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Ducklings and chicks now properly implemented.
- Added duckling swimming textures.
- Added some logic so only adult ducks fly - thanks to Tyrannidae of Birds of the World .
- Forgot chickens can fly, disabled chick textures for now while I figure out the animation stuff a bit more. Should have everything ready by 1.6 release.
@eruzhar maybe at some point, i'll need to take a look at it
[More Vanilla Textures - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/PawnKindDef[defName="Chicken"]/lifeStages/li[label="chick"]/bodyGraphicData/color"): Failed to find a node with the given xpath
[More Vanilla Textures] Patch operation Verse.PatchOperationFindMod(Core) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2707120862\1.3\Patches\Races_Animal_ChickenGroup.xml
Verse.PatchOperationRemove(xpath="/Defs/PawnKindDef[defName="Chicken"]/lifeStages/li[label="chick"]/bodyGraphicData/color"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Core): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: /home/duck56/.local/share/Steam/steamapps/workshop/content/294100/2707120862/1.3/Patches/Races_Animal_ChickenGroup.xml
Perhaps some biotech thing? VE genetics? babies animals? dont know tbh
https://gist.github.com/HugsLibRecordKeeper/2036b9e9ba5aeff88c9d12dc6724661b#file-output_log-txt-L4022
Will update if a binary search turns up anything, but I have some other conflicts to work through too.