue - that spawn points need to be in a house?
Other than that, what I said prior still holds that the town itself, map and all are fine.
Did however notice all the lockers in the Linden school were empty. I'm assuming they weren't assigned a loot table or something?
Thanks for the awesome Map :)
Like Vaeringjar I can confirm that Linden and Chinatown are compatible.
CAVEAT:
- Spawning IN Linden does seem bugged (at least with Chinatown map mod active as well)
FIX:
- Spawn somewhere else and walk/ drive there. Linden is all there.
WHAT I DID:
- Spawned in Chinatown (basically next door) and walked there, so, they clearly are compatible.
UNTESTED:
- Is spawning in Linden bugged ONLY when 'Chinatown' is active?
- Is the spawn point just straight up bugged?
2 - Also the menu where you select the your spawn city is to big and covers buttons and part of the screen
then the same error as Evelying
Gonna be fun trying to decide which one gets to stay on my playlist...
I'll make some adjustments
ERROR: General , 1643055693056> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: can't create player at x,y,z=11702,6896,0 because the square is null
at zombie.iso.IsoWorld.init(IsoWorld.java:2641)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:260)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:217)
at java.base/java.lang.Thread.run(Unknown Source)
Installed singleplayer and trying to spawn there. I'll try it with no other mods just to make sure it isn't a conflict.
Stockton would take a lot of work - but I might do it. Calaveras would be like a whole map - lol - so much space
So far in the time that I've had this installed its been more of a location that my characters have just driven through, rather than tried to survive in, but I'm fine with that. It beats featureless forests between the major locations - and you never know when you'll be forced to stop, or get desperate looking for that one loot item, so I appreciate any map mods like this. Thanks for all the work that must have gone into this.
tho i wish this gets moved to different x,y position so i doesn't collide with X's Mega Mall